Player Matchup

Achilles
Achilles
Platinum II
BapeKin
Achilles
Platinum II
Level 69
God Stats
8W - 6L
1,646 SR
Queue Stats
200W - 193L
1,973 MMR
Solo
Chernobog
Chernobog
Platinum III
BowSir
Chernobog
Platinum III
Level 182
God Stats
1W - 2L
1,772 SR
Queue Stats
39W - 36L
1,975 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
IClapBaddies
Kumbhakarna
Platinum II
Level 64
God Stats
5W - 5L
1,695 SR
Queue Stats
133W - 120L
1,944 MMR
Party 2
Camazotz
Camazotz
Platinum II
IRIooster
Camazotz
Platinum II
Level 148
God Stats
2W - 4L
1,657 SR
Queue Stats
150W - 126L
1,922 MMR
Solo
Charon
Charon
Platinum III
slumbrosmars
Charon
Platinum III
Level 147
God Stats
2W - 2L
1,658 SR
Queue Stats
286W - 277L
1,916 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,686 SR
1,946 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,651 SR
1,947 MMR
Scylla
Scylla
Diamond IV
CrimsonIRegret
Scylla
Diamond IV
Level 183
God Stats
6W - 3L
1,601 SR
Queue Stats
51W - 30L
2,008 MMR
Party 1
Cthulhu
Cthulhu
Platinum I
JSGS_Honcho
Cthulhu
Platinum I
Level 160
God Stats
93W - 79L
1,688 SR
Queue Stats
175W - 167L
1,959 MMR
Solo
Apollo
Apollo
Diamond V
Stealthkill21
Apollo
Diamond V
Level 146
God Stats
6W - 5L
1,629 SR
Queue Stats
179W - 158L
1,962 MMR
Solo
Bacchus
Bacchus
Platinum II
ZEUS355
Bacchus
Platinum II
Level 178
God Stats
28W - 23L
1,635 SR
Queue Stats
103W - 89L
1,835 MMR
Party 1
Ne Zha
Ne Zha
Platinum I
donkWalk
Ne Zha
Platinum I
Level 116
God Stats
13W - 6L
1,701 SR
Queue Stats
112W - 98L
1,971 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BapeKin
Achilles
12
2 / 7 / 2
7,775
518
6,576
17,687
8,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
BowSir
Chernobog
13
0 / 3 / 2
7,861
524
6,272
8,760
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
IClapBaddies
Kumbhakarna
10
0 / 3 / 1
6,702
447
2,332
12,382
7,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Camazotz
IRIooster
Camazotz
13
4 / 8 / 2
7,742
516
8,065
16,904
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
14
0 / 2 / 3
7,654
510
5,120
8,314
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SerqetKing ArthurBakasuraAo Kuang

VS

Bans
JanusAthenaThothAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 6
9,084
606
9,690
7,334
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
JSGS_Honcho
Cthulhu
16
7 / 0 / 2
10,021
668
7,463
8,741
6,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
6 / 1 / 2
9,237
616
9,691
8,747
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
ZEUS355
Bacchus
13
1 / 0 / 11
8,338
556
5,391
10,468
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
donkWalk
Ne Zha
15
7 / 2 / 9
9,261
617
10,197
11,454
6,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
6
Kills
23
23
Deaths
6
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Achilles
BapeKin
Achilles
2
7
2
0.43
L
Chernobog
BowSir
Chernobog
0
3
2
0.33
W
2
3
6
1.67
L
Kumbhakarna
IClapBaddies
Kumbhakarna
0
3
1
0.17
L
Camazotz
IRIooster
Camazotz
4
8
2
0.63
W
Cthulhu
JSGS_Honcho
Cthulhu
7
0
2
8
W
6
1
2
7
W
Bacchus
ZEUS355
Bacchus
1
0
11
6.5
W
Ne Zha
donkWalk
Ne Zha
7
2
9
5.75
L
Charon
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,365
Damage
42,432
64,047
Taken
46,744
26,252
Mitigated
29,412
15,203
Healing
13,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BapeKin
Achilles
6,576
1,135
0
3,957
17,687
8,944
0
7,095
9,745
0
45,608
L
Chernobog
BowSir
Chernobog
6,272
3,237
0
3,243
8,760
2,769
0
1,688
7,072
0
64,252
W
9,690
287
0
500
7,334
2,247
148
3,401
3,527
75,617
1,770
L
Kumbhakarna
IClapBaddies
Kumbhakarna
2,332
311
0
1,914
12,382
7,265
0
3,657
8,725
17,809
0
L
Camazotz
IRIooster
Camazotz
8,065
3,743
0
4,212
16,904
4,655
0
5,789
10,971
0
49,943
W
Cthulhu
JSGS_Honcho
Cthulhu
7,463
347
71
2,242
8,741
6,177
0
577
8,136
63,728
2,470
W
9,691
5,283
0
4,368
8,747
3,814
689
231
8,516
0
71,127
W
Bacchus
ZEUS355
Bacchus
5,391
730
0
3,587
10,468
10,959
90
1,591
8,806
20,689
2,128
W
Ne Zha
donkWalk
Ne Zha
10,197
3,329
0
2,292
11,454
6,215
0
1,479
9,785
0
72,088
L
Charon
5,120
112
0
1,877
8,314
2,619
0
2,782
5,532
49,014
580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,734
Gold Earned
45,941
411
Minions Killed
492
0
Camps Cleared
0
1,550,852
Distance Traveled
1,621,117
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,775
518
82
5
0
283,968
0
L
Chernobog
7,861
524
129
9
0
317,971
1
W
Scylla
9,084
606
119
8
0
319,028
0
L
Kumbhakarna
6,702
447
28
2
0
314,604
7
L
Camazotz
7,742
516
69
5
0
316,456
3
W
Cthulhu
10,021
668
129
9
0
321,403
1
W
Apollo
9,237
616
132
9
0
313,278
3
W
Bacchus
8,338
556
27
2
0
326,273
4
W
Ne Zha
9,261
617
85
6
0
341,135
1
L
Charon
7,654
510
103
7
0
317,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role