Player Matchup

Chiron
Chiron
LosGrande27
Chiron
Level 121
God Stats
4W - 4L
1,536 SR
Queue Stats
79W - 109L
1,444 Elo+
Solo
Baron Samedi
Baron Samedi
RogueThePain
Baron Samedi
Level 158
God Stats
65W - 42L
1,584 SR
Queue Stats
577W - 545L
1,484 Elo+
Solo
Eset
Eset
SuperAquaFish
Eset
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 107L
1,515 Elo+
Party 2
Thor
Thor
X_-Ochoa-_X
Thor
Level 146
God Stats
4W - 8L
1,384 SR
Queue Stats
255W - 256L
1,464 Elo+
Solo
Achilles
Achilles
salodevochek
Achilles
Level 120
God Stats
2W - 4L
1,558 SR
Queue Stats
82W - 94L
1,504 Elo+
Party 2
Team Averages
Level 135
1,512 SR
1,482 Elo+

VS

Team Averages
Level 120
1,586 SR
1,491 Elo+
Loki
Loki
Aye_Promethias
Loki
Level 106
God Stats
7W - 2L
1,688 SR
Queue Stats
50W - 50L
1,451 Elo+
Party 3
Medusa
Medusa
Chase7Petty
Medusa
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 32L
1,458 Elo+
Solo
Anubis
Anubis
VoidSparksss
Anubis
Level 140
God Stats
2W - 0L
1,715 SR
Queue Stats
67W - 56L
1,528 Elo+
Party 1
Cthulhu
Cthulhu
festivehay
Cthulhu
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 72L
1,526 Elo+
Party 1
Ra
Ra
slayerdan6915
Ra
Level 67
God Stats
2W - 3L
1,527 SR
Queue Stats
28W - 25L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
2 / 3 / 0
6,106
555
5,789
7,930
2,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
RogueThePain
Baron Samedi
12
0 / 1 / 0
5,625
511
2,111
5,116
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 1 / 1
5,983
544
4,540
5,801
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 3 / 0
4,869
443
655
7,221
1,850
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
salodevochek
Achilles
10
1 / 1 / 0
5,850
532
1,774
8,160
5,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
6,668
606
3,761
7,637
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Medusa
11
2 / 2 / 1
6,234
567
4,029
6,064
1,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
13
2 / 0 / 0
7,685
699
5,255
4,689
1,951
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
festivehay
Cthulhu
10
0 / 0 / 3
5,296
481
2,691
4,213
2,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 3 / 2
6,633
603
4,406
5,579
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
5
Kills
9
9
Deaths
5
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
W
Medusa
2
2
1
1.25
L
Chiron
2
3
0
0.67
L
Baron Samedi
RogueThePain
Baron Samedi
0
1
0
0
L
2
1
1
2.5
W
Anubis
2
0
0
2
L
0
3
0
0
W
Cthulhu
festivehay
Cthulhu
0
0
3
1.5
L
Achilles
salodevochek
Achilles
1
1
0
1
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,869
Damage
20,142
34,228
Taken
28,182
14,662
Mitigated
10,725
9,237
Healing
12,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,761
733
0
4,550
7,637
2,352
212
1,236
6,401
0
49,906
W
Medusa
4,029
1,262
0
771
6,064
1,834
0
0
6,064
0
38,702
L
Chiron
5,789
2,039
132
1,742
7,930
2,513
0
1,149
6,701
0
46,609
L
Baron Samedi
RogueThePain
Baron Samedi
2,111
0
0
1,446
5,116
3,408
0
3,112
2,004
30,222
702
L
4,540
702
110
2,379
5,801
1,681
0
1,945
3,572
41,585
890
W
Anubis
5,255
262
0
2,950
4,689
1,951
0
1,721
2,578
59,858
1,804
L
655
81
215
193
7,221
1,850
0
2,992
4,093
0
24,226
W
Cthulhu
festivehay
Cthulhu
2,691
149
454
1,005
4,213
2,848
0
241
3,972
21,602
0
L
Achilles
salodevochek
Achilles
1,774
270
0
3,020
8,160
5,210
0
2,138
5,728
0
23,796
W
4,406
312
612
2,141
5,579
1,740
0
2,905
2,674
51,168
1,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,433
Gold Earned
32,516
321
Minions Killed
407
0
Camps Cleared
0
1,094,504
Distance Traveled
1,178,853
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,668
606
87
8
0
267,583
1
W
Medusa
6,234
567
71
6
0
210,115
3
L
Chiron
6,106
555
76
7
0
195,662
0
L
Baron Samedi
5,625
511
75
7
0
205,284
0
L
Eset
5,983
544
83
8
0
182,267
0
W
Anubis
7,685
699
123
11
0
190,421
2
L
Thor
4,869
443
44
4
0
246,381
2
W
Cthulhu
5,296
481
28
3
0
259,041
3
L
Achilles
5,850
532
43
4
0
264,910
4
W
Ra
6,633
603
98
9
0
251,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role