Player Matchup

Thanatos
Thanatos
Bronze III
 
Thanatos
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Gold IV
EvilShadowDragon
Zeus
Gold IV
Level 229
God Stats
90W - 70L
1,705 SR
Queue Stats
232W - 234L
1,462 MMR
Party 3
Maui
Maui
Gold V
HawaiianWizard-
Maui
Gold V
Level 129
God Stats
12W - 11L
1,869 SR
Queue Stats
29W - 34L
1,467 MMR
Party 3
Xbalanque
Xbalanque
Gold II
Matt2107
Xbalanque
Gold II
Level 145
God Stats
7W - 5L
1,463 SR
Queue Stats
190W - 180L
1,462 MMR
Solo
Geb
Geb
Silver III
PelonCaed01
Geb
Silver III
Level 97
God Stats
1W - 0L
1,703 SR
Queue Stats
35W - 26L
1,443 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 142
1,648 SR
1,467 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,553 SR
1,449 MMR
Medusa
Medusa
Gold IV
Alpha Awakened
Medusa
Gold IV
Level 147
God Stats
11W - 7L
1,550 SR
Queue Stats
76W - 59L
1,335 MMR
Party 2
Bakasura
Bakasura
Gold III
Extinction8066
Bakasura
Gold III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 90L
1,482 MMR
Solo
Bacchus
Bacchus
Gold III
MonkeyDHoochie
Bacchus
Gold III
Level 154
God Stats
1W - 3L
1,438 SR
Queue Stats
110W - 104L
1,477 MMR
Solo
Anubis
Anubis
Gold III
Romanou
Anubis
Gold III
Level 194
God Stats
52W - 56L
1,545 SR
Queue Stats
234W - 237L
1,464 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
Sir_Ionicus
Tsukuyomi
Platinum V
Level 147
God Stats
8W - 6L
1,733 SR
Queue Stats
95W - 84L
1,487 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
4 / 1 / 3
6,105
555
3,753
8,162
2,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
5 / 1 / 1
6,780
616
5,994
2,453
511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 0 / 4
6,750
614
1,512
4,554
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xbalanque
Matt2107
Xbalanque
11
7 / 1 / 3
6,657
605
5,625
7,670
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
2 / 1 / 7
5,847
532
2,902
8,338
4,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ThorApolloArtio

VS

Bans
AnhurCthulhuSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,955
541
6,667
6,602
1,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bakasura
4
0 / 10 / 2
4,330
394
485
6,889
1,194
8
1 / 4 / 3
5,578
507
4,402
10,380
6,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Romanou
Anubis
12
2 / 2 / 1
6,558
596
4,255
5,151
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Sir_Ionicus
Tsukuyomi
10
0 / 2 / 3
5,382
489
2,650
6,677
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
18
Kills
4
4
Deaths
20
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
1
3
5.5
L
1
2
2
1
W
5
1
1
5.5
L
Bakasura
0
10
2
0.1
W
0
0
4
2
W
Xbalanque
Matt2107
Xbalanque
7
1
3
8.5
L
1
4
3
0.63
W
2
1
7
5.5
L
Anubis
Romanou
Anubis
2
2
1
1.25
L
Tsukuyomi
Sir_Ionicus
Tsukuyomi
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,786
Damage
18,459
31,177
Taken
35,699
12,996
Mitigated
13,741
12,769
Healing
8,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,753
366
0
4,473
8,162
2,749
0
1,963
6,199
0
32,394
L
6,667
1,927
0
748
6,602
1,997
623
639
5,963
0
44,009
W
5,994
561
0
690
2,453
511
0
1,137
1,316
33,925
1,680
L
Bakasura
485
282
0
0
6,889
1,194
11
2,377
4,458
0
2,852
W
1,512
227
0
1,587
4,554
2,578
274
674
3,880
35,777
11,915
W
Xbalanque
Matt2107
Xbalanque
5,625
2,866
0
3,344
7,670
2,275
27
1,941
5,729
0
37,032
L
4,402
425
994
2,064
10,380
6,987
0
1,631
8,708
16,118
0
W
2,902
1,005
0
2,675
8,338
4,883
182
3,209
5,129
9,801
0
L
Anubis
Romanou
Anubis
4,255
38
0
1,712
5,151
1,828
0
2,956
1,989
43,078
0
L
Tsukuyomi
Sir_Ionicus
Tsukuyomi
2,650
659
0
3,040
6,677
1,735
0
2,285
4,250
0
31,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,139
Gold Earned
27,803
298
Minions Killed
263
0
Camps Cleared
0
1,115,684
Distance Traveled
1,138,231
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,105
555
57
5
0
234,099
0
L
Medusa
5,955
541
79
7
0
216,179
0
W
Zeus
6,780
616
87
8
0
218,756
2
L
Bakasura
4,330
394
2
0
0
235,440
0
W
Maui
6,750
614
85
8
0
204,529
0
W
Xbalanque
6,657
605
65
6
0
219,313
2
L
Bacchus
5,578
507
15
1
0
209,940
3
W
Geb
5,847
532
4
0
0
238,987
3
L
Anubis
6,558
596
90
8
0
224,361
0
L
Tsukuyomi
5,382
489
77
7
0
252,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role