Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Adimensional
Vulcan
Level 187
God Stats
3W - 4L
1,514 SR
Queue Stats
177W - 151L
1,518 Elo+
Party 2
He Bo
He Bo
BBRUCE
He Bo
Level 82
God Stats
12W - 8L
1,548 SR
Queue Stats
337W - 360L
1,518 Elo+
Party 1
Guan Yu
Guan Yu
That0PGuy
Guan Yu
Level 118
God Stats
5W - 6L
1,383 SR
Queue Stats
216W - 218L
1,479 Elo+
Party 1
Charybdis
Charybdis
joalix
Charybdis
Level 146
God Stats
4W - 4L
1,426 SR
Queue Stats
76W - 74L
1,518 Elo+
Party 2
Team Averages
Level 128
1,474 SR
1,507 Elo+

VS

Team Averages
Level 161
1,460 SR
1,516 Elo+
Thor
Thor
 
Thor
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
JamesDean01
Raijin
Level 154
God Stats
7W - 10L
1,452 SR
Queue Stats
49W - 54L
1,490 Elo+
Solo
Jing Wei
Jing Wei
Khalil1
Jing Wei
Level 173
God Stats
0W - 1L
1,349 SR
Queue Stats
33W - 33L
1,545 Elo+
Solo
Xing Tian
Xing Tian
nicoskin
Xing Tian
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
3 / 1 / 0
7,253
659
5,577
8,380
8,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
11
4 / 0 / 0
6,647
604
3,759
2,237
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

He Bo
BBRUCE
He Bo
11
1 / 2 / 3
6,071
552
2,179
6,369
1,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
That0PGuy
Guan Yu
9
0 / 1 / 6
6,058
551
4,490
8,678
6,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
joalix
Charybdis
12
3 / 2 / 1
6,658
605
6,965
7,086
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
4 / 1 / 2
6,392
581
4,625
5,324
1,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
 
King Arthur
10
0 / 3 / 0
5,777
525
4,954
11,629
6,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
10
1 / 2 / 1
5,483
498
1,898
4,547
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Khalil1
Jing Wei
11
0 / 3 / 3
5,960
542
4,236
6,117
1,622
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
nicoskin
Xing Tian
6
1 / 2 / 2
4,994
454
2,435
9,513
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
11
Kills
6
6
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
1
0
3
L
Thor
 
Thor
4
1
2
5
L
King Arthur
 
King Arthur
0
3
0
0
W
Vulcan
4
0
0
4
W
He Bo
BBRUCE
He Bo
1
2
3
1.25
L
Raijin
1
2
1
0.75
L
Jing Wei
Khalil1
Jing Wei
0
3
3
0.5
W
Guan Yu
That0PGuy
Guan Yu
0
1
6
3
W
Charybdis
joalix
Charybdis
3
2
1
1.75
L
Xing Tian
nicoskin
Xing Tian
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,970
Damage
18,148
32,750
Taken
37,130
19,327
Mitigated
15,172
12,542
Healing
8,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,577
1,407
0
3,008
8,380
8,619
0
0
8,380
39,197
8,537
L
Thor
 
Thor
4,625
524
0
661
5,324
1,777
0
1,348
3,858
0
48,064
L
King Arthur
 
King Arthur
4,954
861
0
2,934
11,629
6,110
0
5,744
5,828
0
41,756
W
Vulcan
3,759
354
0
616
2,237
664
560
791
1,446
36,168
461
W
He Bo
BBRUCE
He Bo
2,179
196
0
3,170
6,369
1,483
267
1,104
5,265
43,973
0
L
Raijin
1,898
342
0
653
4,547
1,219
0
2,262
2,206
28,606
487
L
Jing Wei
Khalil1
Jing Wei
4,236
3,486
0
2,079
6,117
1,622
0
242
5,828
0
48,084
W
Guan Yu
That0PGuy
Guan Yu
4,490
471
515
1,755
8,678
6,579
70
1,868
6,810
0
16,278
W
Charybdis
joalix
Charybdis
6,965
3,895
0
3,478
7,086
1,982
701
562
6,524
0
59,014
L
Xing Tian
nicoskin
Xing Tian
2,435
236
0
2,338
9,513
4,444
0
1,287
8,209
13,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,687
Gold Earned
28,606
359
Minions Killed
318
0
Camps Cleared
0
1,150,856
Distance Traveled
987,287
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,253
659
84
8
0
209,870
0
L
Thor
6,392
581
82
7
0
224,019
0
L
King Arthur
5,777
525
71
6
0
209,263
3
W
Vulcan
6,647
604
78
7
0
223,574
0
W
He Bo
6,071
552
77
7
0
250,868
0
L
Raijin
5,483
498
57
5
0
179,448
5
L
Jing Wei
5,960
542
94
9
0
212,300
2
W
Guan Yu
6,058
551
20
2
0
247,902
2
W
Charybdis
6,658
605
100
9
0
218,642
4
L
Xing Tian
4,994
454
14
1
0
162,257
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role