Player Matchup

Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver II
KindBunny407132
Geb
Silver II
Level 141
God Stats
1W - 1L
1,320 SR
Queue Stats
7W - 10L
1,557 MMR
Solo
Izanami
Izanami
Silver II
RiD onyx
Izanami
Silver II
Level 158
God Stats
1W - 0L
1,905 SR
Queue Stats
10W - 5L
1,537 MMR
Solo
Lancelot
Lancelot
Gold II
StrikerEureka4
Lancelot
Gold II
Level 154
God Stats
51W - 45L
1,553 SR
Queue Stats
166W - 162L
1,562 MMR
Solo
Osiris
Osiris
Gold IV
c0THxTyrRaNt
Osiris
Gold IV
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 119L
1,535 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,556 SR
1,538 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,615 SR
1,550 MMR
Surtr
Surtr
Gold III
BlackMagik_69
Surtr
Gold III
Level 146
God Stats
30W - 27L
1,625 SR
Queue Stats
82W - 88L
1,532 MMR
Solo
Poseidon
Poseidon
Silver I
EternalGamer
Poseidon
Silver I
Level 42
God Stats
12W - 7L
1,700 SR
Queue Stats
59W - 58L
1,532 MMR
Solo
Janus
Janus
Gold III
Jayweb
Janus
Gold III
Level 89
God Stats
16W - 24L
1,533 SR
Queue Stats
383W - 366L
1,573 MMR
Solo
Cupid
Cupid
Gold III
JuanClaptonXD
Cupid
Gold III
Level 156
God Stats
10W - 8L
1,649 SR
Queue Stats
230W - 227L
1,542 MMR
Solo
Hercules
Hercules
Bronze III
fluffychicken987
Hercules
Bronze III
Level 110
God Stats
0W - 2L
1,570 SR
Queue Stats
9W - 8L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
0 / 2 / 2
3,746
749
2,614
2,154
470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 1
3,413
683
1,499
3,067
1,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
RiD onyx
Izanami
5
0 / 0 / 2
3,327
665
1,384
1,598
328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
7
3 / 1 / 0
3,753
751
1,952
3,947
1,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
6
0 / 1 / 0
3,650
730
870
2,516
799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ThanatosThorBacchusChang'eLoki

VS

Bans
MedusaFreyaAchillesPeleKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 1
4,079
816
1,779
3,751
1,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
EternalGamer
Poseidon
4
0 / 0 / 0
3,082
616
279
1,740
236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Janus
Jayweb
Janus
7
1 / 1 / 2
3,890
778
1,031
2,152
445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 2 / 0
3,065
613
2,285
3,090
720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 0 / 0
3,246
649
1,121
3,036
1,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
3
Kills
4
4
Deaths
3
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
2
2
0.5
L
3
0
1
3.5
L
Poseidon
EternalGamer
Poseidon
0
0
0
0
L
Janus
Jayweb
Janus
1
1
2
2
L
0
2
0
0
W
0
0
1
0.5
W
Izanami
RiD onyx
Izanami
0
0
2
1
W
Lancelot
3
1
0
3
W
Osiris
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,319
Damage
6,495
13,282
Taken
13,769
4,219
Mitigated
3,772
5,110
Healing
7,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,614
387
0
315
2,154
470
0
788
1,276
15,251
774
L
1,779
801
0
2,865
3,751
1,255
0
528
3,075
750
14,453
L
Poseidon
EternalGamer
Poseidon
279
140
0
1,366
1,740
236
0
111
1,589
8,729
533
L
Janus
Jayweb
Janus
1,031
87
0
650
2,152
445
0
1,227
668
15,469
0
L
2,285
1,362
447
1,194
3,090
720
0
978
2,072
0
17,371
W
1,499
145
0
1,829
3,067
1,564
0
0
3,067
8,539
0
W
Izanami
RiD onyx
Izanami
1,384
898
0
500
1,598
328
0
0
1,598
0
14,765
W
Lancelot
1,952
522
0
1,961
3,947
1,058
0
268
3,641
0
14,597
W
Osiris
870
241
0
505
2,516
799
0
285
2,231
0
15,291
L
1,121
258
0
1,248
3,036
1,116
0
734
2,262
0
4,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,889
Gold Earned
17,362
150
Minions Killed
126
0
Camps Cleared
0
546,266
Distance Traveled
492,257
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
3,746
749
38
8
0
101,556
0
L
Surtr
4,079
816
37
7
0
125,447
0
L
Poseidon
3,082
616
21
4
0
42,972
0
L
Janus
3,890
778
34
7
0
102,426
0
L
Cupid
3,065
613
23
5
0
110,058
0
W
Geb
3,413
683
9
2
0
113,379
0
W
Izanami
3,327
665
33
7
0
107,575
0
W
Lancelot
3,753
751
35
7
0
132,904
0
W
Osiris
3,650
730
35
7
0
90,852
0
L
Hercules
3,246
649
11
2
0
111,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role