Player Matchup

Ishtar
Ishtar
AhaYessing
Ishtar
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 94L
1,549 Elo+
Solo
Kukulkan
Kukulkan
BigDigitDale
Kukulkan
Level 24
God Stats
12W - 3L
1,502 SR
Queue Stats
32W - 13L
1,651 Elo+
Party 1
Ah Puch
Ah Puch
Hearts Chaotic
Ah Puch
Level 124
God Stats
2W - 0L
1,195 SR
Queue Stats
98W - 59L
1,480 Elo+
Party 1
Tyr
Tyr
Hearts Syrus
Tyr
Level 139
God Stats
9W - 11L
1,481 SR
Queue Stats
220W - 170L
1,532 Elo+
Party 1
Ganesha
Ganesha
PUrPleForkER
Ganesha
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 71L
1,533 Elo+
Party 1
Team Averages
Level 109
1,436 SR
1,549 Elo+

VS

Team Averages
Level 107
1,615 SR
1,469 Elo+
Hachiman
Hachiman
Capt AF
Hachiman
Level 153
God Stats
1W - 2L
1,445 SR
Queue Stats
15W - 13L
1,525 Elo+
Party 2
Scylla
Scylla
CthulhuSpawn27
Scylla
Level 157
God Stats
9W - 7L
1,574 SR
Queue Stats
185W - 177L
1,474 Elo+
Solo
Bacchus
Bacchus
ELBANDITO2013
Bacchus
Level 8
God Stats
2W - 3L
1,577 SR
Queue Stats
3W - 7L
1,369 Elo+
Party 2
Charybdis
Charybdis
hapamamba
Charybdis
Level 111
God Stats
11W - 2L
1,984 SR
Queue Stats
158W - 149L
1,520 Elo+
Solo
Hel
Hel
luimex59
Hel
Level 106
God Stats
4W - 6L
1,494 SR
Queue Stats
116W - 132L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AhaYessing
Ishtar
13
5 / 1 / 6
8,630
1,233
8,986
5,908
2,453
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kukulkan
BigDigitDale
Kukulkan
14
6 / 1 / 6
9,244
1,321
9,155
2,539
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 1 / 11
8,212
1,173
13,406
4,012
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 7
8,257
1,180
10,057
5,928
4,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
PUrPleForkER
Ganesha
14
0 / 0 / 14
8,845
1,264
4,960
10,182
11,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

367

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Capt AF
Hachiman
12
1 / 5 / 0
7,315
1,045
3,956
11,062
3,284
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
0 / 3 / 3
7,394
1,056
7,905
8,013
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
12
0 / 3 / 2
7,187
1,027
3,209
13,044
14,206
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charybdis
hapamamba
Charybdis
12
0 / 2 / 1
7,054
1,008
5,327
10,476
3,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 3 / 0
7,378
1,054
4,368
6,768
2,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
16
Kills
3
3
Deaths
16
44
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ishtar
AhaYessing
Ishtar
5
1
6
8
W
Kukulkan
BigDigitDale
Kukulkan
6
1
6
9
L
Hachiman
Capt AF
Hachiman
1
5
0
0.2
L
0
3
3
0.5
L
Bacchus
0
3
2
0.33
W
1
1
11
6.5
W
4
0
7
7.5
W
Ganesha
PUrPleForkER
Ganesha
0
0
14
7
L
Charybdis
hapamamba
Charybdis
0
2
1
0.25
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,564
Damage
24,765
28,569
Taken
49,363
21,573
Mitigated
24,944
6,504
Healing
6,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
AhaYessing
Ishtar
8,986
5,072
0
1,945
5,908
2,453
0
2,993
2,915
0
19,411
W
Kukulkan
BigDigitDale
Kukulkan
9,155
313
0
250
2,539
988
0
1,379
1,160
28,915
0
L
Hachiman
Capt AF
Hachiman
3,956
1,587
0
24
11,062
3,284
0
7,111
3,744
0
16,984
L
7,905
1,632
0
100
8,013
2,065
0
4,680
3,167
18,778
586
L
Bacchus
3,209
731
106
2,054
13,044
14,206
0
6,488
6,387
7,651
265
W
13,406
167
0
650
4,012
1,689
0
1,955
2,057
37,464
0
W
10,057
878
0
2,052
5,928
4,758
0
3,709
2,219
0
12,564
W
Ganesha
PUrPleForkER
Ganesha
4,960
531
0
1,607
10,182
11,685
0
4,964
5,218
7,410
1,472
L
Charybdis
hapamamba
Charybdis
5,327
2,265
0
427
10,476
3,078
0
5,986
4,428
0
19,700
L
4,368
39
1,788
1,786
6,768
2,311
0
2,310
4,315
10,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,188
Gold Earned
36,328
149
Minions Killed
122
9
Camps Cleared
3
721,068
Distance Traveled
584,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,630
1,233
28
4
1
123,860
0
W
Kukulkan
9,244
1,321
61
9
1
143,812
0
L
Hachiman
7,315
1,045
16
2
0
108,452
0
L
Scylla
7,394
1,056
37
5
1
122,597
0
L
Bacchus
7,187
1,027
17
2
2
135,261
0
W
Ah Puch
8,212
1,173
51
7
6
131,803
0
W
Tyr
8,257
1,180
8
1
1
170,770
0
W
Ganesha
8,845
1,264
1
0
0
150,823
0
L
Charybdis
7,054
1,008
47
7
0
118,756
0
L
Hel
7,378
1,054
5
1
0
99,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role