Player Matchup

Kumbhakarna
Kumbhakarna
MartinChilaKill
Kumbhakarna
Level 145
God Stats
3W - 6L
1,479 SR
Queue Stats
46W - 47L
1,510 Elo+
Party 1
Loki
Loki
TheChaoticLuis
Loki
Level 149
God Stats
2W - 3L
1,455 SR
Queue Stats
49W - 48L
1,517 Elo+
Party 1
Kuzenbo
Kuzenbo
Zephyr07
Kuzenbo
Level 31
God Stats
1W - 4L
1,286 SR
Queue Stats
33W - 44L
1,496 Elo+
Solo
Hera
Hera
bigladycroft
Hera
Level 218
God Stats
1W - 3L
1,433 SR
Queue Stats
414W - 392L
1,445 Elo+
Solo
Ra
Ra
mescan
Ra
Level 154
God Stats
20W - 14L
1,561 SR
Queue Stats
21W - 16L
1,492 Elo+
Solo
Team Averages
Level 139
1,443 SR
1,492 Elo+

VS

Team Averages
Level 156
1,516 SR
1,475 Elo+
Cerberus
Cerberus
 
Cerberus
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
DENZO_714
Nut
Level 94
God Stats
22W - 28L
1,486 SR
Queue Stats
169W - 193L
1,458 Elo+
Solo
Merlin
Merlin
Garionwolf13
Merlin
Level 67
God Stats
30W - 31L
1,535 SR
Queue Stats
418W - 486L
1,473 Elo+
Solo
Nu Wa
Nu Wa
TO-IRE
Nu Wa
Level 334
God Stats
57W - 69L
1,452 SR
Queue Stats
1,059W - 1,250L
1,419 Elo+
Solo
Arachne
Arachne
luiscab690
Arachne
Level 123
God Stats
159W - 128L
1,608 SR
Queue Stats
379W - 385L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
MartinChilaKill
Kumbhakarna
11
1 / 1 / 1
6,595
1,319
1,186
6,111
4,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 2 / 1
5,994
1,199
4,039
5,670
1,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Zephyr07
Kuzenbo
6
0 / 0 / 0
5,053
1,011
0
193
39
10
0 / 1 / 2
5,779
1,156
5,605
3,851
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
10
0 / 3 / 1
5,788
1,158
4,525
4,889
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Team 1 Tickets

352

VS

Team 2 Tickets

392

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 1 / 3
6,255
1,251
5,539
6,817
4,990
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 0 / 4
6,209
1,242
2,256
2,877
1,026
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Merlin
11
0 / 0 / 1
5,679
1,136
3,366
2,673
829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
TO-IRE
Nu Wa
11
1 / 1 / 2
6,010
1,202
2,497
3,022
1,211
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Arachne
luiscab690
Arachne
11
3 / 0 / 2
6,382
1,276
4,096
3,534
1,400
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
2
Kills
7
7
Deaths
2
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
3
3.5
W
1
0
4
3
W
Merlin
0
0
1
0.5
L
Kumbhakarna
MartinChilaKill
Kumbhakarna
1
1
1
1.5
W
Nu Wa
TO-IRE
Nu Wa
1
1
2
2
L
1
2
1
0.75
L
Kuzenbo
Zephyr07
Kuzenbo
0
0
0
0
L
0
1
2
1
W
Arachne
luiscab690
Arachne
3
0
2
4
L
Ra
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,355
Damage
17,754
20,714
Taken
18,923
7,659
Mitigated
9,456
1,823
Healing
3,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,539
316
0
318
6,817
4,990
0
3,217
3,439
10,295
1,906
W
2,256
1,337
0
532
2,877
1,026
0
1,862
1,015
0
9,815
W
Merlin
3,366
78
0
448
2,673
829
0
1,105
1,568
15,028
0
L
Kumbhakarna
MartinChilaKill
Kumbhakarna
1,186
22
0
344
6,111
4,083
0
2,462
3,649
8,301
0
W
Nu Wa
TO-IRE
Nu Wa
2,497
657
130
884
3,022
1,211
0
2,400
568
12,645
359
L
4,039
789
0
0
5,670
1,313
0
3,739
1,931
0
11,617
L
Kuzenbo
Zephyr07
Kuzenbo
0
0
0
0
193
39
0
193
0
0
0
L
5,605
1,236
0
671
3,851
957
0
2,384
1,467
12,994
384
W
Arachne
luiscab690
Arachne
4,096
2,766
0
1,164
3,534
1,400
0
2,210
1,279
0
9,564
L
Ra
4,525
120
346
462
4,889
1,267
0
2,020
2,869
24,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,209
Gold Earned
30,535
108
Minions Killed
109
6
Camps Cleared
4
425,422
Distance Traveled
472,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,255
1,251
14
3
0
113,334
0
W
Nut
6,209
1,242
25
5
0
81,597
0
W
Merlin
5,679
1,136
23
5
0
98,197
0
L
Kumbhakarna
6,595
1,319
26
5
0
100,921
0
W
Nu Wa
6,010
1,202
33
7
2
69,549
0
L
Loki
5,994
1,199
17
3
2
109,520
0
L
Kuzenbo
5,053
1,011
0
0
0
0
0
L
Hera
5,779
1,156
25
5
2
91,409
0
W
Arachne
6,382
1,276
14
3
2
109,701
0
L
Ra
5,788
1,158
40
8
2
123,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role