Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
XGN Dragonite
Tiamat
Level 84
God Stats
3W - 0L
1,801 SR
Queue Stats
5W - 4L
1,402 Elo+
Solo
Neith
Neith
luxo1999full
Neith
Level 124
God Stats
22W - 31L
1,573 SR
Queue Stats
509W - 526L
1,486 Elo+
Solo
Team Averages
Level 121
1,625 SR
1,463 Elo+

VS

Team Averages
Level 141
1,759 SR
1,509 Elo+
Chang'e
Chang'e
Gsdy805
Chang'e
Level 143
God Stats
2W - 2L
2,049 SR
Queue Stats
85W - 78L
1,551 Elo+
Solo
Charybdis
Charybdis
MoistPinker
Charybdis
Level 123
God Stats
3W - 3L
1,554 SR
Queue Stats
204W - 213L
1,454 Elo+
Solo
Mulan
Mulan
Ronathin
Mulan
Level 156
God Stats
8W - 4L
1,675 SR
Queue Stats
195W - 177L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
5 / 0 / 3
7,969
996
7,812
8,553
8,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 4
7,540
943
5,819
5,489
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 7
7,039
880
4,438
4,250
1,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gsdy805
Chang'e
11
0 / 2 / 1
6,279
785
2,899
10,233
3,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charybdis
MoistPinker
Charybdis
8
1 / 2 / 1
5,833
729
1,576
3,427
900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
Ronathin
Mulan
10
1 / 4 / 1
5,950
744
3,934
8,079
4,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
8
Kills
2
2
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
0
3
6.5
L
Chang'e
Gsdy805
Chang'e
0
2
1
0.25
L
Charybdis
MoistPinker
Charybdis
1
2
1
0.75
L
Mulan
Ronathin
Mulan
1
4
1
0.38
W
2
1
4
4
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,069
Damage
8,409
18,292
Taken
21,739
13,862
Mitigated
8,120
4,188
Healing
4,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,812
857
0
1,509
8,553
8,860
375
1,212
7,220
16,585
1,853
L
Chang'e
Gsdy805
Chang'e
2,899
155
528
2,654
10,233
3,163
0
5,589
4,133
21,722
0
L
Charybdis
MoistPinker
Charybdis
1,576
682
0
490
3,427
900
0
1,637
1,552
0
9,108
L
Mulan
Ronathin
Mulan
3,934
640
0
1,108
8,079
4,057
0
4,764
2,932
0
9,224
W
5,819
463
275
1,241
5,489
3,594
1,414
796
4,596
24,684
0
W
4,438
516
90
1,073
4,250
1,408
1,264
957
3,228
0
18,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,548
Gold Earned
18,062
96
Minions Killed
66
0
Camps Cleared
0
493,276
Distance Traveled
314,354
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,969
996
28
4
0
172,565
0
L
Chang'e
6,279
785
39
5
0
146,215
0
L
Charybdis
5,833
729
17
2
0
58,251
0
L
Mulan
5,950
744
10
1
0
109,888
0
W
Tiamat
7,540
943
42
5
0
164,520
2
W
Neith
7,039
880
26
3
0
156,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role