Player Matchup

Medusa
Medusa
Platinum V
 
Medusa
Platinum V
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Xing Tian
Xing Tian
Gold I
ChosenKymera
Xing Tian
Gold I
Level 153
God Stats
2W - 0L
1,733 SR
Queue Stats
89W - 82L
1,611 MMR
Party 3
Scylla
Scylla
Gold IV
Tezzý
Scylla
Gold IV
Level 156
God Stats
13W - 6L
1,729 SR
Queue Stats
43W - 38L
1,691 MMR
Party 1
Camazotz
Camazotz
Gold II
iRefuse2Ward
Camazotz
Gold II
Level 111
God Stats
4W - 1L
1,621 SR
Queue Stats
43W - 34L
1,746 MMR
Party 1
Lancelot
Lancelot
Platinum III
l Fire Fist Ace
Lancelot
Platinum III
Level 170
God Stats
9W - 9L
1,562 SR
Queue Stats
119W - 110L
1,798 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,629 SR
1,669 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,636 SR
1,724 MMR
Kumbhakarna
Kumbhakarna
Gold II
AjaxOutlaw
Kumbhakarna
Gold II
Level 139
God Stats
4W - 2L
1,763 SR
Queue Stats
50W - 49L
1,674 MMR
Solo
Artemis
Artemis
Platinum V
BADA55Killerrr7
Artemis
Platinum V
Level 158
God Stats
49W - 29L
1,766 SR
Queue Stats
179W - 175L
1,692 MMR
Solo
Poseidon
Poseidon
Gold I
NeitherCid
Poseidon
Gold I
Level 87
God Stats
0W - 2L
1,210 SR
Queue Stats
46W - 49L
1,835 MMR
Solo
Surtr
Surtr
Silver I
Scoudth
Surtr
Silver I
Level 148
God Stats
0W - 2L
1,520 SR
Queue Stats
35W - 27L
1,545 MMR
Party 2
Susano
Susano
Gold I
kernny
Susano
Gold I
Level 162
God Stats
35W - 19L
1,921 SR
Queue Stats
184W - 161L
1,877 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 1 / 2
6,789
566
6,466
5,746
2,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Xing Tian
ChosenKymera
Xing Tian
11
2 / 2 / 5
5,891
491
3,850
9,578
5,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Scylla
Tezzý
Scylla
14
4 / 1 / 4
8,120
677
4,049
4,184
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
iRefuse2Ward
Camazotz
12
1 / 2 / 2
7,205
600
7,795
12,740
5,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
13
7 / 2 / 4
7,623
635
8,377
9,514
3,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
JanusZhong KuiAo KuangBacchusUllr

VS

Bans
AwilixFreyaRaijinAnhurErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AjaxOutlaw
Kumbhakarna
10
1 / 2 / 2
6,024
502
3,901
11,307
7,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
0 / 3 / 2
6,190
516
4,727
7,978
2,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
NeitherCid
Poseidon
11
2 / 4 / 0
6,780
565
3,911
5,518
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Surtr
Scoudth
Surtr
12
1 / 2 / 2
6,755
563
9,405
13,748
9,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Susano
kernny
Susano
12
4 / 3 / 2
6,506
542
6,363
10,112
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
14
Kills
8
8
Deaths
14
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
1
2
1
L
Kumbhakarna
AjaxOutlaw
Kumbhakarna
1
2
2
1
L
0
3
2
0.33
W
Xing Tian
ChosenKymera
Xing Tian
2
2
5
2.25
L
Poseidon
NeitherCid
Poseidon
2
4
0
0.5
L
Surtr
Scoudth
Surtr
1
2
2
1
W
Scylla
Tezzý
Scylla
4
1
4
6
W
Camazotz
iRefuse2Ward
Camazotz
1
2
2
1
L
Susano
kernny
Susano
4
3
2
1.67
W
Lancelot
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,537
Damage
28,307
41,762
Taken
48,663
17,434
Mitigated
25,060
15,169
Healing
11,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,466
2,754
0
1,474
5,746
2,112
0
462
5,284
0
58,237
L
Kumbhakarna
AjaxOutlaw
Kumbhakarna
3,901
321
0
1,592
11,307
7,889
0
2,005
9,049
19,153
0
L
4,727
1,400
0
2,101
7,978
2,758
0
688
7,200
0
44,705
W
Xing Tian
ChosenKymera
Xing Tian
3,850
148
0
824
9,578
5,246
0
3,031
6,415
14,335
0
L
Poseidon
NeitherCid
Poseidon
3,911
431
0
125
5,518
1,419
0
2,725
2,535
41,108
1,182
L
Surtr
Scoudth
Surtr
9,405
3,659
0
4,352
13,748
9,864
0
943
11,925
1,884
41,223
W
Scylla
Tezzý
Scylla
4,049
180
0
463
4,184
1,085
0
1,633
2,449
59,772
0
W
Camazotz
iRefuse2Ward
Camazotz
7,795
1,909
0
7,556
12,740
5,605
0
871
11,869
0
53,424
L
Susano
kernny
Susano
6,363
1,842
0
3,817
10,112
3,130
0
708
9,254
0
56,049
W
Lancelot
8,377
1,057
0
4,852
9,514
3,386
0
2,028
7,403
0
46,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,628
Gold Earned
32,255
433
Minions Killed
389
0
Camps Cleared
0
1,304,146
Distance Traveled
1,220,909
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,789
566
87
7
0
256,543
0
L
Kumbhakarna
6,024
502
12
1
0
243,446
3
L
Artemis
6,190
516
112
9
0
190,250
2
W
Xing Tian
5,891
491
27
2
0
252,761
0
L
Poseidon
6,780
565
101
8
0
244,229
2
L
Surtr
6,755
563
78
7
0
231,713
0
W
Scylla
8,120
677
127
11
0
264,040
6
W
Camazotz
7,205
600
111
9
0
233,343
0
L
Susano
6,506
542
86
7
0
311,271
0
W
Lancelot
7,623
635
81
7
0
297,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role