Player Matchup

Jormungandr
Jormungandr
Masters
AloadaLove
Jormungandr
Masters
Level 281
God Stats
80W - 68L
1,688 SR
Queue Stats
707W - 695L
2,436 MMR
Solo
Rama
Rama
Diamond II
CrystalMat
Rama
Diamond II
Level 151
God Stats
17W - 14L
1,600 SR
Queue Stats
340W - 310L
2,222 MMR
Solo
Yu Huang
Yu Huang
Diamond II
McЈoshyJoshJosh
Yu Huang
Diamond II
Level 107
God Stats
135W - 139L
1,634 SR
Queue Stats
468W - 423L
2,486 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
OriginReformed
Baron Samedi
Diamond II
Level 184
God Stats
2W - 2L
1,715 SR
Queue Stats
284W - 259L
2,244 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
ZachBryan
Hun Batz
Platinum IV
Level 65
God Stats
5W - 2L
1,679 SR
Queue Stats
28W - 13L
1,912 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,663 SR
2,260 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,602 SR
2,107 MMR
Fafnir
Fafnir
Masters
 
Fafnir
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum II
Aeoniaa
Hachiman
Platinum II
Level 69
God Stats
10W - 6L
1,838 SR
Queue Stats
67W - 51L
2,084 MMR
Solo
Skadi
Skadi
Masters
Glaivus
Skadi
Masters
Level 249
God Stats
0W - 1L
1,500 SR
Queue Stats
523W - 467L
2,727 MMR
Solo
Poseidon
Poseidon
Diamond II
Makakafon
Poseidon
Diamond II
Level 129
God Stats
67W - 57L
1,652 SR
Queue Stats
155W - 146L
2,311 MMR
Solo
Cerberus
Cerberus
Platinum I
NutShuffler
Cerberus
Platinum I
Level 157
God Stats
2W - 2L
1,518 SR
Queue Stats
334W - 321L
1,910 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AloadaLove
Jormungandr
15
4 / 0 / 3
9,616
641
9,554
12,691
7,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
5 / 1 / 3
10,008
667
7,905
8,129
2,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 0 / 4
9,340
623
12,746
8,773
3,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
OriginReformed
Baron Samedi
12
1 / 1 / 7
8,217
548
6,159
11,203
8,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
ZachBryan
Hun Batz
15
5 / 1 / 6
8,887
592
5,843
11,506
4,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
ArtemisCthulhuFreyaKumbhakarnaDa Ji

VS

Bans
Zhong KuiRaBacchusLancelotRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
1 / 2 / 1
7,089
473
6,471
14,175
13,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hachiman
Aeoniaa
Hachiman
14
1 / 6 / 0
7,932
529
5,015
10,045
2,827
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
Glaivus
Skadi
13
1 / 5 / 2
7,005
467
9,521
12,207
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Poseidon
Makakafon
Poseidon
13
0 / 3 / 0
7,249
483
4,692
8,673
2,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
NutShuffler
Cerberus
12
0 / 4 / 1
7,000
467
5,097
12,391
8,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
20
Kills
3
3
Deaths
20
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
2
1
0.75
L
Hachiman
Aeoniaa
Hachiman
1
6
0
0.17
W
Jormungandr
AloadaLove
Jormungandr
4
0
3
5.5
W
5
1
3
6.5
L
Skadi
Glaivus
Skadi
1
5
2
0.4
L
Poseidon
Makakafon
Poseidon
0
3
0
0
W
5
0
4
7
L
Cerberus
NutShuffler
Cerberus
0
4
1
0.13
W
Baron Samedi
OriginReformed
Baron Samedi
1
1
7
4.5
W
Hun Batz
ZachBryan
Hun Batz
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,207
Damage
30,796
52,302
Taken
57,491
26,822
Mitigated
30,415
22,402
Healing
17,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
6,471
1,251
0
4,077
14,175
13,285
0
7,008
6,870
23,405
0
L
Hachiman
Aeoniaa
Hachiman
5,015
2,657
0
2,659
10,045
2,827
567
1,438
8,607
0
62,984
W
Jormungandr
AloadaLove
Jormungandr
9,554
3,007
0
5,388
12,691
7,774
437
4,381
7,632
65,014
1,889
W
7,905
5,927
0
4,651
8,129
2,619
2,547
520
7,609
0
80,052
L
Skadi
Glaivus
Skadi
9,521
3,231
0
4,005
12,207
3,066
11
5,211
6,694
0
59,939
L
Poseidon
Makakafon
Poseidon
4,692
628
0
2,068
8,673
2,625
0
5,281
3,012
62,815
0
W
12,746
897
0
2,322
8,773
3,209
81
2,927
5,766
75,124
0
L
Cerberus
NutShuffler
Cerberus
5,097
460
0
4,684
12,391
8,612
0
8,226
4,073
37,542
0
W
Baron Samedi
OriginReformed
Baron Samedi
6,159
831
2,897
4,745
11,203
8,720
0
6,054
5,149
19,692
813
W
Hun Batz
ZachBryan
Hun Batz
5,843
963
0
2,399
11,506
4,500
0
1,927
9,557
0
56,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,068
Gold Earned
36,275
507
Minions Killed
459
0
Camps Cleared
0
1,523,784
Distance Traveled
1,467,120
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,089
473
38
3
0
301,512
2
L
Hachiman
7,932
529
112
7
0
283,991
2
W
Jormungandr
9,616
641
115
8
0
262,428
0
W
Rama
10,008
667
158
11
0
294,844
2
L
Skadi
7,005
467
103
7
0
301,661
0
L
Poseidon
7,249
483
114
8
0
322,861
4
W
Yu Huang
9,340
623
136
9
0
306,718
0
L
Cerberus
7,000
467
92
6
0
257,095
3
W
Baron Samedi
8,217
548
14
1
0
303,321
5
W
Hun Batz
8,887
592
84
6
0
356,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role