Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
OIiverSudden
Hercules
Level 159
God Stats
2W - 4L
1,258 SR
Queue Stats
149W - 160L
1,469 Elo+
Party 2
Thor
Thor
WhiteWolf111
Thor
Level 147
God Stats
4W - 1L
1,636 SR
Queue Stats
99W - 104L
1,420 Elo+
Solo
Apollo
Apollo
fisher408
Apollo
Level 213
God Stats
3W - 3L
1,229 SR
Queue Stats
795W - 732L
1,522 Elo+
Solo
Zeus
Zeus
thundercrow8a
Zeus
Level 209
God Stats
5W - 6L
1,620 SR
Queue Stats
794W - 744L
1,509 Elo+
Solo
Team Averages
Level 179
1,449 SR
1,484 Elo+

VS

Team Averages
Level 138
1,575 SR
1,492 Elo+
Cerberus
Cerberus
DamnThySouls
Cerberus
Level 129
God Stats
4W - 8L
1,568 SR
Queue Stats
486W - 508L
1,484 Elo+
Solo
Nu Wa
Nu Wa
Ernanepai34
Nu Wa
Level 146
God Stats
26W - 14L
1,610 SR
Queue Stats
426W - 405L
1,506 Elo+
Solo
Hercules
Hercules
Rocktamus
Hercules
Level 130
God Stats
1W - 1L
1,696 SR
Queue Stats
112W - 104L
1,485 Elo+
Party 1
Awilix
Awilix
StarshipRoktapus
Awilix
Level 129
God Stats
8W - 10L
1,391 SR
Queue Stats
92W - 98L
1,446 Elo+
Party 1
Poseidon
Poseidon
antariasgamer
Poseidon
Level 158
God Stats
8W - 3L
1,609 SR
Queue Stats
330W - 301L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 0 / 2
7,409
570
3,626
11,640
6,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
OIiverSudden
Hercules
15
4 / 0 / 3
8,144
626
7,436
11,761
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
3 / 2 / 0
8,465
651
6,866
9,874
3,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Apollo
fisher408
Apollo
12
2 / 1 / 3
7,130
548
4,264
8,764
3,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
1 / 3 / 2
7,964
613
5,718
5,160
1,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DamnThySouls
Cerberus
5
0 / 2 / 0
4,640
357
516
3,955
1,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
1 / 2 / 1
7,109
547
5,694
7,704
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Rocktamus
Hercules
12
1 / 2 / 1
7,096
546
6,346
14,272
9,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 3 / 1
6,819
525
4,759
10,556
3,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
antariasgamer
Poseidon
12
1 / 3 / 0
7,181
552
9,099
7,717
2,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
12
Kills
6
6
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
2
3
L
Cerberus
DamnThySouls
Cerberus
0
2
0
0
L
1
2
1
0.75
W
Hercules
OIiverSudden
Hercules
4
0
3
5.5
L
Hercules
Rocktamus
Hercules
1
2
1
0.75
L
3
3
1
1.17
W
3
2
0
1.5
L
Poseidon
antariasgamer
Poseidon
1
3
0
0.33
W
Apollo
fisher408
Apollo
2
1
3
3.5
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,910
Damage
26,414
47,199
Taken
44,204
19,868
Mitigated
20,022
17,139
Healing
15,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,626
920
2,750
3,797
11,640
6,518
0
4,924
6,368
19,877
0
L
Cerberus
DamnThySouls
Cerberus
516
35
0
1,477
3,955
1,711
0
135
3,820
9,475
0
L
5,694
1,251
0
2,489
7,704
2,206
20
4,791
2,913
49,802
1,060
W
Hercules
OIiverSudden
Hercules
7,436
2,319
0
5,932
11,761
5,199
0
1,290
10,431
0
74,046
L
Hercules
Rocktamus
Hercules
6,346
1,393
0
6,103
14,272
9,948
0
2,143
12,129
0
36,302
L
4,759
1,316
0
2,825
10,556
3,573
0
1,509
9,047
0
50,561
W
6,866
1,864
0
939
9,874
3,870
0
965
8,909
816
58,601
L
Poseidon
antariasgamer
Poseidon
9,099
2,265
0
2,760
7,717
2,584
0
1,101
6,616
59,839
3,119
W
Apollo
fisher408
Apollo
4,264
2,196
0
3,471
8,764
3,041
833
4,058
4,292
0
43,068
W
5,718
77
0
250
5,160
1,240
216
2,769
2,391
60,680
604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,112
Gold Earned
32,845
439
Minions Killed
371
0
Camps Cleared
0
1,364,589
Distance Traveled
1,173,311
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,409
570
32
2
0
264,782
5
L
Cerberus
4,640
357
27
2
0
74,013
0
L
Nu Wa
7,109
547
102
8
0
259,713
4
W
Hercules
8,144
626
112
9
0
307,803
0
L
Hercules
7,096
546
51
4
0
256,743
0
L
Awilix
6,819
525
83
6
0
332,752
0
W
Thor
8,465
651
107
8
0
250,505
0
L
Poseidon
7,181
552
108
8
0
250,090
0
W
Apollo
7,130
548
65
5
0
283,263
0
W
Zeus
7,964
613
123
9
0
258,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role