Player Matchup

Awilix
Awilix
GreaseHole69420
Awilix
Level 88
God Stats
1W - 4L
1,505 SR
Queue Stats
111W - 99L
1,490 Elo+
Party 2
Ares
Ares
Il_Quimico-PR_lI
Ares
Level 123
God Stats
1W - 2L
1,792 SR
Queue Stats
57W - 64L
1,439 Elo+
Party 2
Agni
Agni
SlumpHound
Agni
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 27L
1,527 Elo+
Solo
Mercury
Mercury
Zaixonx
Mercury
Level 54
God Stats
6W - 4L
1,567 SR
Queue Stats
23W - 22L
1,447 Elo+
Party 2
Skadi
Skadi
zavi760
Skadi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,440 Elo+
Party 2
Team Averages
Level 90
1,573 SR
1,469 Elo+

VS

Team Averages
Level 90
1,521 SR
1,432 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
NaughtyKnave
Nut
Level 85
God Stats
25W - 18L
1,645 SR
Queue Stats
146W - 130L
1,473 Elo+
Party 1
Janus
Janus
Zynogre
Janus
Level 57
God Stats
1W - 1L
1,677 SR
Queue Stats
3W - 7L
1,333 Elo+
Solo
Cthulhu
Cthulhu
figgyboyo
Cthulhu
Level 85
God Stats
0W - 3L
1,500 SR
Queue Stats
83W - 86L
1,452 Elo+
Party 1
Fenrir
Fenrir
t Silence t
Fenrir
Level 57
God Stats
0W - 3L
1,284 SR
Queue Stats
26W - 25L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 9
7,680
591
8,331
8,515
2,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
5 / 4 / 4
7,952
612
5,126
14,524
11,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

12
1 / 3 / 4
7,077
544
6,513
5,675
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Zaixonx
Mercury
16
8 / 1 / 4
9,087
699
6,487
7,167
2,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Skadi
zavi760
Skadi
11
0 / 4 / 5
6,483
499
3,299
6,803
1,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
5
0 / 2 / 0
4,850
373
1,415
2,148
582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
7 / 4 / 3
7,545
580
11,092
9,671
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
Zynogre
Janus
11
2 / 5 / 0
6,306
485
2,767
8,688
2,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
figgyboyo
Cthulhu
10
3 / 3 / 7
6,720
517
6,824
9,378
7,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
13
3 / 5 / 1
7,160
551
3,427
10,843
4,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
19
Kills
15
15
Deaths
19
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
2
0
0
W
5
3
9
3.17
W
5
4
4
1.75
L
7
4
3
2.13
W
1
3
4
1
W
Mercury
Zaixonx
Mercury
8
1
4
10
L
Janus
Zynogre
Janus
2
5
0
0.4
L
Cthulhu
figgyboyo
Cthulhu
3
3
7
2.17
L
Fenrir
3
5
1
0.7
W
Skadi
zavi760
Skadi
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,756
Damage
25,525
42,684
Taken
40,728
19,995
Mitigated
18,703
3,646
Healing
9,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,415
0
0
439
2,148
582
0
0
2,148
7,781
0
W
8,331
2,412
0
1,545
8,515
2,873
881
1,994
6,203
0
38,017
W
5,126
583
0
1,290
14,524
11,057
296
2,652
11,477
22,016
0
L
11,092
7,600
0
3,370
9,671
3,692
537
3,474
6,103
0
45,144
W
6,513
139
0
0
5,675
1,465
416
1,871
3,618
34,125
0
W
Mercury
Zaixonx
Mercury
6,487
3,654
0
440
7,167
2,642
1,481
1,393
5,470
0
70,851
L
Janus
Zynogre
Janus
2,767
105
0
1,650
8,688
2,462
0
2,371
6,039
29,197
0
L
Cthulhu
figgyboyo
Cthulhu
6,824
569
83
1,396
9,378
7,909
0
2,273
7,060
20,330
139
L
Fenrir
3,427
262
0
2,652
10,843
4,058
0
2,816
7,739
0
37,708
W
Skadi
zavi760
Skadi
3,299
1,225
0
371
6,803
1,958
734
1,567
5,049
0
36,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,279
Gold Earned
32,581
325
Minions Killed
247
0
Camps Cleared
0
1,373,756
Distance Traveled
1,053,796
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,850
373
19
1
0
68,019
0
W
Awilix
7,680
591
52
4
0
322,076
0
W
Ares
7,952
612
28
2
0
276,748
0
L
Nut
7,545
580
74
6
0
200,982
3
W
Agni
7,077
544
64
5
0
241,421
0
W
Mercury
9,087
699
118
9
0
284,965
0
L
Janus
6,306
485
64
5
0
229,209
4
L
Cthulhu
6,720
517
24
2
0
269,348
2
L
Fenrir
7,160
551
66
5
0
286,238
0
W
Skadi
6,483
499
63
5
0
248,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role