Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Balloonparade
Chang'e
Level 25
God Stats
6W - 8L
1,363 SR
Queue Stats
45W - 53L
1,376 Elo+
Party 2
Loki
Loki
Death792
Loki
Level 30
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 8L
1,280 Elo+
Party 3
Kuzenbo
Kuzenbo
Novalyfe
Kuzenbo
Level 39
God Stats
4W - 2L
1,613 SR
Queue Stats
18W - 29L
1,272 Elo+
Party 3
Medusa
Medusa
Taters911
Medusa
Level 27
God Stats
4W - 2L
1,282 SR
Queue Stats
4W - 8L
1,063 Elo+
Party 3
Team Averages
Level 45
1,452 SR
1,298 Elo+

VS

Team Averages
Level 47
1,632 SR
1,427 Elo+
Mercury
Mercury
SkyeFrost22
Mercury
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 51L
1,452 Elo+
Solo
Medusa
Medusa
TwiztedGamingXwX
Medusa
Level 34
God Stats
0W - 2L
1,527 SR
Queue Stats
25W - 43L
1,363 Elo+
Party 1
Jormungandr
Jormungandr
bybrunoIO
Jormungandr
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,572 Elo+
Solo
Scylla
Scylla
llDarkGXLYll
Scylla
Level 44
God Stats
0W - 1L
1,735 SR
Queue Stats
4W - 6L
1,354 Elo+
Solo
Cerberus
Cerberus
temp-921478
Cerberus
Level 80
God Stats
3W - 1L
1,897 SR
Queue Stats
43W - 49L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 4 / 1
7,478
534
2,847
14,045
9,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
13
1 / 2 / 0
7,629
545
4,680
10,291
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
14
2 / 4 / 3
7,998
571
5,010
9,671
2,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Novalyfe
Kuzenbo
12
6 / 1 / 3
8,224
587
5,924
10,235
9,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
Taters911
Medusa
12
1 / 4 / 5
6,950
496
8,680
9,614
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
SkyeFrost22
Mercury
15
8 / 2 / 2
8,560
611
7,347
10,186
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
3 / 4 / 3
7,069
505
9,307
9,767
2,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
bybrunoIO
Jormungandr
11
1 / 3 / 7
7,253
518
4,645
12,567
9,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
13
0 / 0 / 2
8,067
576
2,771
3,088
632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
temp-921478
Cerberus
11
3 / 2 / 7
7,100
507
6,536
9,679
8,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
11
Kills
15
15
Deaths
11
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
4
1
0.38
W
Chang'e
1
2
0
0.5
W
Loki
2
4
3
0.88
W
Kuzenbo
Novalyfe
Kuzenbo
6
1
3
7.5
L
Mercury
SkyeFrost22
Mercury
8
2
2
4.5
W
Medusa
Taters911
Medusa
1
4
5
0.88
L
3
4
3
1.13
L
Jormungandr
bybrunoIO
Jormungandr
1
3
7
1.5
L
Scylla
0
0
2
1
L
Cerberus
temp-921478
Cerberus
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,141
Damage
30,606
53,856
Taken
45,287
27,943
Mitigated
25,215
17,303
Healing
8,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,847
420
0
1,579
14,045
9,019
0
3,236
10,809
0
45,389
W
Chang'e
4,680
84
198
4,588
10,291
3,016
183
3,520
6,771
46,893
0
W
Loki
5,010
807
0
4,634
9,671
2,960
0
2,197
7,474
0
59,092
W
Kuzenbo
Novalyfe
Kuzenbo
5,924
1,822
0
3,579
10,235
9,673
0
2,540
7,695
19,015
1,443
L
Mercury
SkyeFrost22
Mercury
7,347
2,863
0
531
10,186
4,074
215
1,942
7,992
0
62,700
W
Medusa
Taters911
Medusa
8,680
3,477
0
2,725
9,614
3,275
749
1,623
7,991
0
41,836
L
9,307
3,323
273
904
9,767
2,871
230
2,308
7,443
0
44,001
L
Jormungandr
bybrunoIO
Jormungandr
4,645
1,366
0
910
12,567
9,511
0
1,898
10,589
26,175
955
L
Scylla
2,771
467
0
1,143
3,088
632
1,438
1,611
1,225
50,924
1,532
L
Cerberus
temp-921478
Cerberus
6,536
471
0
4,511
9,679
8,127
72
2,018
7,609
33,064
2,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,279
Gold Earned
38,049
339
Minions Killed
406
0
Camps Cleared
0
1,508,008
Distance Traveled
1,390,987
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,478
534
83
6
0
277,987
1
W
Chang'e
7,629
545
79
6
0
296,392
0
W
Loki
7,998
571
93
7
0
336,158
1
W
Kuzenbo
8,224
587
22
2
0
292,102
2
L
Mercury
8,560
611
104
7
0
328,683
0
W
Medusa
6,950
496
62
4
0
305,369
0
L
Medusa
7,069
505
59
4
0
257,911
0
L
Jormungandr
7,253
518
36
3
0
273,307
0
L
Scylla
8,067
576
115
8
0
273,626
3
L
Cerberus
7,100
507
92
7
0
257,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role