Player Matchup

Sylvanus
Sylvanus
CDXXwolfDCXX
Sylvanus
Level 68
God Stats
1W - 7L
1,091 SR
Queue Stats
178W - 173L
1,438 Elo+
Party 2
Izanami
Izanami
Galaxy_Tears1
Izanami
Level 92
God Stats
24W - 19L
1,556 SR
Queue Stats
173W - 171L
1,431 Elo+
Party 2
Guan Yu
Guan Yu
KingOfTheSkies44
Guan Yu
Level 62
God Stats
4W - 8L
1,500 SR
Queue Stats
232W - 257L
1,388 Elo+
Solo
Hun Batz
Hun Batz
MinimalKnight76
Hun Batz
Level 103
God Stats
5W - 2L
1,617 SR
Queue Stats
249W - 237L
1,432 Elo+
Solo
Chronos
Chronos
SleepyZ95
Chronos
Level 56
God Stats
1W - 3L
1,527 SR
Queue Stats
127W - 134L
1,411 Elo+
Solo
Team Averages
Level 76
1,458 SR
1,420 Elo+

VS

Team Averages
Level 96
1,569 SR
1,403 Elo+
Charybdis
Charybdis
ColoColino14075
Charybdis
Level 47
God Stats
27W - 21L
1,489 SR
Queue Stats
134W - 127L
1,365 Elo+
Party 1
Hades
Hades
FosforosCopihue
Hades
Level 108
God Stats
47W - 28L
1,580 SR
Queue Stats
444W - 413L
1,397 Elo+
Party 1
Ah Puch
Ah Puch
Gaspacho2k20
Ah Puch
Level 123
God Stats
7W - 7L
1,500 SR
Queue Stats
535W - 514L
1,391 Elo+
Party 1
Baba Yaga
Baba Yaga
Ill_Ka0s_lII
Baba Yaga
Level 109
God Stats
7W - 8L
1,439 SR
Queue Stats
336W - 326L
1,423 Elo+
Solo
Surtr
Surtr
zek1517
Surtr
Level 92
God Stats
10W - 2L
1,838 SR
Queue Stats
346W - 316L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CDXXwolfDCXX
Sylvanus
13
3 / 4 / 6
8,105
477
9,633
16,868
15,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
13
2 / 7 / 1
8,041
473
7,192
11,465
3,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 2
7,904
465
7,070
15,041
10,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
15
7 / 3 / 2
9,234
543
9,192
13,361
4,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
SleepyZ95
Chronos
15
0 / 5 / 2
8,548
503
6,132
11,999
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ColoColino14075
Charybdis
14
0 / 4 / 5
7,870
463
5,011
10,884
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
8 / 2 / 5
9,038
532
12,634
12,008
4,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Puch
Gaspacho2k20
Ah Puch
15
3 / 3 / 1
8,880
522
13,931
15,471
8,153
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baba Yaga
Ill_Ka0s_lII
Baba Yaga
14
4 / 3 / 2
8,532
502
5,004
9,049
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
zek1517
Surtr
16
8 / 1 / 3
9,561
562
15,138
12,093
5,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
12
Kills
23
23
Deaths
13
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CDXXwolfDCXX
Sylvanus
3
4
6
1.5
W
Charybdis
ColoColino14075
Charybdis
0
4
5
0.63
W
8
2
5
5.25
L
Izanami
2
7
1
0.36
W
Ah Puch
Gaspacho2k20
Ah Puch
3
3
1
1.17
W
Baba Yaga
Ill_Ka0s_lII
Baba Yaga
4
3
2
1.67
L
0
4
2
0.25
L
Hun Batz
7
3
2
2.67
L
Chronos
SleepyZ95
Chronos
0
5
2
0.2
W
Surtr
zek1517
Surtr
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,219
Damage
51,718
68,734
Taken
59,505
37,226
Mitigated
24,353
16,362
Healing
20,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CDXXwolfDCXX
Sylvanus
9,633
3,198
359
2,298
16,868
15,795
713
5,149
11,719
28,770
6,236
W
Charybdis
ColoColino14075
Charybdis
5,011
2,788
0
3,022
10,884
2,927
1,007
1,967
8,917
0
47,211
W
12,634
303
0
1,930
12,008
4,863
0
3,858
8,016
50,279
2,197
L
Izanami
7,192
4,816
0
1,698
11,465
3,064
555
7,275
4,190
0
55,965
W
Ah Puch
Gaspacho2k20
Ah Puch
13,931
597
112
9,433
15,471
8,153
0
842
14,577
71,495
0
W
Baba Yaga
Ill_Ka0s_lII
Baba Yaga
5,004
849
33
2,555
9,049
2,705
351
4,413
4,426
38,708
1,384
L
7,070
686
721
4,522
15,041
10,287
0
10,577
4,464
0
39,158
L
Hun Batz
9,192
1,924
0
4,688
13,361
4,454
449
2,752
10,609
0
59,840
L
Chronos
SleepyZ95
Chronos
6,132
415
0
2,076
11,999
3,626
0
6,313
5,686
65,279
939
W
Surtr
zek1517
Surtr
15,138
5,804
0
3,844
12,093
5,705
0
3,485
8,380
2,805
68,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,832
Gold Earned
43,881
469
Minions Killed
429
0
Camps Cleared
0
1,582,951
Distance Traveled
1,593,490
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,105
477
43
3
0
273,257
0
W
Charybdis
7,870
463
90
5
0
269,162
1
W
Hades
9,038
532
69
4
0
375,140
0
L
Izanami
8,041
473
96
6
0
267,615
2
W
Ah Puch
8,880
522
116
7
0
288,519
5
W
Baba Yaga
8,532
502
69
4
0
284,149
0
L
Guan Yu
7,904
465
88
5
0
335,173
7
L
Hun Batz
9,234
543
110
6
0
366,158
3
L
Chronos
8,548
503
132
8
0
340,748
4
W
Surtr
9,561
562
85
5
0
376,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role