Player Matchup

Medusa
Medusa
Aminertheweiner
Medusa
Level 87
God Stats
4W - 5L
1,590 SR
Queue Stats
40W - 41L
1,481 Elo+
Solo
Danzaburou
Danzaburou
DJTones
Danzaburou
Level 102
God Stats
7W - 4L
1,656 SR
Queue Stats
50W - 48L
1,476 Elo+
Party 1
Janus
Janus
DarkWolfsAsylum
Janus
Level 147
God Stats
1W - 0L
1,611 SR
Queue Stats
22W - 29L
1,439 Elo+
Party 1
Sun Wukong
Sun Wukong
LowTier
Sun Wukong
Level 129
God Stats
11W - 1L
1,870 SR
Queue Stats
84W - 53L
1,558 Elo+
Solo
Ares
Ares
iambatmeme
Ares
Level 60
God Stats
2W - 0L
1,797 SR
Queue Stats
47W - 46L
1,449 Elo+
Party 1
Team Averages
Level 105
1,705 SR
1,481 Elo+

VS

Team Averages
Level 123
1,536 SR
1,501 Elo+
Susano
Susano
 
Susano
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Bananicorn
Baba Yaga
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
198W - 197L
1,520 Elo+
Solo
Discordia
Discordia
iRampaige
Discordia
Level 102
God Stats
6W - 8L
1,577 SR
Queue Stats
372W - 372L
1,536 Elo+
Solo
Amaterasu
Amaterasu
mulatin
Amaterasu
Level 86
God Stats
3W - 3L
1,366 SR
Queue Stats
8W - 8L
1,504 Elo+
Solo
Chaac
Chaac
woohelm
Chaac
Level 158
God Stats
4W - 4L
1,738 SR
Queue Stats
97W - 105L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 12
11,478
1,043
10,064
4,640
1,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
DJTones
Danzaburou
18
6 / 0 / 15
11,897
1,082
12,270
7,040
3,058
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 0 / 12
12,037
1,094
12,244
6,465
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
LowTier
Sun Wukong
17
8 / 0 / 11
11,979
1,089
11,337
9,390
9,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 0 / 19
11,899
1,082
6,971
8,206
8,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Team 1 Tickets

366

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
0 / 0 / 0
9,050
823
1,205
1,778
471
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baba Yaga
Bananicorn
Baba Yaga
14
0 / 9 / 0
9,166
833
4,756
12,425
4,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Discordia
iRampaige
Discordia
14
0 / 2 / 0
9,549
868
7,372
13,304
4,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
mulatin
Amaterasu
14
0 / 5 / 0
9,134
830
947
7,415
3,804
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
woohelm
Chaac
15
1 / 12 / 0
10,390
945
14,992
23,960
15,349
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
1
28
Kills
1
1
Deaths
28
69
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
0
0
0
W
5
1
12
11
L
Baba Yaga
Bananicorn
Baba Yaga
0
9
0
0
W
Danzaburou
DJTones
Danzaburou
6
0
15
13.5
W
7
0
12
13
W
Sun Wukong
LowTier
Sun Wukong
8
0
11
13.5
L
Discordia
iRampaige
Discordia
0
2
0
0
W
2
0
19
11.5
L
Amaterasu
mulatin
Amaterasu
0
5
0
0
L
Chaac
woohelm
Chaac
1
12
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,886
Damage
29,272
35,741
Taken
58,882
26,203
Mitigated
28,840
6,539
Healing
3,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
1,205
0
0
420
1,778
471
0
484
1,214
0
4,397
W
10,064
4,316
0
600
4,640
1,887
0
1,077
3,563
0
37,445
L
Baba Yaga
Bananicorn
Baba Yaga
4,756
606
0
1,062
12,425
4,803
0
5,551
6,592
9,247
0
W
Danzaburou
DJTones
Danzaburou
12,270
6,509
0
2,278
7,040
3,058
0
1,423
5,617
0
35,751
W
12,244
484
0
0
6,465
3,153
0
2,889
3,576
32,706
441
W
Sun Wukong
LowTier
Sun Wukong
11,337
2,890
0
748
9,390
9,194
0
3,651
5,739
384
26,303
L
Discordia
iRampaige
Discordia
7,372
520
0
0
13,304
4,413
0
4,031
8,997
23,205
0
W
6,971
604
0
2,913
8,206
8,911
0
3,088
5,118
11,144
0
L
Amaterasu
mulatin
Amaterasu
947
447
0
294
7,415
3,804
0
1,782
5,567
0
5,313
L
Chaac
woohelm
Chaac
14,992
2,757
0
1,442
23,960
15,349
0
6,694
17,099
0
42,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,290
Gold Earned
47,289
231
Minions Killed
119
9
Camps Cleared
3
1,079,885
Distance Traveled
515,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,050
823
3
0
1
37,054
0
W
Medusa
11,478
1,043
50
5
1
223,574
0
L
Baba Yaga
9,166
833
5
0
0
114,475
0
W
Danzaburou
11,897
1,082
65
6
4
232,913
0
W
Janus
12,037
1,094
64
6
2
214,072
0
W
Sun Wukong
11,979
1,089
44
4
2
179,437
0
L
Discordia
9,549
868
31
3
1
159,123
0
W
Ares
11,899
1,082
8
1
0
229,889
0
L
Amaterasu
9,134
830
6
1
1
52,463
0
L
Chaac
10,390
945
74
7
0
152,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role