Player Matchup

Morgan Le Fay
Morgan Le Fay
ChadVonChad
Morgan Le Fay
Level 82
God Stats
2W - 4L
1,506 SR
Queue Stats
186W - 206L
1,498 Elo+
Party 1
King Arthur
King Arthur
DessyrB3ll0m
King Arthur
Level 118
God Stats
89W - 73L
1,578 SR
Queue Stats
194W - 169L
1,518 Elo+
Party 1
Nu Wa
Nu Wa
Laure316
Nu Wa
Level 125
God Stats
1W - 0L
1,623 SR
Queue Stats
46W - 25L
1,647 Elo+
Party 1
Hachiman
Hachiman
sinfwul
Hachiman
Level 103
God Stats
6W - 4L
1,546 SR
Queue Stats
138W - 151L
1,582 Elo+
Party 1
Heimdallr
Heimdallr
tapppsc
Heimdallr
Level 129
God Stats
3W - 6L
1,440 SR
Queue Stats
428W - 437L
1,510 Elo+
Party 1
Team Averages
Level 111
1,539 SR
1,551 Elo+

VS

Team Averages
Level 149
1,701 SR
1,539 Elo+
Achilles
Achilles
Aj714799
Achilles
Level 159
God Stats
3W - 7L
1,646 SR
Queue Stats
418W - 421L
1,542 Elo+
Party 2
Janus
Janus
Clappo
Janus
Level 124
God Stats
7W - 6L
1,613 SR
Queue Stats
151W - 166L
1,503 Elo+
Solo
Bakasura
Bakasura
MarisolPlus
Bakasura
Level 118
God Stats
0W - 1L
1,703 SR
Queue Stats
104W - 97L
1,549 Elo+
Party 2
Mulan
Mulan
QuiGinGone
Mulan
Level 145
God Stats
22W - 15L
1,663 SR
Queue Stats
203W - 182L
1,523 Elo+
Solo
Apollo
Apollo
gorillawar21
Apollo
Level 198
God Stats
0W - 1L
1,882 SR
Queue Stats
25W - 26L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChadVonChad
Morgan Le Fay
12
3 / 2 / 5
7,415
530
5,788
12,218
7,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

King Arthur
DessyrB3ll0m
King Arthur
15
7 / 2 / 2
8,848
632
16,288
18,467
17,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Laure316
Nu Wa
14
5 / 3 / 6
8,579
613
10,579
6,305
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
sinfwul
Hachiman
14
1 / 2 / 2
7,699
550
6,815
9,248
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
tapppsc
Heimdallr
14
4 / 1 / 5
7,723
552
5,804
9,487
3,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aj714799
Achilles
12
2 / 6 / 0
7,062
504
9,628
18,538
16,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Janus
Clappo
Janus
13
2 / 2 / 2
7,315
523
6,650
7,398
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
MarisolPlus
Bakasura
11
1 / 6 / 2
6,457
461
5,170
14,454
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
11
4 / 4 / 1
6,732
481
8,426
13,375
10,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
13
1 / 2 / 2
7,317
523
5,809
9,770
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
20
Kills
10
10
Deaths
20
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
Aj714799
Achilles
2
6
0
0.33
W
Morgan Le Fay
ChadVonChad
Morgan Le Fay
3
2
5
2.75
L
Janus
Clappo
Janus
2
2
2
1.5
W
King Arthur
DessyrB3ll0m
King Arthur
7
2
2
4
W
Nu Wa
Laure316
Nu Wa
5
3
6
2.67
L
Bakasura
MarisolPlus
Bakasura
1
6
2
0.33
L
Mulan
4
4
1
1.13
L
Apollo
1
2
2
1
W
Hachiman
sinfwul
Hachiman
1
2
2
1
W
Heimdallr
tapppsc
Heimdallr
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,274
Damage
35,683
55,725
Taken
63,535
34,098
Mitigated
36,196
16,417
Healing
17,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Aj714799
Achilles
9,628
1,913
0
5,101
18,538
16,105
0
1,219
17,171
0
46,941
W
Morgan Le Fay
ChadVonChad
Morgan Le Fay
5,788
830
0
4,005
12,218
7,756
132
2,511
9,153
26,784
949
L
Janus
Clappo
Janus
6,650
172
0
898
7,398
1,515
0
4,323
2,692
55,489
0
W
King Arthur
DessyrB3ll0m
King Arthur
16,288
1,429
0
6,069
18,467
17,416
0
0
17,930
802
75,499
W
Nu Wa
Laure316
Nu Wa
10,579
1,736
0
632
6,305
1,924
72
1,740
4,259
56,967
0
L
Bakasura
MarisolPlus
Bakasura
5,170
3,110
0
3,527
14,454
5,648
0
3,124
11,110
0
41,703
L
Mulan
8,426
995
0
4,352
13,375
10,187
0
4,915
8,141
0
40,588
L
Apollo
5,809
3,288
0
3,693
9,770
2,741
0
1,803
7,859
0
53,469
W
Hachiman
sinfwul
Hachiman
6,815
4,235
0
4,308
9,248
3,045
657
0
9,093
0
57,431
W
Heimdallr
tapppsc
Heimdallr
5,804
2,146
0
1,403
9,487
3,957
0
1,773
7,240
0
62,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,264
Gold Earned
34,883
442
Minions Killed
420
0
Camps Cleared
0
1,376,430
Distance Traveled
1,484,320
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,062
504
77
6
0
309,011
0
W
Morgan Le Fay
7,415
530
34
2
0
273,382
4
L
Janus
7,315
523
117
8
0
288,574
0
W
King Arthur
8,848
632
100
7
0
257,973
3
W
Nu Wa
8,579
613
102
7
0
281,092
4
L
Bakasura
6,457
461
82
6
0
318,867
0
L
Mulan
6,732
481
47
3
0
288,012
0
L
Apollo
7,317
523
97
7
0
279,856
1
W
Hachiman
7,699
550
102
7
0
269,295
0
W
Heimdallr
7,723
552
104
7
0
294,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role