Player Matchup

Nemesis
Nemesis
FireAkrid
Nemesis
Level 37
God Stats
2W - 0L
1,410 SR
Queue Stats
19W - 11L
1,612 Elo+
Party 1
Terra
Terra
N0tAnEgirl
Terra
Level 127
God Stats
8W - 1L
1,892 SR
Queue Stats
360W - 135L
1,762 Elo+
Solo
Discordia
Discordia
Star_Seek-
Discordia
Level 156
God Stats
4W - 4L
1,542 SR
Queue Stats
21W - 11L
1,621 Elo+
Party 1
Team Averages
Level 107
1,615 SR
1,665 Elo+

VS

Team Averages
Level 165
1,663 SR
1,548 Elo+
Skadi
Skadi
AFK_MichelAngelo
Skadi
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,332 Elo+
Solo
Raijin
Raijin
ChadBroMan
Raijin
Level 168
God Stats
1W - 1L
1,723 SR
Queue Stats
253W - 112L
1,738 Elo+
Solo
Sun Wukong
Sun Wukong
RascalRatatoskr
Sun Wukong
Level 180
God Stats
1W - 1L
1,765 SR
Queue Stats
177W - 189L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FireAkrid
Nemesis
14
3 / 2 / 4
8,603
860
3,925
7,866
3,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Terra
15
1 / 0 / 11
8,716
872
4,685
9,258
6,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
Star_Seek-
Discordia
16
8 / 0 / 4
9,731
973
13,352
5,333
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,991
699
2,558
7,159
1,897
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
ChadBroMan
Raijin
11
1 / 7 / 0
6,879
688
5,586
8,817
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
RascalRatatoskr
Sun Wukong
14
1 / 1 / 1
7,557
756
5,386
8,402
8,002
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Raijin
ChadBroMan
Raijin
1
7
0
0.14
W
Nemesis
FireAkrid
Nemesis
3
2
4
2.5
W
Terra
1
0
11
6.5
L
Sun Wukong
RascalRatatoskr
Sun Wukong
1
1
1
1.5
W
Discordia
Star_Seek-
Discordia
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,962
Damage
13,530
22,457
Taken
24,378
11,874
Mitigated
12,590
11,302
Healing
1,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,558
760
0
0
7,159
1,897
0
5,383
1,065
0
16,530
L
Raijin
ChadBroMan
Raijin
5,586
554
0
810
8,817
2,691
0
6,115
2,081
13,901
1,159
W
Nemesis
FireAkrid
Nemesis
3,925
995
0
2,268
7,866
3,444
594
815
6,862
0
33,066
W
Terra
4,685
407
2,673
5,480
9,258
6,525
692
2,517
6,413
18,180
1,973
L
Sun Wukong
RascalRatatoskr
Sun Wukong
5,386
468
0
709
8,402
8,002
0
4,310
3,417
481
24,047
W
Discordia
Star_Seek-
Discordia
13,352
238
0
881
5,333
1,905
1,059
1,531
3,606
39,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,050
Gold Earned
21,427
148
Minions Killed
103
0
Camps Cleared
0
560,828
Distance Traveled
479,734
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,991
699
22
2
0
165,289
0
L
Raijin
6,879
688
41
4
0
137,137
0
W
Nemesis
8,603
860
56
6
0
205,316
0
W
Terra
8,716
872
33
3
0
177,630
0
L
Sun Wukong
7,557
756
40
4
0
177,308
0
W
Discordia
9,731
973
59
6
0
177,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role