Player Matchup

Hel
Hel
Driizu
Hel
Level 109
God Stats
291W - 260L
1,509 SR
Queue Stats
444W - 430L
1,460 Elo+
Solo
Mercury
Mercury
Shalo0022
Mercury
Level 164
God Stats
25W - 14L
2,008 SR
Queue Stats
492W - 475L
1,571 Elo+
Solo
Cabrakan
Cabrakan
Slofitow
Cabrakan
Level 68
God Stats
2W - 1L
1,324 SR
Queue Stats
113W - 130L
1,488 Elo+
Solo
Apollo
Apollo
Valentin12345261
Apollo
Level 88
God Stats
16W - 13L
1,483 SR
Queue Stats
260W - 244L
1,507 Elo+
Solo
Scylla
Scylla
silifer
Scylla
Level 145
God Stats
10W - 11L
1,511 SR
Queue Stats
257W - 267L
1,537 Elo+
Solo
Team Averages
Level 115
1,567 SR
1,513 Elo+

VS

Team Averages
Level 100
1,462 SR
1,508 Elo+
Skadi
Skadi
 
Skadi
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Kaizakin
Baron Samedi
Level 68
God Stats
7W - 8L
1,488 SR
Queue Stats
38W - 33L
1,565 Elo+
Party 1
King Arthur
King Arthur
MaestroPiero
King Arthur
Level 156
God Stats
19W - 13L
1,518 SR
Queue Stats
371W - 345L
1,464 Elo+
Solo
The Morrigan
The Morrigan
Nightimares
The Morrigan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,458 Elo+
Party 1
Ishtar
Ishtar
PiolhoSemTeto
Ishtar
Level 114
God Stats
0W - 2L
1,303 SR
Queue Stats
6W - 5L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Driizu
Hel
11
5 / 1 / 2
6,779
678
6,118
6,651
1,984
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Shalo0022
Mercury
13
7 / 0 / 1
6,852
685
4,451
5,648
2,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Slofitow
Cabrakan
7
0 / 0 / 0
4,769
477
258
4,124
2,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 0 / 0
5,833
583
879
3,859
1,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Scylla
silifer
Scylla
10
0 / 0 / 3
5,897
590
2,371
2,244
624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
0 / 1 / 0
5,557
556
2,377
3,234
1,065
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
Kaizakin
Baron Samedi
8
0 / 0 / 1
4,906
491
1,325
2,269
1,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
MaestroPiero
King Arthur
9
0 / 3 / 1
4,793
479
3,796
6,838
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Morrigan
Nightimares
The Morrigan
10
1 / 2 / 0
5,398
540
1,669
4,307
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 6 / 1
4,561
456
2,064
7,871
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
12
Kills
1
1
Deaths
12
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
1
0
0
W
Hel
Driizu
Hel
5
1
2
6
L
Baron Samedi
Kaizakin
Baron Samedi
0
0
1
0.5
L
King Arthur
MaestroPiero
King Arthur
0
3
1
0.17
L
The Morrigan
Nightimares
The Morrigan
1
2
0
0.5
L
0
6
1
0.08
W
Mercury
Shalo0022
Mercury
7
0
1
7.5
W
Cabrakan
Slofitow
Cabrakan
0
0
0
0
W
0
0
0
0
W
Scylla
silifer
Scylla
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,077
Damage
11,231
22,526
Taken
24,519
8,512
Mitigated
8,086
10,856
Healing
8,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,377
1,366
0
1,308
3,234
1,065
0
0
3,234
0
43,812
W
Hel
Driizu
Hel
6,118
751
0
4,511
6,651
1,984
48
264
6,387
43,826
0
L
Baron Samedi
Kaizakin
Baron Samedi
1,325
485
190
655
2,269
1,355
0
74
2,195
17,197
649
L
King Arthur
MaestroPiero
King Arthur
3,796
549
0
2,864
6,838
2,464
0
1,673
5,110
0
30,490
L
The Morrigan
Nightimares
The Morrigan
1,669
476
0
989
4,307
1,123
0
1,546
2,577
31,088
0
L
2,064
1,118
0
2,088
7,871
2,079
0
5,215
2,656
0
14,707
W
Mercury
Shalo0022
Mercury
4,451
2,909
0
1,704
5,648
2,113
0
546
5,102
0
50,463
W
Cabrakan
Slofitow
Cabrakan
258
20
0
1,369
4,124
2,583
0
939
3,185
7,988
0
W
879
693
0
3,050
3,859
1,208
0
332
3,527
0
51,627
W
Scylla
silifer
Scylla
2,371
291
0
222
2,244
624
0
909
1,335
39,555
270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,130
Gold Earned
25,215
356
Minions Killed
272
0
Camps Cleared
0
1,038,417
Distance Traveled
973,198
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,557
556
92
9
0
184,812
0
W
Hel
6,779
678
77
8
0
197,722
4
L
Baron Samedi
4,906
491
36
4
0
194,082
0
L
King Arthur
4,793
479
51
5
0
206,984
4
L
The Morrigan
5,398
540
61
6
0
203,535
2
L
Ishtar
4,561
456
32
3
0
183,785
0
W
Mercury
6,852
685
88
9
0
239,134
0
W
Cabrakan
4,769
477
16
2
0
196,349
0
W
Apollo
5,833
583
94
9
0
188,961
2
W
Scylla
5,897
590
81
8
0
216,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role