Player Matchup

Bastet
Bastet
GrizloOnDaBeat
Bastet
Level 63
God Stats
1W - 2L
1,258 SR
Queue Stats
383W - 392L
1,463 Elo+
Party 2
Vulcan
Vulcan
Roronoa Zoro Ka
Vulcan
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,365 Elo+
Solo
Izanami
Izanami
ShoiGoi
Izanami
Level 66
God Stats
18W - 21L
1,574 SR
Queue Stats
134W - 142L
1,506 Elo+
Party 2
Sun Wukong
Sun Wukong
StillMandoh
Sun Wukong
Level 56
God Stats
34W - 25L
1,536 SR
Queue Stats
187W - 191L
1,408 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Thekidmartian
Kumbhakarna
Level 69
God Stats
6W - 2L
1,520 SR
Queue Stats
57W - 50L
1,568 Elo+
Solo
Team Averages
Level 59
1,478 SR
1,462 Elo+

VS

Team Averages
Level 68
1,365 SR
1,478 Elo+
Osiris
Osiris
FentyTrapper
Osiris
Level 69
God Stats
9W - 7L
1,476 SR
Queue Stats
330W - 328L
1,472 Elo+
Party 1
Sobek
Sobek
HlyGstRdr79
Sobek
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 69L
1,416 Elo+
Solo
Izanami
Izanami
IKyoJuroRenGokuI
Izanami
Level 81
God Stats
0W - 5L
1,200 SR
Queue Stats
185W - 148L
1,531 Elo+
Solo
Ix Chel
Ix Chel
Inhaleshadow
Ix Chel
Level 88
God Stats
2W - 14L
1,255 SR
Queue Stats
418W - 435L
1,462 Elo+
Party 1
Thor
Thor
The_Borden
Thor
Level 67
God Stats
3W - 7L
1,393 SR
Queue Stats
220W - 206L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 1
8,042
574
6,203
8,842
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
1 / 1 / 7
8,006
572
10,223
5,777
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Izanami
ShoiGoi
Izanami
15
7 / 0 / 4
9,338
667
8,078
5,477
1,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
StillMandoh
Sun Wukong
14
2 / 3 / 1
8,337
596
7,789
12,978
7,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kumbhakarna
Thekidmartian
Kumbhakarna
14
8 / 0 / 6
8,244
589
8,216
6,483
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 1 / 0
7,793
557
6,453
11,061
8,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 5 / 0
6,884
492
2,769
14,993
10,967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 8 / 0
6,340
453
4,299
10,055
2,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
Inhaleshadow
Ix Chel
10
1 / 5 / 1
6,206
443
4,552
9,746
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 2
6,557
468
4,845
11,212
3,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
23
Kills
4
4
Deaths
23
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
1
0
1
W
5
0
1
5.5
L
2
5
0
0.4
L
0
8
0
0
L
Ix Chel
Inhaleshadow
Ix Chel
1
5
1
0.3
W
1
1
7
4.5
W
Izanami
ShoiGoi
Izanami
7
0
4
9
W
Sun Wukong
StillMandoh
Sun Wukong
2
3
1
0.83
L
0
4
2
0.25
W
Kumbhakarna
Thekidmartian
Kumbhakarna
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,509
Damage
22,918
39,557
Taken
57,067
18,407
Mitigated
28,990
16,351
Healing
17,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
6,453
2,719
0
5,474
11,061
8,985
0
807
10,148
0
59,616
W
6,203
2,090
0
6,688
8,842
2,631
0
727
8,065
0
55,845
L
2,769
416
110
4,482
14,993
10,967
414
6,168
7,989
15,119
0
L
4,299
2,612
0
662
10,055
2,492
0
945
8,962
0
47,724
L
Ix Chel
Inhaleshadow
Ix Chel
4,552
455
463
2,720
9,746
2,830
736
4,974
4,263
37,454
0
W
10,223
0
0
1,729
5,777
1,732
190
2,675
2,772
56,542
0
W
Izanami
ShoiGoi
Izanami
8,078
5,029
0
3,126
5,477
1,512
2,813
350
5,127
0
64,203
W
Sun Wukong
StillMandoh
Sun Wukong
7,789
1,991
0
3,953
12,978
7,745
1
1,090
11,766
0
57,373
L
4,845
787
0
3,786
11,212
3,716
0
3,235
7,729
0
40,290
W
Kumbhakarna
Thekidmartian
Kumbhakarna
8,216
215
0
855
6,483
4,787
208
2,023
4,410
30,787
2,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,967
Gold Earned
33,780
472
Minions Killed
391
0
Camps Cleared
0
1,416,521
Distance Traveled
1,274,606
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,793
557
120
9
0
270,695
6
W
Bastet
8,042
574
96
7
0
343,903
0
L
Sobek
6,884
492
21
2
0
272,262
2
L
Izanami
6,340
453
87
6
0
217,449
0
L
Ix Chel
6,206
443
85
6
0
254,249
2
W
Vulcan
8,006
572
97
7
0
290,271
2
W
Izanami
9,338
667
123
9
0
257,692
2
W
Sun Wukong
8,337
596
111
8
0
248,711
5
L
Thor
6,557
468
78
6
0
259,951
0
W
Kumbhakarna
8,244
589
45
3
0
275,944
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role