Player Matchup

He Bo
He Bo
DrFrankenstaine
He Bo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,599 Elo+
Party 3
Bacchus
Bacchus
ScrubbyAshes
Bacchus
Level 43
God Stats
1W - 2L
1,287 SR
Queue Stats
9W - 6L
1,599 Elo+
Party 3
Anhur
Anhur
SgtMorningWoode
Anhur
Level 48
God Stats
3W - 4L
1,242 SR
Queue Stats
87W - 77L
1,500 Elo+
Solo
Yu Huang
Yu Huang
disdude666
Yu Huang
Level 67
God Stats
6W - 10L
1,500 SR
Queue Stats
167W - 149L
1,486 Elo+
Solo
Mulan
Mulan
xYOYOx28x
Mulan
Level 118
God Stats
9W - 4L
1,686 SR
Queue Stats
84W - 79L
1,524 Elo+
Solo
Team Averages
Level 77
1,443 SR
1,542 Elo+

VS

Team Averages
Level 85
1,617 SR
1,485 Elo+
Janus
Janus
M14habit
Janus
Level 89
God Stats
11W - 5L
1,673 SR
Queue Stats
348W - 318L
1,460 Elo+
Party 2
Lancelot
Lancelot
Teamwolfman212
Lancelot
Level 125
God Stats
13W - 9L
1,574 SR
Queue Stats
151W - 146L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
Zxc2019
Danzaburou
Level 60
God Stats
0W - 1L
1,749 SR
Queue Stats
17W - 20L
1,496 Elo+
Party 1
Sobek
Sobek
elixhern
Sobek
Level 66
God Stats
12W - 12L
1,457 SR
Queue Stats
287W - 275L
1,478 Elo+
Party 2
Sun Wukong
Sun Wukong
to489my
Sun Wukong
Level 87
God Stats
121W - 85L
1,632 SR
Queue Stats
571W - 527L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,428
531
4,448
10,059
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bacchus
ScrubbyAshes
Bacchus
12
1 / 2 / 5
7,434
531
5,259
9,533
9,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 3 / 2
7,375
527
7,395
9,545
3,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
disdude666
Yu Huang
14
6 / 3 / 0
8,900
636
7,171
9,033
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mulan
xYOYOx28x
Mulan
16
5 / 0 / 3
10,092
721
8,224
9,167
6,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
M14habit
Janus
13
3 / 2 / 2
7,867
562
5,249
7,765
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
14
3 / 4 / 1
7,694
550
6,917
13,642
5,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Zxc2019
Danzaburou
11
3 / 4 / 1
6,945
496
8,123
8,692
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sobek
elixhern
Sobek
11
1 / 2 / 5
6,950
496
4,493
13,379
10,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
to489my
Sun Wukong
10
0 / 3 / 0
6,279
449
4,597
8,646
3,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
15
Kills
10
10
Deaths
15
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
Janus
M14habit
Janus
3
2
2
2
W
Bacchus
ScrubbyAshes
Bacchus
1
2
5
1.75
W
2
3
2
1
L
Lancelot
3
4
1
0.88
L
Danzaburou
Zxc2019
Danzaburou
3
4
1
0.88
W
Yu Huang
disdude666
Yu Huang
6
3
0
2
L
Sobek
elixhern
Sobek
1
2
5
1.75
L
Sun Wukong
to489my
Sun Wukong
0
3
0
0
W
Mulan
xYOYOx28x
Mulan
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,497
Damage
29,379
47,337
Taken
52,124
24,708
Mitigated
24,268
14,898
Healing
13,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,448
360
0
4,356
10,059
3,048
148
1,044
8,915
48,741
775
L
Janus
M14habit
Janus
5,249
42
0
2,014
7,765
2,359
0
4,480
3,285
46,743
635
W
Bacchus
ScrubbyAshes
Bacchus
5,259
921
0
2,362
9,533
9,126
16
2,450
7,016
17,987
2,083
W
7,395
4,402
0
3,850
9,545
3,270
467
2,721
6,730
0
50,645
L
Lancelot
6,917
515
0
3,124
13,642
5,193
0
4,226
9,416
0
71,635
L
Danzaburou
Zxc2019
Danzaburou
8,123
2,465
0
2,678
8,692
2,558
649
2,511
6,181
0
41,843
W
Yu Huang
disdude666
Yu Huang
7,171
64
0
819
9,033
2,897
343
2,210
6,609
50,193
294
L
Sobek
elixhern
Sobek
4,493
189
0
3,102
13,379
10,312
0
5,309
8,054
15,994
738
L
Sun Wukong
to489my
Sun Wukong
4,597
529
0
2,112
8,646
3,846
0
112
8,534
0
36,625
W
Mulan
xYOYOx28x
Mulan
8,224
797
0
3,511
9,167
6,367
0
372
8,755
0
73,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,229
Gold Earned
35,735
432
Minions Killed
345
0
Camps Cleared
0
1,427,307
Distance Traveled
1,378,254
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,428
531
84
6
0
312,419
0
L
Janus
7,867
562
93
7
0
298,599
4
W
Bacchus
7,434
531
10
1
0
284,012
0
W
Anhur
7,375
527
106
8
0
250,664
0
L
Lancelot
7,694
550
97
7
0
327,508
1
L
Danzaburou
6,945
496
61
4
0
233,977
0
W
Yu Huang
8,900
636
102
7
0
272,577
1
L
Sobek
6,950
496
27
2
0
311,035
3
L
Sun Wukong
6,279
449
67
5
0
207,135
0
W
Mulan
10,092
721
130
9
0
307,635
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role