Player Matchup

Sol
Sol
 
Sol
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BrightCard
Scylla
Level 125
God Stats
3W - 7L
1,397 SR
Queue Stats
243W - 246L
1,504 Elo+
Solo
Zeus
Zeus
LordSnow12
Zeus
Level 146
God Stats
15W - 6L
1,637 SR
Queue Stats
320W - 301L
1,405 Elo+
Solo
Achilles
Achilles
Sakye FGG
Achilles
Level 123
God Stats
4W - 0L
1,806 SR
Queue Stats
31W - 38L
1,475 Elo+
Solo
Team Averages
Level 129
1,568 SR
1,477 Elo+

VS

Team Averages
Level 108
1,549 SR
1,491 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Putridsack
Janus
Level 68
God Stats
2W - 3L
1,411 SR
Queue Stats
64W - 57L
1,524 Elo+
Solo
Maman Brigitte
Maman Brigitte
StormBlazing
Maman Brigitte
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 62L
1,553 Elo+
Solo
Tiamat
Tiamat
i3ryanz
Tiamat
Level 136
God Stats
1W - 1L
1,707 SR
Queue Stats
115W - 143L
1,451 Elo+
Party 1
Fafnir
Fafnir
woozyhorse
Fafnir
Level 168
God Stats
9W - 6L
1,628 SR
Queue Stats
365W - 371L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 2 / 5
5,970
1,194
6,139
4,962
1,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
 
Sun Wukong
11
2 / 1 / 4
5,835
1,167
3,480
4,260
3,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Scylla
BrightCard
Scylla
11
1 / 1 / 3
6,102
1,220
2,632
1,877
676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 0 / 6
5,516
1,103
5,069
2,214
630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Sakye FGG
Achilles
10
1 / 0 / 6
5,775
1,155
3,690
4,069
4,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
1 / 1 / 3
5,684
1,137
1,687
9,719
6,271
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Janus
11
1 / 2 / 1
5,308
1,062
5,144
2,860
1,030
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maman Brigitte
StormBlazing
Maman Brigitte
1
0 / 0 / 0
1,396
279
0
0
0
Tiamat
i3ryanz
Tiamat
11
1 / 3 / 1
5,530
1,106
3,401
5,083
2,556
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fafnir
woozyhorse
Fafnir
11
1 / 2 / 2
5,676
1,135
1,199
5,392
5,435
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
8
Kills
4
4
Deaths
8
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
5
2.75
W
Sun Wukong
 
Sun Wukong
2
1
4
4
L
Xing Tian
 
Xing Tian
1
1
3
2.5
W
Scylla
BrightCard
Scylla
1
1
3
2.5
W
1
0
6
4
L
Janus
1
2
1
0.75
W
Achilles
Sakye FGG
Achilles
1
0
6
4
L
Maman Brigitte
StormBlazing
Maman Brigitte
0
0
0
0
L
Tiamat
i3ryanz
Tiamat
1
3
1
0.5
L
Fafnir
woozyhorse
Fafnir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,010
Damage
11,431
17,382
Taken
23,054
10,300
Mitigated
15,292
7,669
Healing
6,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,139
2,359
0
1,652
4,962
1,461
135
3,140
1,822
9,827
87
W
Sun Wukong
 
Sun Wukong
3,480
246
253
289
4,260
3,062
0
2,560
1,700
0
8,883
L
Xing Tian
 
Xing Tian
1,687
163
109
2,879
9,719
6,271
0
5,119
4,600
5,494
0
W
Scylla
BrightCard
Scylla
2,632
381
478
97
1,877
676
95
1,477
400
16,476
506
W
5,069
203
2,200
1,494
2,214
630
99
1,556
658
9,284
0
L
Janus
5,144
87
881
488
2,860
1,030
0
1,807
1,053
14,093
0
W
Achilles
Sakye FGG
Achilles
3,690
596
378
828
4,069
4,471
0
2,677
1,392
0
5,381
L
Maman Brigitte
StormBlazing
Maman Brigitte
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
i3ryanz
Tiamat
3,401
593
129
907
5,083
2,556
0
3,805
1,278
9,650
140
L
Fafnir
woozyhorse
Fafnir
1,199
23
181
959
5,392
5,435
0
2,814
2,578
2,387
22

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,198
Gold Earned
23,594
68
Minions Killed
46
0
Camps Cleared
0
535,394
Distance Traveled
441,457
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,970
1,194
5
1
0
107,569
0
W
Sun Wukong
5,835
1,167
8
2
0
111,243
0
L
Xing Tian
5,684
1,137
12
2
0
112,805
0
W
Scylla
6,102
1,220
40
8
0
101,629
0
W
Zeus
5,516
1,103
12
2
0
113,679
0
L
Janus
5,308
1,062
16
3
0
110,889
0
W
Achilles
5,775
1,155
3
1
0
101,274
0
L
Maman Brigitte
1,396
279
0
0
0
0
0
L
Tiamat
5,530
1,106
16
3
0
107,629
0
L
Fafnir
5,676
1,135
2
0
0
110,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role