Player Matchup

Baron Samedi
Baron Samedi
Gold I
Recolstev
Baron Samedi
Gold I
Level 119
God Stats
8W - 10L
1,345 SR
Queue Stats
242W - 224L
1,552 MMR
Party 2
Mulan
Mulan
Gold III
SixtoJose
Mulan
Gold III
Level 127
God Stats
51W - 39L
1,621 SR
Queue Stats
224W - 208L
1,362 MMR
Party 2
Chiron
Chiron
Gold IV
spicyitalian1
Chiron
Gold IV
Level 158
God Stats
18W - 12L
1,616 SR
Queue Stats
158W - 175L
1,401 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,528 SR
1,439 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,634 SR
1,401 MMR
Freya
Freya
Gold IV
DeadlyHunter20
Freya
Gold IV
Level 124
God Stats
6W - 1L
1,857 SR
Queue Stats
65W - 63L
1,407 MMR
Party 1
Chaac
Chaac
Gold V
Jonathang300
Chaac
Gold V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 74L
1,365 MMR
Party 1
Artemis
Artemis
Gold III
KnottyBoyYum
Artemis
Gold III
Level 67
God Stats
13W - 13L
1,544 SR
Queue Stats
313W - 363L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Recolstev
Baron Samedi
19
5 / 2 / 8
11,913
993
10,230
9,434
5,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mulan
SixtoJose
Mulan
16
4 / 3 / 7
10,748
896
7,423
14,844
13,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

17
4 / 1 / 6
11,104
925
9,190
9,052
3,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BastetKumbhakarnaSerqetKuzenboNe Zha

VS

Bans
CthulhuGebAthenaAresBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 3
9,669
806
6,141
11,730
3,995
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
0 / 3 / 4
9,183
765
5,094
10,908
9,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
KnottyBoyYum
Artemis
16
3 / 3 / 1
9,866
822
9,361
7,362
2,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
13
Kills
6
6
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
L
0
3
4
0.67
L
Artemis
KnottyBoyYum
Artemis
3
3
1
1.17
W
Baron Samedi
Recolstev
Baron Samedi
5
2
8
4.5
W
Mulan
SixtoJose
Mulan
4
3
7
2.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,843
Damage
20,596
33,330
Taken
30,000
22,382
Mitigated
15,604
11,785
Healing
3,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,141
1,490
0
1,207
11,730
3,995
0
3,401
7,661
26,792
218
L
5,094
327
0
2,068
10,908
9,214
0
3,106
7,227
0
25,416
L
Artemis
KnottyBoyYum
Artemis
9,361
812
0
151
7,362
2,395
0
2,691
4,246
256
31,170
W
Baron Samedi
Recolstev
Baron Samedi
10,230
231
1,320
3,574
9,434
5,206
455
2,155
7,101
44,475
791
W
Mulan
SixtoJose
Mulan
7,423
163
0
2,998
14,844
13,523
226
2,931
11,763
0
21,686
W
9,190
2,537
658
3,235
9,052
3,653
2,816
1,656
7,225
0
60,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,765
Gold Earned
28,718
202
Minions Killed
146
0
Camps Cleared
0
688,337
Distance Traveled
531,978
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,669
806
46
4
0
182,262
2
L
Chaac
9,183
765
50
4
0
164,605
1
L
Artemis
9,866
822
50
4
0
185,111
1
W
Baron Samedi
11,913
993
65
5
0
232,460
4
W
Mulan
10,748
896
35
3
0
228,153
0
W
Chiron
11,104
925
102
9
0
227,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role