Player Matchup

Hel
Hel
 
Hel
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
PanQks
Geb
Level 117
God Stats
24W - 16L
1,392 SR
Queue Stats
395W - 362L
1,472 Elo+
Party 2
Cernunnos
Cernunnos
PlacidFenis13
Cernunnos
Level 131
God Stats
3W - 0L
1,834 SR
Queue Stats
119W - 104L
1,520 Elo+
Solo
Bakasura
Bakasura
TaxFraudEnjoyer
Bakasura
Level 18
God Stats
1W - 1L
1,287 SR
Queue Stats
5W - 3L
1,522 Elo+
Party 4
Sylvanus
Sylvanus
cIodsire
Sylvanus
Level 52
God Stats
9W - 6L
1,702 SR
Queue Stats
202W - 170L
1,553 Elo+
Party 4
Team Averages
Level 94
1,543 SR
1,513 Elo+

VS

Team Averages
Level 100
1,558 SR
1,506 Elo+
Ra
Ra
APOLOBJJ1234
Ra
Level 104
God Stats
2W - 1L
1,594 SR
Queue Stats
221W - 207L
1,568 Elo+
Party 3
Gilgamesh
Gilgamesh
DKDaHitman
Gilgamesh
Level 126
God Stats
1W - 2L
1,701 SR
Queue Stats
212W - 202L
1,514 Elo+
Solo
Maui
Maui
MajinFenrir45
Maui
Level 101
God Stats
5W - 3L
1,500 SR
Queue Stats
18W - 17L
1,463 Elo+
Party 1
Mercury
Mercury
MorkGlow777
Mercury
Level 106
God Stats
35W - 42L
1,493 SR
Queue Stats
141W - 143L
1,529 Elo+
Party 3
Chiron
Chiron
buttersirup
Chiron
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 52L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
3 / 5 / 8
8,115
624
10,668
11,208
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Geb
PanQks
Geb
12
3 / 2 / 9
7,760
597
3,581
9,980
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
PlacidFenis13
Cernunnos
16
4 / 2 / 4
9,345
719
7,073
8,209
2,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
15
14 / 0 / 4
9,381
722
13,474
9,476
3,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Sylvanus
cIodsire
Sylvanus
14
3 / 0 / 6
8,880
683
8,178
7,343
5,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 2
6,880
529
6,749
9,319
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
DKDaHitman
Gilgamesh
7
2 / 5 / 0
5,437
418
3,269
10,081
6,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

7
0 / 8 / 6
5,617
432
3,481
14,005
8,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mercury
MorkGlow777
Mercury
12
1 / 5 / 4
6,580
506
5,627
13,306
3,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chiron
14
2 / 4 / 1
7,487
576
6,593
11,112
3,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
27
Kills
9
9
Deaths
28
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
5
8
1.4
L
4
6
2
0.83
L
Gilgamesh
DKDaHitman
Gilgamesh
2
5
0
0.4
L
0
8
6
0.38
L
Mercury
MorkGlow777
Mercury
1
5
4
0.6
W
Geb
PanQks
Geb
3
2
9
3.75
W
Cernunnos
PlacidFenis13
Cernunnos
4
2
4
3
W
Bakasura
14
0
4
16
L
Chiron
2
4
1
0.63
W
Sylvanus
cIodsire
Sylvanus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,974
Damage
25,719
46,216
Taken
57,823
23,007
Mitigated
25,516
23,870
Healing
12,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,668
504
2,834
5,233
11,208
3,772
0
4,753
6,455
45,795
3,978
L
6,749
999
552
1,302
9,319
3,036
0
5,076
3,666
41,254
1,025
L
Gilgamesh
DKDaHitman
Gilgamesh
3,269
1,126
96
1,019
10,081
6,446
0
4,028
5,697
250
17,373
L
3,481
1,212
152
1,971
14,005
8,900
0
4,814
8,001
10,648
0
L
Mercury
MorkGlow777
Mercury
5,627
3,858
0
4,242
13,306
3,837
0
4,488
8,060
0
41,908
W
Geb
PanQks
Geb
3,581
296
0
2,731
9,980
7,145
135
3,534
6,446
15,156
0
W
Cernunnos
PlacidFenis13
Cernunnos
7,073
4,194
0
3,177
8,209
2,960
799
469
7,740
0
73,656
W
Bakasura
13,474
9,500
0
5,920
9,476
3,850
0
1,025
8,451
0
58,300
L
Chiron
6,593
2,830
290
3,059
11,112
3,297
0
1,445
9,241
0
66,006
W
Sylvanus
cIodsire
Sylvanus
8,178
2,526
0
3,975
7,343
5,280
0
462
6,881
45,637
12,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,481
Gold Earned
32,001
470
Minions Killed
315
0
Camps Cleared
0
1,426,304
Distance Traveled
1,280,796
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,115
624
100
8
0
269,868
2
L
Ra
6,880
529
71
5
0
250,900
1
L
Gilgamesh
5,437
418
30
2
0
187,093
1
L
Maui
5,617
432
10
1
0
273,100
0
L
Mercury
6,580
506
73
6
0
314,755
1
W
Geb
7,760
597
26
2
0
306,205
0
W
Cernunnos
9,345
719
126
10
0
262,990
4
W
Bakasura
9,381
722
105
8
0
339,396
0
L
Chiron
7,487
576
131
10
0
254,948
0
W
Sylvanus
8,880
683
113
9
0
247,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role