Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BeautifulChinese
Anubis
Level 58
God Stats
1W - 1L
1,524 SR
Queue Stats
2W - 6L
1,074 Elo+
Party 1
Medusa
Medusa
Marco73
Medusa
Level 29
God Stats
2W - 5L
1,413 SR
Queue Stats
2W - 5L
1,152 Elo+
Party 1
Ao Kuang
Ao Kuang
jiarchiri
Ao Kuang
Level 148
God Stats
1W - 0L
1,776 SR
Queue Stats
7W - 11L
1,306 Elo+
Party 1
Team Averages
Level 95
1,542 SR
1,307 Elo+

VS

Team Averages
Level 89
1,502 SR
1,536 Elo+
Nut
Nut
 
Nut
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Belugaheights_
Merlin
Level 189
God Stats
35W - 30L
1,504 SR
Queue Stats
294W - 312L
1,481 Elo+
Solo
Cerberus
Cerberus
O_sh_O_IV
Cerberus
Level 25
God Stats
94W - 108L
1,507 SR
Queue Stats
95W - 110L
1,466 Elo+
Solo
Ymir
Ymir
Virus88-sryLouis
Ymir
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 17L
1,535 Elo+
Solo
Poseidon
Poseidon
sassyunicorn47
Poseidon
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
1 / 4 / 6
5,608
1,122
4,644
6,509
4,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
 
Bacchus
10
1 / 2 / 6
5,498
1,100
4,172
5,951
5,034
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 5
6,130
1,226
4,514
3,204
1,263
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Medusa
Marco73
Medusa
11
3 / 0 / 2
6,184
1,237
1,437
1,457
427
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ao Kuang
jiarchiri
Ao Kuang
11
3 / 1 / 3
6,085
1,217
2,717
4,991
1,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
2 / 3 / 3
5,730
1,146
4,258
5,827
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 1 / 3
6,166
1,233
3,045
1,834
365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cerberus
O_sh_O_IV
Cerberus
8
1 / 0 / 1
4,938
988
613
799
425
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 3 / 5
5,518
1,104
2,963
8,155
4,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
11
2 / 3 / 1
5,753
1,151
2,474
2,899
685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
10
Kills
9
9
Deaths
10
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
4
6
1
W
Bacchus
 
Bacchus
1
2
6
2
L
Nut
 
Nut
2
3
3
1.17
W
2
2
5
2.25
L
4
1
3
5.5
W
Medusa
Marco73
Medusa
3
0
2
4
L
Cerberus
O_sh_O_IV
Cerberus
1
0
1
1.5
L
0
3
5
0.83
W
Ao Kuang
jiarchiri
Ao Kuang
3
1
3
4.5
L
Poseidon
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,484
Damage
13,353
22,112
Taken
19,514
12,758
Mitigated
7,426
4,418
Healing
3,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,644
1,083
0
1,411
6,509
4,520
350
2,223
3,949
0
8,874
W
Bacchus
 
Bacchus
4,172
147
0
388
5,951
5,034
0
1,806
3,948
5,719
272
L
Nut
 
Nut
4,258
2,399
0
1,480
5,827
1,593
0
2,881
2,831
0
13,738
W
4,514
175
0
736
3,204
1,263
480
1,640
1,400
16,301
0
L
3,045
221
0
250
1,834
365
0
1,501
333
8,556
0
W
Medusa
Marco73
Medusa
1,437
673
0
391
1,457
427
1,199
746
600
0
9,882
L
Cerberus
O_sh_O_IV
Cerberus
613
0
0
151
799
425
0
385
383
1,770
0
L
2,963
954
0
1,381
8,155
4,358
0
4,513
3,371
7,732
0
W
Ao Kuang
jiarchiri
Ao Kuang
2,717
945
0
1,492
4,991
1,514
174
1,665
3,120
11,043
2,659
L
Poseidon
2,474
265
0
238
2,899
685
0
1,696
1,169
10,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,505
Gold Earned
28,105
90
Minions Killed
90
0
Camps Cleared
0
617,944
Distance Traveled
452,441
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,608
1,122
16
3
0
100,781
0
W
Bacchus
5,498
1,100
3
1
0
130,100
0
L
Nut
5,730
1,146
24
5
0
97,717
2
W
Anubis
6,130
1,226
27
5
0
124,373
0
L
Merlin
6,166
1,233
28
6
0
104,541
0
W
Medusa
6,184
1,237
21
4
0
128,900
0
L
Cerberus
4,938
988
9
2
0
38,716
0
L
Ymir
5,518
1,104
4
1
0
103,018
0
W
Ao Kuang
6,085
1,217
23
5
0
133,790
0
L
Poseidon
5,753
1,151
25
5
0
108,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role