Player Matchup

Scylla
Scylla
 
Scylla
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Glumbus17
Jing Wei
Level 126
God Stats
6W - 6L
1,533 SR
Queue Stats
290W - 298L
1,408 Elo+
Party 2
Surtr
Surtr
Gryphus111
Surtr
Level 125
God Stats
12W - 14L
1,477 SR
Queue Stats
156W - 177L
1,419 Elo+
Party 2
Sylvanus
Sylvanus
Scratbow18
Sylvanus
Level 126
God Stats
18W - 18L
1,443 SR
Queue Stats
410W - 410L
1,407 Elo+
Party 2
Serqet
Serqet
xBlue17
Serqet
Level 124
God Stats
20W - 10L
1,664 SR
Queue Stats
200W - 199L
1,503 Elo+
Party 2
Team Averages
Level 121
1,523 SR
1,447 Elo+

VS

Team Averages
Level 93
1,590 SR
1,429 Elo+
Mercury
Mercury
AllLuckN0_Skill
Mercury
Level 68
God Stats
1W - 1L
1,717 SR
Queue Stats
31W - 40L
1,381 Elo+
Party 3
Athena
Athena
ColonelofSpades
Athena
Level 67
God Stats
21W - 19L
1,534 SR
Queue Stats
139W - 113L
1,412 Elo+
Party 1
Nu Wa
Nu Wa
IHanabi-_-
Nu Wa
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 98L
1,450 Elo+
Party 3
Neith
Neith
MaxwII
Neith
Level 86
God Stats
7W - 6L
1,619 SR
Queue Stats
54W - 57L
1,395 Elo+
Party 1
Chaac
Chaac
Volad8it
Chaac
Level 158
God Stats
8W - 8L
1,578 SR
Queue Stats
28W - 25L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
3 / 2 / 8
8,387
599
7,545
5,257
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Glumbus17
Jing Wei
11
0 / 2 / 4
6,831
488
3,925
8,768
2,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Surtr
13
1 / 1 / 6
8,097
578
12,162
16,296
7,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Scratbow18
Sylvanus
12
2 / 2 / 3
6,945
496
6,587
11,757
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
xBlue17
Serqet
15
11 / 0 / 1
9,018
644
10,347
12,471
4,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,223
445
1,856
12,782
4,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 1 / 2
6,641
474
6,400
13,371
11,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
11
1 / 6 / 2
6,531
467
8,457
8,727
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
MaxwII
Neith
11
2 / 2 / 2
6,588
471
10,667
8,561
2,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chaac
Volad8it
Chaac
13
2 / 3 / 0
7,369
526
11,363
17,076
12,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
17
Kills
7
7
Deaths
17
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
2
8
3.5
L
1
5
0
0.2
L
1
1
2
2
W
Jing Wei
Glumbus17
Jing Wei
0
2
4
1
W
Surtr
1
1
6
4
L
Nu Wa
1
6
2
0.33
L
Neith
MaxwII
Neith
2
2
2
1.5
W
Sylvanus
Scratbow18
Sylvanus
2
2
3
1.75
L
Chaac
Volad8it
Chaac
2
3
0
0.67
W
Serqet
xBlue17
Serqet
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,566
Damage
38,743
54,549
Taken
60,517
19,982
Mitigated
32,637
20,401
Healing
17,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,545
548
0
828
5,257
1,378
289
3,294
1,963
44,015
487
L
1,856
1,271
0
1,863
12,782
4,105
0
721
11,625
0
41,436
L
6,400
1,541
2,858
3,234
13,371
11,575
0
3,947
9,066
23,625
1,001
W
Jing Wei
Glumbus17
Jing Wei
3,925
2,714
0
2,633
8,768
2,535
1,155
2,224
6,544
0
34,662
W
Surtr
12,162
5,161
0
6,669
16,296
7,198
0
4,335
11,961
600
53,318
L
Nu Wa
8,457
2,690
0
917
8,727
2,141
0
4,411
3,774
40,000
0
L
Neith
MaxwII
Neith
10,667
3,105
0
1,605
8,561
2,468
0
2,416
6,115
0
51,305
W
Sylvanus
Scratbow18
Sylvanus
6,587
1,602
1,196
4,159
11,757
4,780
564
3,711
8,046
26,242
10,898
L
Chaac
Volad8it
Chaac
11,363
1,509
0
7,095
17,076
12,348
0
1,554
14,927
10,846
51,598
W
Serqet
xBlue17
Serqet
10,347
2,491
0
4,916
12,471
4,091
0
3,937
8,534
0
62,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,278
Gold Earned
33,352
419
Minions Killed
362
0
Camps Cleared
0
1,453,595
Distance Traveled
1,441,527
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,387
599
102
7
0
267,770
2
L
Mercury
6,223
445
66
5
0
319,600
1
L
Athena
6,641
474
35
3
0
318,767
4
W
Jing Wei
6,831
488
69
5
0
273,932
0
W
Surtr
8,097
578
91
7
0
271,714
0
L
Nu Wa
6,531
467
63
5
0
254,940
0
L
Neith
6,588
471
76
5
0
276,637
0
W
Sylvanus
6,945
496
65
5
0
283,507
4
L
Chaac
7,369
526
122
9
0
271,583
0
W
Serqet
9,018
644
92
7
0
356,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role