Player Matchup

Nox
Nox
Fortyseven
Nox
Level 149
God Stats
11W - 6L
1,644 SR
Queue Stats
178W - 158L
1,486 Elo+
Solo
Chang'e
Chang'e
Girrthquake
Chang'e
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 56L
1,570 Elo+
Party 1
Hercules
Hercules
OrcaOmega
Hercules
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
291W - 256L
1,553 Elo+
Party 1
Xbalanque
Xbalanque
Suvaxia
Xbalanque
Level 113
God Stats
15W - 12L
1,557 SR
Queue Stats
399W - 387L
1,594 Elo+
Solo
Ne Zha
Ne Zha
temp-13455813
Ne Zha
Level 141
God Stats
5W - 6L
1,221 SR
Queue Stats
86W - 82L
1,502 Elo+
Solo
Team Averages
Level 136
1,484 SR
1,541 Elo+

VS

Team Averages
Level 142
1,575 SR
1,562 Elo+
Thanatos
Thanatos
Bewfster
Thanatos
Level 128
God Stats
0W - 1L
1,259 SR
Queue Stats
94W - 66L
1,631 Elo+
Party 2
Lancelot
Lancelot
HKProxy_
Lancelot
Level 125
God Stats
20W - 22L
1,513 SR
Queue Stats
200W - 230L
1,497 Elo+
Solo
Ra
Ra
IlliosTelos
Ra
Level 116
God Stats
14W - 10L
1,577 SR
Queue Stats
224W - 189L
1,586 Elo+
Party 2
Anhur
Anhur
L3v3l Wizard
Anhur
Level 126
God Stats
3W - 1L
2,018 SR
Queue Stats
88W - 76L
1,624 Elo+
Solo
Cupid
Cupid
LIFT DZ NTZ
Cupid
Level 214
God Stats
18W - 17L
1,507 SR
Queue Stats
857W - 795L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 9
8,650
618
4,493
6,860
2,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Girrthquake
Chang'e
14
1 / 2 / 3
7,494
535
5,074
9,419
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
OrcaOmega
Hercules
15
4 / 4 / 1
9,087
649
5,825
11,014
5,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Xbalanque
Suvaxia
Xbalanque
16
8 / 1 / 4
9,703
693
11,372
11,129
3,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 5
8,192
585
4,201
9,534
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bewfster
Thanatos
14
2 / 4 / 1
7,936
567
6,234
10,960
5,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Lancelot
HKProxy_
Lancelot
11
3 / 3 / 3
6,762
483
5,521
9,318
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 2 / 2
8,837
631
9,401
7,372
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 6 / 2
6,678
477
4,027
10,357
4,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
0 / 4 / 2
7,360
526
3,293
9,786
2,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
19
Kills
10
10
Deaths
19
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Bewfster
Thanatos
2
4
1
0.63
W
3
1
9
7.5
W
Chang'e
Girrthquake
Chang'e
1
2
3
1.25
L
Lancelot
HKProxy_
Lancelot
3
3
3
1.5
L
5
2
2
3
L
0
6
2
0.17
L
0
4
2
0.25
W
Hercules
OrcaOmega
Hercules
4
4
1
1.13
W
Xbalanque
Suvaxia
Xbalanque
8
1
4
10
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,965
Damage
28,476
47,956
Taken
47,793
17,115
Mitigated
18,520
20,219
Healing
17,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Bewfster
Thanatos
6,234
1,438
0
7,911
10,960
5,030
0
0
10,960
0
54,127
W
4,493
770
0
1,932
6,860
2,935
0
1,795
4,961
39,330
744
W
Chang'e
Girrthquake
Chang'e
5,074
546
542
3,872
9,419
2,476
0
3,104
6,009
50,499
1,146
L
Lancelot
HKProxy_
Lancelot
5,521
1,457
0
1,321
9,318
3,919
0
1,658
7,562
0
41,509
L
9,401
1,023
225
2,649
7,372
2,616
0
2,466
4,632
73,961
511
L
4,027
1,499
0
1,867
10,357
4,088
0
4,249
5,982
0
31,951
L
3,293
1,281
116
3,397
9,786
2,867
0
610
9,176
0
59,579
W
Hercules
OrcaOmega
Hercules
5,825
1,897
0
2,883
11,014
5,641
161
466
10,090
0
56,110
W
Xbalanque
Suvaxia
Xbalanque
11,372
7,849
0
5,832
11,129
3,066
596
1,656
9,349
0
78,119
W
4,201
577
0
5,158
9,534
2,997
281
2,063
7,078
0
50,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,126
Gold Earned
37,573
492
Minions Killed
444
0
Camps Cleared
0
1,516,633
Distance Traveled
1,353,560
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,936
567
83
6
0
248,336
1
W
Nox
8,650
618
71
5
0
305,974
3
W
Chang'e
7,494
535
96
7
0
307,390
3
L
Lancelot
6,762
483
62
4
0
325,027
0
L
Ra
8,837
631
149
11
0
299,553
0
L
Anhur
6,678
477
43
3
0
226,658
1
L
Cupid
7,360
526
107
8
0
253,986
3
W
Hercules
9,087
649
115
8
0
284,749
1
W
Xbalanque
9,703
693
128
9
0
271,813
4
W
Ne Zha
8,192
585
82
6
0
346,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role