Player Matchup

Amaterasu
Amaterasu
Akkida
Amaterasu
Level 152
God Stats
1W - 3L
1,616 SR
Queue Stats
32W - 49L
1,471 Elo+
Party 1
Jing Wei
Jing Wei
Brkyuubi
Jing Wei
Level 159
God Stats
0W - 3L
1,572 SR
Queue Stats
9W - 13L
1,534 Elo+
Party 1
Nu Wa
Nu Wa
danimed
Nu Wa
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 9L
1,419 Elo+
Party 1
Bacchus
Bacchus
juansosky
Bacchus
Level 156
God Stats
2W - 3L
1,532 SR
Queue Stats
21W - 23L
1,525 Elo+
Party 1
Arachne
Arachne
reykierPOOL
Arachne
Level 159
God Stats
1W - 3L
1,430 SR
Queue Stats
16W - 25L
1,474 Elo+
Party 1
Team Averages
Level 153
1,530 SR
1,484 Elo+

VS

Team Averages
Level 133
1,577 SR
1,575 Elo+
Ares
Ares
BloodTakahashi
Ares
Level 107
God Stats
4W - 4L
1,486 SR
Queue Stats
454W - 427L
1,558 Elo+
Solo
Nox
Nox
BorkBorkNomNoms
Nox
Level 221
God Stats
1W - 0L
1,500 SR
Queue Stats
376W - 324L
1,613 Elo+
Solo
Ra
Ra
DaDoodleBob
Ra
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,578 Elo+
Party 2
Amaterasu
Amaterasu
FabPineapple
Amaterasu
Level 112
God Stats
23W - 7L
1,740 SR
Queue Stats
31W - 10L
1,517 Elo+
Solo
Danzaburou
Danzaburou
trey808hi
Danzaburou
Level 143
God Stats
103W - 76L
1,661 SR
Queue Stats
304W - 257L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Akkida
Amaterasu
12
0 / 4 / 1
6,579
470
6,398
16,844
8,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
Brkyuubi
Jing Wei
13
0 / 2 / 0
6,799
486
2,510
10,394
2,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
danimed
Nu Wa
12
2 / 4 / 0
6,903
493
5,038
7,087
1,997
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
juansosky
Bacchus
11
0 / 2 / 1
6,369
455
5,221
11,852
11,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
reykierPOOL
Arachne
12
3 / 4 / 0
6,485
463
2,519
12,207
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
7,651
547
5,525
7,882
4,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 2 / 3
7,725
552
4,882
6,132
3,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
8 / 2 / 1
8,928
638
8,892
5,531
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Amaterasu
FabPineapple
Amaterasu
15
3 / 1 / 2
9,270
662
14,308
14,330
9,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
trey808hi
Danzaburou
15
2 / 0 / 2
9,150
654
9,479
5,125
2,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
5
Kills
16
16
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Akkida
Amaterasu
0
4
1
0.13
W
1
0
5
3.5
W
2
2
3
1.75
L
Jing Wei
Brkyuubi
Jing Wei
0
2
0
0
W
8
2
1
4.25
W
Amaterasu
FabPineapple
Amaterasu
3
1
2
4
L
Nu Wa
danimed
Nu Wa
2
4
0
0.5
L
Bacchus
juansosky
Bacchus
0
2
1
0.25
L
Arachne
reykierPOOL
Arachne
3
4
0
0.75
W
Danzaburou
trey808hi
Danzaburou
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,686
Damage
43,086
58,384
Taken
39,000
28,533
Mitigated
20,899
18,503
Healing
16,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Akkida
Amaterasu
6,398
3,125
0
5,297
16,844
8,470
0
2,044
13,954
0
47,734
W
5,525
911
0
2,690
7,882
4,138
171
2,638
5,201
19,250
1,284
W
4,882
792
0
488
6,132
3,101
0
3,588
2,544
45,013
0
L
Jing Wei
Brkyuubi
Jing Wei
2,510
1,686
0
1,705
10,394
2,961
0
2,450
7,827
0
53,897
W
8,892
556
567
2,497
5,531
2,195
216
1,357
4,174
69,746
3,102
W
Amaterasu
FabPineapple
Amaterasu
14,308
7,401
0
7,298
14,330
9,397
59
1,514
12,107
0
73,474
L
Nu Wa
danimed
Nu Wa
5,038
801
0
1,032
7,087
1,997
0
5,961
860
49,468
0
L
Bacchus
juansosky
Bacchus
5,221
669
0
4,396
11,852
11,349
0
4,493
6,942
25,561
559
L
Arachne
reykierPOOL
Arachne
2,519
1,271
0
6,073
12,207
3,756
0
3,177
8,762
0
34,197
W
Danzaburou
trey808hi
Danzaburou
9,479
3,959
0
2,879
5,125
2,068
2,516
1,000
4,125
0
71,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,135
Gold Earned
42,724
414
Minions Killed
489
0
Camps Cleared
0
1,470,483
Distance Traveled
1,445,555
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,579
470
94
7
0
288,448
2
W
Ares
7,651
547
17
1
0
289,955
7
W
Nox
7,725
552
83
6
0
281,619
0
L
Jing Wei
6,799
486
118
8
0
315,810
0
W
Ra
8,928
638
132
9
0
332,146
0
W
Amaterasu
9,270
662
128
9
0
280,055
2
L
Nu Wa
6,903
493
94
7
0
254,774
0
L
Bacchus
6,369
455
29
2
0
300,463
0
L
Arachne
6,485
463
79
6
0
310,988
0
W
Danzaburou
9,150
654
129
9
0
261,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role