Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Eric9922
Kukulkan
Level 40
God Stats
1W - 0L
1,458 SR
Queue Stats
1W - 1L
1,269 Elo+
Party 2
Cthulhu
Cthulhu
Jinfa021
Cthulhu
Level 18
God Stats
1W - 0L
1,308 SR
Queue Stats
1W - 1L
1,269 Elo+
Party 2
Medusa
Medusa
ZION0000
Medusa
Level 66
God Stats
1W - 0L
1,594 SR
Queue Stats
1W - 1L
1,269 Elo+
Party 2
Surtr
Surtr
inuzuka-sama
Surtr
Level 124
God Stats
1W - 0L
1,623 SR
Queue Stats
1W - 1L
1,269 Elo+
Party 2
Team Averages
Level 58
1,497 SR
1,315 Elo+

VS

Team Averages
Level 93
1,474 SR
1,452 Elo+
Bacchus
Bacchus
CalmDay
Bacchus
Level 126
God Stats
1W - 2L
1,631 SR
Queue Stats
5W - 6L
1,447 Elo+
Party 1
Charybdis
Charybdis
HavocNightWalker
Charybdis
Level 85
God Stats
1W - 3L
1,547 SR
Queue Stats
8W - 6L
1,402 Elo+
Party 1
Amaterasu
Amaterasu
WaterNoRe
Amaterasu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,444 Elo+
Party 1
Chaac
Chaac
tree74859
Chaac
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,524 Elo+
Solo
Merlin
Merlin
xX-DRAY-577-Xx
Merlin
Level 141
God Stats
0W - 2L
1,191 SR
Queue Stats
17W - 16L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
4 / 1 / 2
6,752
614
4,646
9,138
3,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Eric9922
Kukulkan
9
0 / 1 / 1
5,386
490
399
2,798
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Jinfa021
Cthulhu
9
1 / 2 / 1
4,885
444
3,150
3,609
2,732
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
ZION0000
Medusa
10
2 / 2 / 4
5,569
506
5,574
5,250
1,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 1
6,815
620
3,668
5,477
3,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CalmDay
Bacchus
9
3 / 1 / 0
5,831
530
3,315
9,295
8,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Charybdis
9
0 / 3 / 2
5,046
459
2,553
6,455
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
WaterNoRe
Amaterasu
10
2 / 2 / 1
5,499
500
3,451
7,370
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chaac
tree74859
Chaac
4
0 / 1 / 0
4,054
369
371
2,261
1,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 2 / 2
5,933
539
4,124
3,854
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
9
Kills
6
6
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
1
2
5
L
Bacchus
CalmDay
Bacchus
3
1
0
3
W
Kukulkan
Eric9922
Kukulkan
0
1
1
0.5
L
Charybdis
0
3
2
0.33
W
Cthulhu
Jinfa021
Cthulhu
1
2
1
0.75
L
Amaterasu
WaterNoRe
Amaterasu
2
2
1
1.25
W
Medusa
ZION0000
Medusa
2
2
4
2
W
2
0
1
2.5
L
Chaac
tree74859
Chaac
0
1
0
0
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,437
Damage
13,814
26,272
Taken
29,235
12,555
Mitigated
15,344
9,289
Healing
7,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,646
2,322
0
6,326
9,138
3,734
0
1,121
8,017
0
57,202
L
Bacchus
CalmDay
Bacchus
3,315
226
207
2,012
9,295
8,186
0
2,273
7,022
15,576
328
W
Kukulkan
Eric9922
Kukulkan
399
169
0
0
2,798
814
193
1,443
1,355
27,395
0
L
Charybdis
2,553
901
0
2,330
6,455
1,684
0
838
5,535
0
36,875
W
Cthulhu
Jinfa021
Cthulhu
3,150
174
0
0
3,609
2,732
0
1,722
1,887
12,152
0
L
Amaterasu
WaterNoRe
Amaterasu
3,451
1,686
69
629
7,370
3,295
0
262
6,994
0
29,822
W
Medusa
ZION0000
Medusa
5,574
1,928
0
958
5,250
1,535
0
1,629
3,621
0
32,112
W
3,668
1,696
0
2,005
5,477
3,740
159
1,196
4,281
1,184
33,052
L
Chaac
tree74859
Chaac
371
74
0
823
2,261
1,057
0
29
2,140
0
10,812
L
4,124
130
0
1,000
3,854
1,122
0
232
3,582
43,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,407
Gold Earned
26,363
286
Minions Killed
257
0
Camps Cleared
0
1,073,849
Distance Traveled
908,321
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,752
614
97
9
0
244,149
0
L
Bacchus
5,831
530
17
2
0
210,835
0
W
Kukulkan
5,386
490
56
5
0
190,219
5
L
Charybdis
5,046
459
68
6
0
159,422
0
W
Cthulhu
4,885
444
23
2
0
209,119
0
L
Amaterasu
5,499
500
57
5
0
244,037
0
W
Medusa
5,569
506
52
5
0
226,624
1
W
Surtr
6,815
620
58
5
0
203,738
0
L
Chaac
4,054
369
23
2
0
77,637
0
L
Merlin
5,933
539
92
8
0
216,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role