Player Matchup

Artio
Artio
Platinum V
 
Artio
Platinum V
Level 253
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum V
Chesser300
Charybdis
Platinum V
Level 66
God Stats
4W - 7L
1,432 SR
Queue Stats
92W - 86L
1,627 MMR
Solo
Agni
Agni
Platinum V
DKHUSTLA2
Agni
Platinum V
Level 241
God Stats
46W - 26L
1,703 SR
Queue Stats
496W - 494L
1,637 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
Hck zZeuz
Zhong Kui
Gold II
Level 143
God Stats
71W - 70L
1,578 SR
Queue Stats
324W - 337L
1,630 MMR
Solo
Bellona
Bellona
Platinum III
QuiGinGone
Bellona
Platinum III
Level 145
God Stats
24W - 29L
1,597 SR
Queue Stats
121W - 111L
1,625 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 170
1,562 SR
1,604 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,575 SR
1,601 MMR
Apollo
Apollo
Platinum IV
 
Apollo
Platinum IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum II
ErlangHaaland
Fenrir
Platinum II
Level 107
God Stats
7W - 6L
1,548 SR
Queue Stats
216W - 198L
1,787 MMR
Party 1
Athena
Athena
Gold V
I GodlyKev I
Athena
Gold V
Level 123
God Stats
2W - 1L
1,460 SR
Queue Stats
83W - 90L
1,447 MMR
Party 2
Raijin
Raijin
Gold III
ManicLucidity
Raijin
Gold III
Level 187
God Stats
2W - 3L
1,656 SR
Queue Stats
24W - 24L
1,782 MMR
Party 2
Hercules
Hercules
Gold II
heycaribou
Hercules
Gold II
Level 168
God Stats
4W - 1L
1,709 SR
Queue Stats
266W - 256L
1,490 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 1 / 3
5,686
569
1,966
7,240
4,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
Chesser300
Charybdis
11
1 / 0 / 0
6,006
601
5,680
6,470
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
11
3 / 2 / 1
6,230
623
4,688
3,405
715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Hck zZeuz
Zhong Kui
8
0 / 4 / 1
4,604
460
2,578
6,856
3,123
Bellona
QuiGinGone
Bellona
11
3 / 3 / 2
6,356
636
7,814
11,055
11,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AresChang'eChaacAo Kuang

VS

Bans
FreyaThanatosCthulhuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
0 / 0 / 0
5,833
583
5,282
7,033
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 2 / 2
6,409
641
5,724
8,678
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Athena
9
2 / 1 / 2
5,600
560
1,278
7,109
4,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 1 / 1
6,458
646
3,977
4,591
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
heycaribou
Hercules
10
1 / 3 / 2
6,115
612
7,221
11,225
6,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
7
Kills
10
10
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
1
3
1.5
W
Apollo
 
Apollo
0
0
0
0
L
Charybdis
Chesser300
Charybdis
1
0
0
1
L
Agni
3
2
1
1.75
W
5
2
2
3
L
Zhong Kui
Hck zZeuz
Zhong Kui
0
4
1
0.13
W
Athena
2
1
2
3
W
2
1
1
2.5
L
Bellona
QuiGinGone
Bellona
3
3
2
1.33
W
Hercules
heycaribou
Hercules
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,726
Damage
23,482
35,026
Taken
38,636
21,584
Mitigated
17,909
13,433
Healing
11,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,966
462
288
2,578
7,240
4,750
0
3,139
3,873
11,841
3,386
W
Apollo
 
Apollo
5,282
3,656
0
3,480
7,033
2,315
0
751
6,282
0
51,174
L
Charybdis
Chesser300
Charybdis
5,680
3,014
0
4,062
6,470
1,860
0
103
6,367
0
56,876
L
Agni
4,688
512
0
500
3,405
715
0
1,040
2,201
34,225
0
W
5,724
1,371
0
1,367
8,678
3,380
0
3,238
5,317
0
44,842
L
Zhong Kui
Hck zZeuz
Zhong Kui
2,578
449
0
2,499
6,856
3,123
0
274
6,528
20,334
1,030
W
Athena
1,278
275
0
1,884
7,109
4,286
18
2,266
4,686
10,668
0
W
3,977
367
0
786
4,591
1,377
0
1,711
2,616
49,239
0
L
Bellona
QuiGinGone
Bellona
7,814
2,712
0
3,506
11,055
11,136
0
253
10,237
800
32,141
W
Hercules
heycaribou
Hercules
7,221
3,444
0
4,118
11,225
6,551
0
998
9,468
0
37,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,882
Gold Earned
30,415
301
Minions Killed
364
0
Camps Cleared
0
942,435
Distance Traveled
1,056,562
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,686
569
21
2
0
187,379
5
W
Apollo
5,833
583
91
9
0
204,459
1
L
Charybdis
6,006
601
99
10
0
182,247
0
L
Agni
6,230
623
85
9
0
201,025
0
W
Fenrir
6,409
641
77
8
0
235,374
2
L
Zhong Kui
4,604
460
37
4
0
168,093
0
W
Athena
5,600
560
23
2
0
231,261
6
W
Raijin
6,458
646
108
11
0
202,905
3
L
Bellona
6,356
636
59
6
0
203,691
2
W
Hercules
6,115
612
65
7
0
182,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role