Player Matchup

Neith
Neith
GameVeryNotGood
Neith
Level 36
God Stats
0W - 3L
1,569 SR
Queue Stats
0W - 3L
1,293 Elo+
Party 1
Hercules
Hercules
SlickyTheSad
Hercules
Level 125
God Stats
8W - 5L
1,579 SR
Queue Stats
53W - 43L
1,532 Elo+
Party 1
Atlas
Atlas
Ssormlia
Atlas
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 23L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
XXERTZ
Cthulhu
Level 129
God Stats
67W - 56L
1,629 SR
Queue Stats
270W - 250L
1,579 Elo+
Party 1
Zhong Kui
Zhong Kui
ittsnot-Hander
Zhong Kui
Level 108
God Stats
53W - 33L
1,692 SR
Queue Stats
127W - 117L
1,527 Elo+
Solo
Team Averages
Level 105
1,594 SR
1,487 Elo+

VS

Team Averages
Level 124
1,485 SR
1,486 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Seasham
Horus
Level 114
God Stats
13W - 3L
1,652 SR
Queue Stats
32W - 32L
1,506 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Snydayy
Ah Muzen Cab
Level 132
God Stats
2W - 3L
1,455 SR
Queue Stats
115W - 100L
1,451 Elo+
Solo
Danzaburou
Danzaburou
thefancyone
Danzaburou
Level 108
God Stats
7W - 7L
1,485 SR
Queue Stats
296W - 267L
1,520 Elo+
Solo
Achilles
Achilles
vastobuu
Achilles
Level 87
God Stats
3W - 6L
1,335 SR
Queue Stats
30W - 42L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,141
439
4,822
8,376
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
SlickyTheSad
Hercules
14
3 / 2 / 1
7,466
533
4,973
11,182
4,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Atlas
Ssormlia
Atlas
10
0 / 2 / 1
6,116
437
3,828
6,677
4,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
XXERTZ
Cthulhu
15
1 / 1 / 1
8,541
610
6,323
9,019
9,460
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Zhong Kui
ittsnot-Hander
Zhong Kui
12
2 / 7 / 0
7,429
531
8,030
10,259
5,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
5 / 2 / 3
8,319
594
5,900
10,293
3,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Seasham
Horus
13
0 / 0 / 8
7,559
540
3,590
8,350
5,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Snydayy
Ah Muzen Cab
14
0 / 3 / 1
7,753
554
3,520
11,151
3,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
thefancyone
Danzaburou
14
6 / 1 / 3
8,574
612
8,790
5,134
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
vastobuu
Achilles
15
7 / 1 / 3
8,320
594
6,448
14,167
5,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
18
18
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
2
3
3.25
L
0
6
1
0.08
W
Horus
Seasham
Horus
0
0
8
4
L
Hercules
SlickyTheSad
Hercules
3
2
1
1.75
W
Ah Muzen Cab
Snydayy
Ah Muzen Cab
0
3
1
0.17
L
Atlas
Ssormlia
Atlas
0
2
1
0.25
L
Cthulhu
XXERTZ
Cthulhu
1
1
1
1.5
L
Zhong Kui
ittsnot-Hander
Zhong Kui
2
7
0
0.29
W
Danzaburou
thefancyone
Danzaburou
6
1
3
7.5
W
Achilles
vastobuu
Achilles
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,976
Damage
28,248
45,513
Taken
49,095
26,655
Mitigated
20,336
14,118
Healing
22,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
5,900
2,248
0
2,994
10,293
3,422
93
4,516
5,287
0
63,458
L
4,822
1,654
0
1,594
8,376
2,725
0
0
8,376
0
31,639
W
Horus
Seasham
Horus
3,590
1,345
2,943
4,847
8,350
5,454
1
2,950
5,150
0
10,888
L
Hercules
SlickyTheSad
Hercules
4,973
2,544
0
5,816
11,182
4,667
0
0
11,182
0
53,759
W
Ah Muzen Cab
Snydayy
Ah Muzen Cab
3,520
1,255
0
1,161
11,151
3,940
0
5,647
5,450
0
56,978
L
Atlas
Ssormlia
Atlas
3,828
1,078
23
2,071
6,677
4,242
0
0
6,603
20,220
0
L
Cthulhu
XXERTZ
Cthulhu
6,323
250
129
2,730
9,019
9,460
576
0
9,019
64,883
2,945
L
Zhong Kui
ittsnot-Hander
Zhong Kui
8,030
275
0
1,755
10,259
5,561
0
0
10,060
45,617
3,012
W
Danzaburou
thefancyone
Danzaburou
8,790
4,573
0
2,361
5,134
1,929
376
632
4,474
0
66,360
W
Achilles
vastobuu
Achilles
6,448
1,746
0
8,254
14,167
5,591
0
2,895
11,108
0
58,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,693
Gold Earned
40,525
416
Minions Killed
441
0
Camps Cleared
0
1,423,117
Distance Traveled
1,392,543
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,319
594
115
8
0
268,488
3
L
Neith
6,141
439
67
5
0
275,136
0
W
Horus
7,559
540
21
2
0
285,912
0
L
Hercules
7,466
533
97
7
0
345,573
0
W
Ah Muzen Cab
7,753
554
109
8
0
253,837
3
L
Atlas
6,116
437
28
2
0
265,128
0
L
Cthulhu
8,541
610
138
10
0
274,711
0
L
Zhong Kui
7,429
531
86
6
0
262,569
0
W
Danzaburou
8,574
612
92
7
0
262,568
3
W
Achilles
8,320
594
104
7
0
321,738
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role