Player Matchup

Kumbhakarna
Kumbhakarna
Gold III
Flashh_Gambii
Kumbhakarna
Gold III
Level 153
God Stats
5W - 3L
1,561 SR
Queue Stats
126W - 121L
1,421 MMR
Solo
Nox
Nox
Gold IV
OfficialJTower
Nox
Gold IV
Level 210
God Stats
33W - 30L
1,458 SR
Queue Stats
491W - 499L
1,404 MMR
Solo
Ix Chel
Ix Chel
Silver I
ThorDunkincoming
Ix Chel
Silver I
Level 77
God Stats
4W - 2L
1,486 SR
Queue Stats
13W - 15L
1,411 MMR
Solo
Bastet
Bastet
Gold IV
junglefeva
Bastet
Gold IV
Level 159
God Stats
86W - 71L
1,582 SR
Queue Stats
522W - 531L
1,427 MMR
Solo
Artemis
Artemis
Gold IV
liveedi
Artemis
Gold IV
Level 222
God Stats
7W - 0L
1,653 SR
Queue Stats
341W - 352L
1,423 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,548 SR
1,417 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,408 SR
1,418 MMR
Sun Wukong
Sun Wukong
Silver I
STRKER0429
Sun Wukong
Silver I
Level 60
God Stats
1W - 7L
1,318 SR
Queue Stats
24W - 38L
1,383 MMR
Solo
Scylla
Scylla
Gold II
TH3PUPPYCHAN
Scylla
Gold II
Level 171
God Stats
21W - 24L
1,484 SR
Queue Stats
123W - 116L
1,502 MMR
Party 2
Izanami
Izanami
Gold V
Zackwilly
Izanami
Gold V
Level 88
God Stats
1W - 8L
1,432 SR
Queue Stats
67W - 70L
1,311 MMR
Party 1
Ares
Ares
Gold V
xMarck900XDx
Ares
Gold V
Level 164
God Stats
0W - 1L
1,524 SR
Queue Stats
77W - 74L
1,384 MMR
Party 2
Mercury
Mercury
Gold III
yaaab
Mercury
Gold III
Level 145
God Stats
3W - 8L
1,283 SR
Queue Stats
366W - 385L
1,508 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Flashh_Gambii
Kumbhakarna
14
1 / 0 / 5
7,993
615
5,627
8,869
4,255
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 2 / 0
8,266
636
1,747
6,210
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 6
8,714
670
6,438
7,140
3,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
junglefeva
Bastet
15
4 / 1 / 6
8,359
643
4,360
8,153
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Artemis
liveedi
Artemis
13
3 / 1 / 5
7,859
605
7,374
5,239
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
FreyaKaliKing ArthurZhong Kui

VS

Bans
RavanaSusanoAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
STRKER0429
Sun Wukong
12
0 / 3 / 0
6,191
476
4,765
10,540
4,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
10
1 / 0 / 0
5,983
460
1,722
1,239
246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Zackwilly
Izanami
12
0 / 4 / 1
6,486
499
3,562
9,643
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 3 / 1
5,595
430
1,579
7,637
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
yaaab
Mercury
13
2 / 3 / 1
6,816
524
5,335
10,104
3,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
3
4
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Flashh_Gambii
Kumbhakarna
1
0
5
3.5
W
0
2
0
0
L
Sun Wukong
STRKER0429
Sun Wukong
0
3
0
0
L
Scylla
1
0
0
1
W
5
0
6
8
L
Izanami
Zackwilly
Izanami
0
4
1
0.13
W
Bastet
junglefeva
Bastet
4
1
6
7
W
Artemis
liveedi
Artemis
3
1
5
5.5
L
0
3
1
0.17
L
Mercury
yaaab
Mercury
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,546
Damage
16,963
35,611
Taken
39,163
15,019
Mitigated
15,549
18,119
Healing
11,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Flashh_Gambii
Kumbhakarna
5,627
225
0
4,203
8,869
4,255
0
117
8,752
48,661
3,283
W
1,747
170
0
1,907
6,210
2,667
584
1,472
4,738
62,657
1,623
L
Sun Wukong
STRKER0429
Sun Wukong
4,765
854
0
3,094
10,540
4,646
0
5,692
4,804
0
39,734
L
Scylla
1,722
189
0
571
1,239
246
0
258
975
37,982
0
W
6,438
1,032
552
3,647
7,140
3,573
128
1,301
5,839
48,977
6,073
L
Izanami
Zackwilly
Izanami
3,562
1,465
0
2,917
9,643
2,567
0
2,443
7,200
0
49,769
W
Bastet
junglefeva
Bastet
4,360
1,008
0
5,190
8,153
2,806
489
247
7,906
0
57,342
W
Artemis
liveedi
Artemis
7,374
3,185
0
2,620
5,239
1,718
1,347
394
4,845
0
44,055
L
1,579
40
0
2,385
7,637
4,444
0
1,771
5,866
15,258
0
L
Mercury
yaaab
Mercury
5,335
2,722
0
2,217
10,104
3,646
0
2,950
7,098
0
46,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,191
Gold Earned
31,071
472
Minions Killed
349
0
Camps Cleared
0
1,329,229
Distance Traveled
1,239,537
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
7,993
615
83
6
0
249,141
0
W
Nox
8,266
636
133
10
0
249,806
0
L
Sun Wukong
6,191
476
72
6
0
263,124
0
L
Scylla
5,983
460
76
6
0
174,437
6
W
Ix Chel
8,714
670
76
6
0
273,733
2
L
Izanami
6,486
499
93
7
0
238,659
4
W
Bastet
8,359
643
101
8
0
317,794
3
W
Artemis
7,859
605
79
6
0
238,755
0
L
Ares
5,595
430
26
2
0
238,778
1
L
Mercury
6,816
524
82
6
0
324,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role