Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Eslarep
Izanami
Level 124
God Stats
0W - 1L
1,304 SR
Queue Stats
210W - 237L
1,551 Elo+
Solo
Skadi
Skadi
XGingerMaster
Skadi
Level 144
God Stats
5W - 3L
1,781 SR
Queue Stats
488W - 481L
1,498 Elo+
Solo
Team Averages
Level 162
1,517 SR
1,510 Elo+

VS

Team Averages
Level 158
1,478 SR
1,503 Elo+
Medusa
Medusa
FernieDAturd
Medusa
Level 148
God Stats
2W - 1L
1,473 SR
Queue Stats
182W - 155L
1,522 Elo+
Solo
Geb
Geb
FoxGradient
Geb
Level 169
God Stats
2W - 0L
1,718 SR
Queue Stats
206W - 212L
1,453 Elo+
Solo
Neith
Neith
Meilana
Neith
Level 162
God Stats
1W - 3L
1,390 SR
Queue Stats
98W - 79L
1,480 Elo+
Solo
Shiva
Shiva
PrJr25
Shiva
Level 175
God Stats
10W - 20L
1,312 SR
Queue Stats
1,049W - 1,097L
1,527 Elo+
Solo
Tyr
Tyr
Valo_Hunter
Tyr
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 198L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
2 / 3 / 2
6,089
1,218
4,737
4,889
2,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
 
Lancelot
8
1 / 4 / 1
5,012
1,002
3,305
5,115
1,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
 
Zhong Kui
9
1 / 1 / 1
4,934
987
1,754
2,467
2,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Eslarep
Izanami
6
0 / 1 / 1
4,511
902
741
1,924
620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
0 / 1 / 3
4,949
990
2,377
4,460
3,122
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
0 / 0 / 9
5,856
1,171
3,193
3,291
1,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 7
6,526
1,305
3,983
3,336
3,125
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Neith
Meilana
Neith
12
5 / 1 / 3
6,611
1,322
5,958
2,825
914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
PrJr25
Shiva
8
2 / 2 / 4
5,760
1,152
1,571
3,701
1,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 1 / 8
5,569
1,114
2,875
4,300
2,923
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
4
Kills
10
10
Deaths
4
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
3
2
1
L
Lancelot
 
Lancelot
1
4
1
0.38
L
Zhong Kui
 
Zhong Kui
1
1
1
1.5
L
Izanami
Eslarep
Izanami
0
1
1
0.5
W
Medusa
0
0
9
4.5
W
3
0
7
6.5
W
Neith
Meilana
Neith
5
1
3
6.5
W
Shiva
PrJr25
Shiva
2
2
4
2
W
0
1
8
4
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,914
Damage
17,580
18,855
Taken
17,453
10,598
Mitigated
10,051
2,335
Healing
5,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
4,737
0
23
644
4,889
2,068
0
1,121
3,768
18,030
0
L
Lancelot
 
Lancelot
3,305
401
296
171
5,115
1,853
0
1,152
3,963
0
3,966
L
Zhong Kui
 
Zhong Kui
1,754
276
45
317
2,467
2,935
0
531
1,936
3,831
0
L
Izanami
Eslarep
Izanami
741
414
53
154
1,924
620
0
165
1,759
0
1,984
W
Medusa
3,193
950
2,088
676
3,291
1,192
496
1,969
1,322
0
11,521
W
3,983
186
291
213
3,336
3,125
31
1,205
2,131
7,357
58
W
Neith
Meilana
Neith
5,958
1,328
74
691
2,825
914
520
894
1,931
0
15,773
W
Shiva
PrJr25
Shiva
1,571
153
835
295
3,701
1,897
164
674
3,027
0
4,542
W
2,875
111
0
802
4,300
2,923
291
1,749
2,551
0
5,337
L
2,377
530
0
632
4,460
3,122
0
1,014
3,446
0
4,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,495
Gold Earned
30,322
41
Minions Killed
60
0
Camps Cleared
0
420,889
Distance Traveled
500,400
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,089
1,218
24
5
0
83,436
0
L
Lancelot
5,012
1,002
4
1
0
122,731
0
L
Zhong Kui
4,934
987
4
1
0
67,357
0
L
Izanami
4,511
902
4
1
0
43,081
0
W
Medusa
5,856
1,171
18
4
0
110,098
0
W
Geb
6,526
1,305
15
3
0
115,828
0
W
Neith
6,611
1,322
22
4
0
95,099
0
W
Shiva
5,760
1,152
4
1
0
71,355
0
W
Tyr
5,569
1,114
1
0
0
108,020
0
L
Skadi
4,949
990
5
1
0
104,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role