Player Matchup

Ra
Ra
Masters
 
Ra
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Jormungandr
Jormungandr
Masters
AloadaLove
Jormungandr
Masters
Level 281
God Stats
80W - 68L
1,657 SR
Queue Stats
707W - 695L
2,294 MMR
Party 2
Apollo
Apollo
Masters
Glaivus
Apollo
Masters
Level 249
God Stats
2W - 6L
1,223 SR
Queue Stats
517W - 466L
2,679 MMR
Party 3
Achilles
Achilles
Platinum II
Klyptonite
Achilles
Platinum II
Level 120
God Stats
2W - 6L
1,432 SR
Queue Stats
172W - 168L
1,762 MMR
Solo
Chiron
Chiron
Diamond I
LuiBambuii
Chiron
Diamond I
Level 179
God Stats
12W - 8L
1,811 SR
Queue Stats
405W - 396L
2,451 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 198
1,524 SR
2,137 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 116
1,698 SR
2,084 MMR
Serqet
Serqet
Masters
 
Serqet
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Diamond III
ChavezTheTruth
Ne Zha
Diamond III
Level 108
God Stats
36W - 26L
1,744 SR
Queue Stats
343W - 332L
2,123 MMR
Solo
Raijin
Raijin
Diamond II
DownloadsTM
Raijin
Diamond II
Level 128
God Stats
6W - 3L
1,630 SR
Queue Stats
196W - 164L
2,419 MMR
Solo
Ymir
Ymir
Gold III
Louyki
Ymir
Gold III
Level 134
God Stats
4W - 2L
1,868 SR
Queue Stats
55W - 48L
1,621 MMR
Solo
Chronos
Chronos
Masters
Zóee
Chronos
Masters
Level 80
God Stats
6W - 3L
1,746 SR
Queue Stats
159W - 108L
2,755 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
10 / 3 / 8
10,808
772
10,677
8,860
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
AloadaLove
Jormungandr
15
5 / 2 / 6
9,298
664
10,246
17,005
9,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
Glaivus
Apollo
17
8 / 0 / 9
10,194
728
8,678
7,864
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Klyptonite
Achilles
13
6 / 3 / 5
8,451
604
9,268
13,035
10,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
LuiBambuii
Chiron
16
1 / 3 / 5
8,745
625
5,743
10,795
3,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
CamazotzKumbhakarnaHerculesMedusa

VS

Bans
CthulhuZhong KuiKaliCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 5 / 6
7,657
547
8,686
13,780
6,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
0 / 7 / 3
6,428
459
6,630
13,819
3,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
13
4 / 6 / 2
8,216
587
6,661
8,276
1,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Louyki
Ymir
13
2 / 7 / 0
8,046
575
6,406
13,507
4,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Zóee
Chronos
14
3 / 5 / 1
7,981
570
6,764
10,029
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
30
Kills
11
11
Deaths
30
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
10
3
8
4.67
L
Serqet
 
Serqet
2
5
6
1
W
Jormungandr
AloadaLove
Jormungandr
5
2
6
4
L
0
7
3
0.21
L
Raijin
4
6
2
0.83
W
Apollo
Glaivus
Apollo
8
0
9
12.5
W
Achilles
Klyptonite
Achilles
6
3
5
2.83
L
Ymir
Louyki
Ymir
2
7
0
0.29
W
Chiron
LuiBambuii
Chiron
1
3
5
1.17
L
Chronos
Zóee
Chronos
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,612
Damage
35,147
57,559
Taken
59,411
28,497
Mitigated
20,255
24,398
Healing
12,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,677
654
1,745
3,206
8,860
3,276
7
3,391
5,034
74,679
1,559
L
Serqet
 
Serqet
8,686
2,646
0
1,675
13,780
6,234
0
1,877
11,619
0
29,216
W
Jormungandr
AloadaLove
Jormungandr
10,246
1,921
0
7,034
17,005
9,196
705
6,803
9,535
58,408
0
L
6,630
2,948
0
4,513
13,819
3,504
0
4,509
9,180
0
39,185
L
Raijin
6,661
573
0
1,064
8,276
1,888
0
4,604
3,336
49,891
0
W
Apollo
Glaivus
Apollo
8,678
4,342
0
5,367
7,864
2,777
2,078
512
7,112
0
74,107
W
Achilles
Klyptonite
Achilles
9,268
2,309
0
3,882
13,035
10,188
0
4,777
7,772
0
27,659
L
Ymir
Louyki
Ymir
6,406
1,188
0
3,401
13,507
4,893
0
8,511
4,936
46,942
2,466
W
Chiron
LuiBambuii
Chiron
5,743
2,310
154
3,010
10,795
3,060
0
3,242
6,914
0
67,162
L
Chronos
Zóee
Chronos
6,764
3,060
0
1,958
10,029
3,736
0
432
9,517
60,780
1,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,496
Gold Earned
38,328
512
Minions Killed
461
0
Camps Cleared
0
1,511,418
Distance Traveled
1,399,882
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,808
772
140
10
0
331,602
0
L
Serqet
7,657
547
49
4
0
319,951
5
W
Jormungandr
9,298
664
96
7
0
269,197
3
L
Ne Zha
6,428
459
80
6
0
293,412
0
L
Raijin
8,216
587
103
7
0
270,792
5
W
Apollo
10,194
728
121
9
0
327,240
0
W
Achilles
8,451
604
32
2
0
321,200
2
L
Ymir
8,046
575
105
8
0
234,499
4
W
Chiron
8,745
625
123
9
0
262,179
4
L
Chronos
7,981
570
124
9
0
281,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role