Player Matchup

Bakasura
Bakasura
Platinum III
HoardKill Rpeat
Bakasura
Platinum III
Level 139
God Stats
3W - 6L
1,500 SR
Queue Stats
104W - 106L
1,795 MMR
Solo
Loki
Loki
Diamond IV
PLUSmiinusO
Loki
Diamond IV
Level 125
God Stats
7W - 8L
1,615 SR
Queue Stats
237W - 219L
2,196 MMR
Solo
Jormungandr
Jormungandr
Diamond IV
Secondor
Jormungandr
Diamond IV
Level 116
God Stats
67W - 41L
1,715 SR
Queue Stats
134W - 99L
2,289 MMR
Solo
Janus
Janus
Platinum I
angeltrxp
Janus
Platinum I
Level 109
God Stats
5W - 3L
1,683 SR
Queue Stats
235W - 232L
1,981 MMR
Party 2
Neith
Neith
Gold II
notgerova
Neith
Gold II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 84L
1,610 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,603 SR
1,974 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,606 SR
1,893 MMR
Ao Kuang
Ao Kuang
Platinum III
 
Ao Kuang
Platinum III
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
 
Kuzenbo
Platinum V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond V
IEATYOU32
Apollo
Diamond V
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
270W - 258L
1,994 MMR
Party 1
Chronos
Chronos
Diamond III
Medíae
Chronos
Diamond III
Level 104
God Stats
2W - 0L
1,854 SR
Queue Stats
260W - 249L
2,284 MMR
Party 1
Pele
Pele
Diamond III
RealJamesBean
Pele
Diamond III
Level 97
God Stats
3W - 1L
1,676 SR
Queue Stats
102W - 81L
2,189 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
8
0 / 7 / 0
4,905
446
3,165
12,123
4,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 5 / 5
5,918
538
6,815
10,028
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Secondor
Jormungandr
12
5 / 2 / 2
6,965
633
8,516
11,069
7,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
angeltrxp
Janus
11
4 / 4 / 0
6,531
594
5,286
5,311
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
notgerova
Neith
12
0 / 1 / 5
6,175
561
2,875
5,871
1,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
King ArthurBacchusChang'eAphrodite

VS

Bans
ThanatosFreyaAthenaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
6 / 0 / 4
7,016
638
5,510
7,557
2,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
 
Kuzenbo
11
4 / 0 / 6
6,761
615
8,276
8,651
8,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
IEATYOU32
Apollo
12
7 / 5 / 2
6,869
624
5,819
9,355
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chronos
Medíae
Chronos
12
1 / 2 / 2
6,336
576
2,724
6,919
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 3 / 3
6,380
580
6,529
8,243
2,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
10
Kills
19
19
Deaths
10
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
6
0
4
8
W
Kuzenbo
 
Kuzenbo
4
0
6
7
L
Bakasura
0
7
0
0
W
Apollo
IEATYOU32
Apollo
7
5
2
1.6
W
Chronos
Medíae
Chronos
1
2
2
1
L
1
5
5
0.7
W
1
3
3
0.83
L
Jormungandr
Secondor
Jormungandr
5
2
2
3
L
Janus
angeltrxp
Janus
4
4
0
1
L
Neith
notgerova
Neith
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,657
Damage
28,858
44,402
Taken
40,725
17,271
Mitigated
18,863
13,373
Healing
12,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,510
972
0
1,487
7,557
2,389
0
2,166
5,217
46,649
0
W
Kuzenbo
 
Kuzenbo
8,276
2,762
0
3,128
8,651
8,097
7
1,883
6,483
24,141
3,453
L
Bakasura
3,165
2,447
0
3,341
12,123
4,535
0
6,342
5,781
0
14,098
W
Apollo
IEATYOU32
Apollo
5,819
4,645
0
3,075
9,355
3,203
0
3,450
5,715
0
48,930
W
Chronos
Medíae
Chronos
2,724
891
0
1,757
6,919
2,578
0
1,318
5,535
37,023
9,416
L
6,815
1,399
0
3,826
10,028
2,585
694
2,803
7,225
0
36,293
W
6,529
1,187
0
2,710
8,243
2,596
0
4,215
4,028
0
42,274
L
Jormungandr
Secondor
Jormungandr
8,516
1,598
0
3,267
11,069
7,034
546
1,766
9,303
46,186
2,772
L
Janus
angeltrxp
Janus
5,286
422
0
685
5,311
1,302
0
3,231
2,080
33,960
0
L
Neith
notgerova
Neith
2,875
1,069
0
2,254
5,871
1,815
45
1,185
4,686
0
43,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,494
Gold Earned
33,362
341
Minions Killed
375
0
Camps Cleared
0
1,134,182
Distance Traveled
1,175,893
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,016
638
88
8
0
258,899
1
W
Kuzenbo
6,761
615
30
3
0
240,300
7
L
Bakasura
4,905
446
50
5
0
222,909
0
W
Apollo
6,869
624
90
8
0
215,760
0
W
Chronos
6,336
576
83
8
0
207,555
0
L
Loki
5,918
538
54
5
0
248,074
1
W
Pele
6,380
580
84
8
0
253,379
0
L
Jormungandr
6,965
633
83
8
0
214,034
0
L
Janus
6,531
594
67
6
0
242,392
0
L
Neith
6,175
561
87
8
0
206,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role