Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Alm1ghtyMeech
Olorun
Level 128
God Stats
0W - 2L
1,627 SR
Queue Stats
108W - 142L
1,327 Elo+
Party 2
Achilles
Achilles
Big_Cricket777
Achilles
Level 144
God Stats
6W - 7L
1,625 SR
Queue Stats
125W - 148L
1,360 Elo+
Party 2
Geb
Geb
Shnerg
Geb
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 28L
1,645 Elo+
Party 1
Yu Huang
Yu Huang
Stino_773
Yu Huang
Level 108
God Stats
4W - 7L
1,349 SR
Queue Stats
41W - 49L
1,416 Elo+
Party 2
Team Averages
Level 123
1,520 SR
1,450 Elo+

VS

Team Averages
Level 199
1,542 SR
1,521 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 277
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
CoopYeets
Shiva
Level 147
God Stats
25W - 20L
1,520 SR
Queue Stats
416W - 410L
1,449 Elo+
Solo
Kumbhakarna
Kumbhakarna
Mythicaleo
Kumbhakarna
Level 149
God Stats
5W - 3L
1,610 SR
Queue Stats
360W - 259L
1,737 Elo+
Solo
Medusa
Medusa
Whysken
Medusa
Level 267
God Stats
7W - 12L
1,455 SR
Queue Stats
392W - 394L
1,424 Elo+
Party 3
Ne Zha
Ne Zha
s4f1r3
Ne Zha
Level 153
God Stats
20W - 12L
1,625 SR
Queue Stats
471W - 470L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
1 / 2 / 0
6,672
477
3,666
10,976
4,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 3 / 3
7,483
535
5,063
6,693
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
10
2 / 2 / 0
6,340
453
7,381
13,592
9,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
Shnerg
Geb
10
0 / 3 / 0
5,927
423
5,551
15,659
15,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Yu Huang
Stino_773
Yu Huang
12
1 / 2 / 0
6,543
467
6,026
7,120
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
1 / 2 / 4
7,316
523
4,886
8,120
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shiva
CoopYeets
Shiva
13
2 / 0 / 3
8,118
580
10,214
12,481
8,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kumbhakarna
Mythicaleo
Kumbhakarna
12
1 / 1 / 4
6,909
494
5,646
11,896
8,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Whysken
Medusa
14
1 / 2 / 4
7,442
532
6,122
8,519
2,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
s4f1r3
Ne Zha
15
7 / 1 / 2
8,150
582
8,365
9,228
3,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
6
Kills
12
12
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
0
0.5
W
Morgan Le Fay
 
Morgan Le Fay
1
2
4
1.5
L
2
3
3
1.17
L
Achilles
2
2
0
1
W
Shiva
CoopYeets
Shiva
2
0
3
3.5
W
Kumbhakarna
Mythicaleo
Kumbhakarna
1
1
4
3
L
Geb
Shnerg
Geb
0
3
0
0
L
Yu Huang
Stino_773
Yu Huang
1
2
0
0.5
W
Medusa
Whysken
Medusa
1
2
4
1.5
W
Ne Zha
s4f1r3
Ne Zha
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,687
Damage
35,233
54,040
Taken
50,244
33,324
Mitigated
26,105
13,623
Healing
9,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,666
411
0
2,290
10,976
4,223
0
1,053
9,875
0
61,786
W
Morgan Le Fay
 
Morgan Le Fay
4,886
422
0
1,973
8,120
2,439
520
5,153
2,921
38,515
1,704
L
5,063
2,003
240
1,816
6,693
2,324
0
1,065
5,628
50,209
1,229
L
Achilles
7,381
1,233
247
2,869
13,592
9,646
0
3,593
9,913
0
28,930
W
Shiva
CoopYeets
Shiva
10,214
2,052
0
3,693
12,481
8,761
0
4,332
7,438
0
59,277
W
Kumbhakarna
Mythicaleo
Kumbhakarna
5,646
891
0
1,248
11,896
8,310
0
2,664
9,081
21,421
0
L
Geb
Shnerg
Geb
5,551
1,129
0
4,370
15,659
15,323
0
907
14,752
40,431
734
L
Yu Huang
Stino_773
Yu Huang
6,026
224
0
1,791
7,120
1,808
0
3,230
3,344
40,192
888
W
Medusa
Whysken
Medusa
6,122
2,638
0
984
8,519
2,689
0
1,980
6,385
0
72,305
W
Ne Zha
s4f1r3
Ne Zha
8,365
1,871
0
1,441
9,228
3,906
0
909
8,199
0
73,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,965
Gold Earned
37,935
374
Minions Killed
442
0
Camps Cleared
0
1,397,475
Distance Traveled
1,465,466
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,672
477
96
7
0
313,471
1
W
Morgan Le Fay
7,316
523
81
6
0
265,941
0
L
Olorun
7,483
535
105
8
0
273,209
5
L
Achilles
6,340
453
39
3
0
275,285
0
W
Shiva
8,118
580
104
7
0
274,282
0
W
Kumbhakarna
6,909
494
35
3
0
293,255
1
L
Geb
5,927
423
58
4
0
262,188
1
L
Yu Huang
6,543
467
76
5
0
273,322
3
W
Medusa
7,442
532
115
8
0
284,080
4
W
Ne Zha
8,150
582
107
8
0
347,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role