Player Matchup

Thoth
Thoth
HAPPYCHAPPY99
Thoth
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 116L
1,458 Elo+
Party 1
Hachiman
Hachiman
PMalice
Hachiman
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,287 Elo+
Solo
Bacchus
Bacchus
UberBigs
Bacchus
Level 41
God Stats
1W - 6L
1,254 SR
Queue Stats
38W - 42L
1,513 Elo+
Solo
Kali
Kali
pringles49
Kali
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 110L
1,429 Elo+
Party 1
Bakasura
Bakasura
unhairyNuts
Bakasura
Level 49
God Stats
19W - 20L
1,494 SR
Queue Stats
59W - 87L
1,392 Elo+
Party 1
Team Averages
Level 50
1,450 SR
1,416 Elo+

VS

Team Averages
Level 99
1,526 SR
1,473 Elo+
Danzaburou
Danzaburou
Iconic_JPDaniel
Danzaburou
Level 67
God Stats
15W - 12L
1,506 SR
Queue Stats
460W - 417L
1,486 Elo+
Party 2
Baba Yaga
Baba Yaga
Kauros_GT
Baba Yaga
Level 56
God Stats
6W - 4L
1,700 SR
Queue Stats
362W - 360L
1,466 Elo+
Party 2
Kumbhakarna
Kumbhakarna
YoloBeefKing
Kumbhakarna
Level 113
God Stats
17W - 17L
1,551 SR
Queue Stats
290W - 274L
1,496 Elo+
Solo
Serqet
Serqet
julianrxn12
Serqet
Level 126
God Stats
6W - 2L
1,500 SR
Queue Stats
289W - 280L
1,489 Elo+
Solo
Mulan
Mulan
temp-407120
Mulan
Level 133
God Stats
4W - 6L
1,373 SR
Queue Stats
188W - 174L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
8,380
493
6,504
10,106
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hachiman
PMalice
Hachiman
13
3 / 9 / 2
7,763
457
10,846
17,724
4,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
UberBigs
Bacchus
12
2 / 2 / 5
8,149
479
9,534
13,233
12,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 6 / 0
7,959
468
8,822
17,453
7,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bakasura
unhairyNuts
Bakasura
15
4 / 6 / 1
8,577
505
11,989
19,271
7,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Iconic_JPDaniel
Danzaburou
17
6 / 2 / 3
10,413
613
16,999
11,737
4,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baba Yaga
Kauros_GT
Baba Yaga
16
3 / 3 / 5
9,977
587
7,281
8,318
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
YoloBeefKing
Kumbhakarna
14
3 / 4 / 9
7,945
467
7,126
17,585
14,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serqet
16
10 / 3 / 6
9,894
582
11,247
15,803
6,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 0 / 3
10,819
636
16,018
15,027
14,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
12
Kills
29
29
Deaths
12
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
Danzaburou
Iconic_JPDaniel
Danzaburou
6
2
3
3.75
W
Baba Yaga
Kauros_GT
Baba Yaga
3
3
5
1.83
L
Hachiman
PMalice
Hachiman
3
9
2
0.44
L
Bacchus
UberBigs
Bacchus
2
2
5
2.25
W
Kumbhakarna
YoloBeefKing
Kumbhakarna
3
4
9
1.88
W
Serqet
10
3
6
4.33
L
1
6
0
0.17
W
7
0
3
8.5
L
Bakasura
unhairyNuts
Bakasura
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,695
Damage
58,671
77,787
Taken
68,470
35,250
Mitigated
42,979
23,915
Healing
25,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,504
354
0
400
10,106
3,270
0
5,086
4,519
49,748
627
W
Danzaburou
Iconic_JPDaniel
Danzaburou
16,999
7,546
0
6,629
11,737
4,523
3,476
3,704
8,033
0
95,139
W
Baba Yaga
Kauros_GT
Baba Yaga
7,281
347
0
2,513
8,318
3,124
178
3,277
3,881
68,369
228
L
Hachiman
PMalice
Hachiman
10,846
7,290
0
4,166
17,724
4,798
0
3,044
14,452
0
53,101
L
Bacchus
UberBigs
Bacchus
9,534
1,653
0
3,990
13,233
12,802
0
2,902
10,229
29,809
0
W
Kumbhakarna
YoloBeefKing
Kumbhakarna
7,126
1,926
208
3,937
17,585
14,594
292
5,146
11,375
20,586
0
W
Serqet
11,247
2,817
0
6,958
15,803
6,406
0
2,765
11,629
0
62,223
L
8,822
4,167
0
7,382
17,453
7,165
0
0
17,311
0
50,810
W
16,018
1,856
0
5,486
15,027
14,332
95
97
14,439
0
78,965
L
Bakasura
unhairyNuts
Bakasura
11,989
6,486
0
7,977
19,271
7,215
0
3,363
15,515
0
50,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,828
Gold Earned
49,048
402
Minions Killed
526
0
Camps Cleared
0
1,544,447
Distance Traveled
1,611,474
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,380
493
100
6
0
319,693
0
W
Danzaburou
10,413
613
157
9
0
292,168
0
W
Baba Yaga
9,977
587
120
7
0
322,451
0
L
Hachiman
7,763
457
75
4
0
273,371
0
L
Bacchus
8,149
479
47
3
0
289,639
0
W
Kumbhakarna
7,945
467
26
2
0
315,377
5
W
Serqet
9,894
582
95
6
0
360,129
0
L
Kali
7,959
468
87
5
0
306,875
0
W
Mulan
10,819
636
128
8
0
321,349
6
L
Bakasura
8,577
505
93
5
0
354,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role