Player Matchup

Hercules
Hercules
Platinum II
 
Hercules
Platinum II
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kali
Kali
Gold III
ACOLDJUAN
Kali
Gold III
Level 100
God Stats
11W - 11L
1,567 SR
Queue Stats
16W - 18L
1,585 MMR
Solo
Vulcan
Vulcan
Gold I
RikimauruEXE
Vulcan
Gold I
Level 166
God Stats
63W - 35L
1,684 SR
Queue Stats
435W - 430L
1,643 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,584 SR
1,576 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,488 SR
1,499 MMR
Odin
Odin
Bronze III
DJ EsPaRtAnO
Odin
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,501 MMR
Party 1
Skadi
Skadi
Bronze III
Dante InfernoSx
Skadi
Bronze III
Level 125
God Stats
0W - 2L
1,206 SR
Queue Stats
3W - 5L
1,496 MMR
Party 1
Agni
Agni
Bronze III
IQAxxel
Agni
Bronze III
Level 125
God Stats
2W - 2L
1,758 SR
Queue Stats
4W - 7L
1,501 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
8 / 1 / 8
11,051
921
11,862
15,332
13,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kali
17
4 / 4 / 10
11,254
938
10,622
13,292
6,214
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
16
6 / 1 / 8
10,619
885
11,371
5,966
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Ne ZhaIx ChelSerqetChang'eKumbhakarna

VS

Bans
AthenaAresCharonFenrirDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 3
9,734
811
5,124
14,850
12,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
1 / 8 / 4
9,335
778
6,583
14,474
4,392
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
IQAxxel
Agni
16
1 / 5 / 4
9,916
826
6,391
9,404
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
18
Kills
5
6
Deaths
18
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
1
8
12
W
Kali
4
4
10
2.25
L
3
5
3
0.9
L
1
8
4
0.38
L
Agni
IQAxxel
Agni
1
5
4
0.6
W
Vulcan
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,855
Damage
18,098
34,590
Taken
38,728
21,437
Mitigated
19,258
12,497
Healing
2,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,862
4,012
0
6,221
15,332
13,148
1,452
2,957
12,017
0
26,524
W
Kali
10,622
2,917
0
4,606
13,292
6,214
518
1,664
11,362
0
41,321
L
5,124
680
0
1,039
14,850
12,088
147
3,429
11,084
0
13,800
L
6,583
2,704
0
1,171
14,474
4,392
1,002
4,066
9,940
0
34,500
L
Agni
IQAxxel
Agni
6,391
358
0
780
9,404
2,778
329
3,897
5,227
38,048
0
W
Vulcan
11,371
199
0
1,670
5,966
2,075
1,438
1,856
4,110
48,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,924
Gold Earned
28,985
152
Minions Killed
126
0
Camps Cleared
0
678,320
Distance Traveled
633,714
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,051
921
30
3
0
230,572
0
W
Kali
11,254
938
63
5
0
218,403
0
L
Odin
9,734
811
10
1
0
208,091
0
L
Skadi
9,335
778
47
4
0
193,403
0
L
Agni
9,916
826
69
6
0
232,220
2
W
Vulcan
10,619
885
59
5
0
229,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role