Player Matchup

Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Darkschiri23
Surtr
Level 65
God Stats
37W - 31L
1,540 SR
Queue Stats
814W - 806L
1,441 Elo+
Solo
Hou Yi
Hou Yi
FerMax_11
Hou Yi
Level 109
God Stats
7W - 3L
1,448 SR
Queue Stats
130W - 113L
1,481 Elo+
Solo
Cthulhu
Cthulhu
Hellfaer
Cthulhu
Level 83
God Stats
1W - 1L
1,505 SR
Queue Stats
3W - 4L
1,200 Elo+
Solo
Ao Kuang
Ao Kuang
SpiiiKyy
Ao Kuang
Level 144
God Stats
2W - 1L
1,493 SR
Queue Stats
43W - 49L
1,454 Elo+
Solo
Team Averages
Level 110
1,497 SR
1,415 Elo+

VS

Team Averages
Level 103
1,506 SR
1,445 Elo+
Serqet
Serqet
C2indiy
Serqet
Level 129
God Stats
11W - 21L
1,376 SR
Queue Stats
229W - 233L
1,417 Elo+
Solo
Kuzenbo
Kuzenbo
Canneman1234
Kuzenbo
Level 115
God Stats
4W - 9L
1,500 SR
Queue Stats
181W - 178L
1,535 Elo+
Solo
Chiron
Chiron
CivilFrog
Chiron
Level 85
God Stats
1W - 5L
1,403 SR
Queue Stats
31W - 39L
1,379 Elo+
Solo
Hel
Hel
Ginto0
Hel
Level 60
God Stats
3W - 3L
1,751 SR
Queue Stats
227W - 232L
1,443 Elo+
Solo
Achilles
Achilles
ortiflo-G
Achilles
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 245L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 0 / 2
4,716
472
2,925
4,229
989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
4 / 0 / 1
6,446
645
4,756
8,007
4,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
FerMax_11
Hou Yi
12
5 / 0 / 1
6,927
693
4,086
5,466
1,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Hellfaer
Cthulhu
9
4 / 0 / 1
6,025
603
4,245
7,411
4,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
SpiiiKyy
Ao Kuang
12
5 / 0 / 5
6,718
672
4,622
5,551
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
C2indiy
Serqet
10
0 / 3 / 0
4,948
495
4,580
8,219
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Canneman1234
Kuzenbo
7
0 / 2 / 0
4,601
460
2,675
7,568
6,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chiron
CivilFrog
Chiron
8
0 / 2 / 0
4,544
454
2,799
5,767
1,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hel
Ginto0
Hel
8
0 / 6 / 0
5,103
510
1,928
6,230
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ortiflo-G
Achilles
7
0 / 5 / 0
4,591
459
2,307
7,044
4,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
18
Kills
0
0
Deaths
18
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
0
2
1
L
Serqet
C2indiy
Serqet
0
3
0
0
L
Kuzenbo
Canneman1234
Kuzenbo
0
2
0
0
L
Chiron
CivilFrog
Chiron
0
2
0
0
W
4
0
1
4.5
W
Hou Yi
FerMax_11
Hou Yi
5
0
1
5.5
L
Hel
Ginto0
Hel
0
6
0
0
W
Cthulhu
Hellfaer
Cthulhu
4
0
1
4.5
W
Ao Kuang
SpiiiKyy
Ao Kuang
5
0
5
7.5
L
Achilles
ortiflo-G
Achilles
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,634
Damage
14,289
30,664
Taken
34,828
13,905
Mitigated
16,526
12,564
Healing
7,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
2,925
1,056
192
1,022
4,229
989
0
781
3,118
0
24,249
L
Serqet
C2indiy
Serqet
4,580
965
0
2,230
8,219
2,938
0
1,871
6,216
0
37,785
L
Kuzenbo
Canneman1234
Kuzenbo
2,675
1,239
0
2,526
7,568
6,121
0
2,422
5,146
13,955
0
L
Chiron
CivilFrog
Chiron
2,799
608
75
965
5,767
1,496
0
2,916
2,851
0
26,217
W
4,756
1,993
0
3,745
8,007
4,928
123
116
7,428
1,165
34,660
W
Hou Yi
FerMax_11
Hou Yi
4,086
1,807
0
500
5,466
1,822
0
1,928
3,538
0
52,166
L
Hel
Ginto0
Hel
1,928
371
55
791
6,230
1,901
0
943
5,287
30,470
0
W
Cthulhu
Hellfaer
Cthulhu
4,245
395
1,202
2,308
7,411
4,584
0
1,697
5,714
23,500
1,004
W
Ao Kuang
SpiiiKyy
Ao Kuang
4,622
1,397
0
3,595
5,551
1,582
381
197
5,354
40,968
1,005
L
Achilles
ortiflo-G
Achilles
2,307
905
0
1,308
7,044
4,070
0
756
5,934
0
14,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,832
Gold Earned
23,787
321
Minions Killed
223
0
Camps Cleared
0
934,233
Distance Traveled
919,547
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,716
472
45
5
0
173,497
2
L
Serqet
4,948
495
64
6
0
218,793
1
L
Kuzenbo
4,601
460
15
2
0
186,926
1
L
Chiron
4,544
454
42
4
0
197,815
1
W
Surtr
6,446
645
68
7
0
177,391
4
W
Hou Yi
6,927
693
94
9
0
178,918
0
L
Hel
5,103
510
68
7
0
184,710
1
W
Cthulhu
6,025
603
32
3
0
190,264
0
W
Ao Kuang
6,718
672
82
8
0
214,163
0
L
Achilles
4,591
459
34
3
0
131,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role