Player Matchup

Sylvanus
Sylvanus
ElNïñoRata
Sylvanus
Level 134
God Stats
18W - 15L
1,625 SR
Queue Stats
302W - 257L
1,562 Elo+
Party 3
Hun Batz
Hun Batz
ShrimpPoboy
Hun Batz
Level 158
God Stats
0W - 3L
1,638 SR
Queue Stats
151W - 141L
1,593 Elo+
Solo
Bacchus
Bacchus
THsloth
Bacchus
Level 147
God Stats
1W - 3L
1,441 SR
Queue Stats
55W - 58L
1,483 Elo+
Party 2
Ullr
Ullr
YourHowdy
Ullr
Level 145
God Stats
0W - 1L
1,501 SR
Queue Stats
15W - 8L
1,657 Elo+
Party 2
Ra
Ra
panđulce
Ra
Level 137
God Stats
22W - 12L
1,676 SR
Queue Stats
451W - 387L
1,604 Elo+
Party 3
Team Averages
Level 144
1,576 SR
1,580 Elo+

VS

Team Averages
Level 199
1,541 SR
1,551 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Logaids
Tiamat
Level 169
God Stats
22W - 22L
1,455 SR
Queue Stats
157W - 125L
1,571 Elo+
Solo
Medusa
Medusa
Rovits
Medusa
Level 144
God Stats
1W - 4L
1,500 SR
Queue Stats
81W - 74L
1,599 Elo+
Solo
Baron Samedi
Baron Samedi
SwinePits
Baron Samedi
Level 205
God Stats
5W - 3L
1,710 SR
Queue Stats
546W - 523L
1,552 Elo+
Party 1
Maui
Maui
XilehDrol
Maui
Level 254
God Stats
12W - 12L
1,541 SR
Queue Stats
443W - 420L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ElNïñoRata
Sylvanus
10
1 / 4 / 0
5,874
534
4,894
9,248
4,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
ShrimpPoboy
Hun Batz
11
2 / 2 / 4
6,101
555
7,631
7,373
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
THsloth
Bacchus
8
2 / 2 / 0
5,303
482
2,965
8,238
7,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
12
0 / 2 / 2
5,788
526
3,479
8,588
3,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 2 / 1
6,669
606
5,481
6,491
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 1 / 4
5,434
494
4,776
8,502
4,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Logaids
Tiamat
12
2 / 2 / 3
6,539
594
5,509
6,586
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
Rovits
Medusa
11
1 / 2 / 2
6,112
556
5,876
7,589
2,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
SwinePits
Baron Samedi
13
5 / 1 / 4
7,232
657
5,935
10,089
4,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Maui
12
4 / 1 / 3
7,579
689
5,941
8,894
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
7
Kills
12
12
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
1
4
2
L
Sylvanus
ElNïñoRata
Sylvanus
1
4
0
0.25
W
Tiamat
Logaids
Tiamat
2
2
3
1.75
W
Medusa
Rovits
Medusa
1
2
2
1
L
Hun Batz
ShrimpPoboy
Hun Batz
2
2
4
2
W
Baron Samedi
SwinePits
Baron Samedi
5
1
4
7
L
Bacchus
THsloth
Bacchus
2
2
0
1
W
Maui
4
1
3
5.5
L
Ullr
0
2
2
0.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,450
Damage
28,037
39,938
Taken
41,660
18,997
Mitigated
18,496
12,461
Healing
16,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,776
866
0
3,424
8,502
4,882
0
2,055
6,339
34,647
3,708
L
Sylvanus
ElNïñoRata
Sylvanus
4,894
557
84
2,970
9,248
4,350
0
5,864
3,326
31,005
0
W
Tiamat
Logaids
Tiamat
5,509
476
0
2,500
6,586
2,784
0
2,807
3,470
37,195
0
W
Medusa
Rovits
Medusa
5,876
2,225
0
1,444
7,589
2,340
118
1,244
6,305
0
42,322
L
Hun Batz
ShrimpPoboy
Hun Batz
7,631
1,344
0
2,560
7,373
2,360
0
4,050
3,079
0
38,999
W
Baron Samedi
SwinePits
Baron Samedi
5,935
812
1,069
5,260
10,089
4,014
0
2,315
7,617
48,478
1,165
L
Bacchus
THsloth
Bacchus
2,965
683
0
2,161
8,238
7,097
0
2,928
4,924
9,627
0
W
Maui
5,941
1,883
0
2,958
8,894
4,476
0
3,829
4,589
40,685
10,413
L
Ullr
3,479
807
0
2,093
8,588
3,010
0
2,645
5,733
0
46,919
L
5,481
236
723
1,870
6,491
2,180
0
4,578
1,227
51,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,735
Gold Earned
32,896
344
Minions Killed
394
0
Camps Cleared
0
1,200,797
Distance Traveled
1,159,522
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,434
494
61
6
0
239,381
0
L
Sylvanus
5,874
534
74
7
0
209,481
0
W
Tiamat
6,539
594
86
8
0
235,835
0
W
Medusa
6,112
556
65
6
0
220,981
0
L
Hun Batz
6,101
555
71
6
0
283,275
0
W
Baron Samedi
7,232
657
91
8
0
249,783
0
L
Bacchus
5,303
482
16
1
0
229,638
0
W
Maui
7,579
689
91
8
0
213,542
0
L
Ullr
5,788
526
80
7
0
219,948
0
L
Ra
6,669
606
103
9
0
258,455
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role