Player Matchup

Hel
Hel
Foximae
Hel
Level 146
God Stats
0W - 6L
1,243 SR
Queue Stats
88W - 95L
1,498 Elo+
Party 2
Da Ji
Da Ji
FuzzyToucan
Da Ji
Level 154
God Stats
4W - 4L
1,600 SR
Queue Stats
207W - 204L
1,465 Elo+
Party 2
Terra
Terra
Intellectual_Dgn
Terra
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,500 Elo+
Solo
Cupid
Cupid
Lechuga58
Cupid
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 103L
1,357 Elo+
Solo
Xbalanque
Xbalanque
Miniwaa
Xbalanque
Level 149
God Stats
2W - 2L
1,691 SR
Queue Stats
10W - 14L
1,366 Elo+
Party 2
Team Averages
Level 145
1,507 SR
1,437 Elo+

VS

Team Averages
Level 153
1,551 SR
1,504 Elo+
Cthulhu
Cthulhu
GrrStorm
Cthulhu
Level 156
God Stats
124W - 73L
1,634 SR
Queue Stats
1,273W - 1,223L
1,545 Elo+
Solo
Discordia
Discordia
ImmortalItachi
Discordia
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 71L
1,473 Elo+
Party 1
Danzaburou
Danzaburou
Spanishlegacy91
Danzaburou
Level 122
God Stats
3W - 6L
1,301 SR
Queue Stats
55W - 73L
1,468 Elo+
Party 1
Guan Yu
Guan Yu
mastaspid
Guan Yu
Level 158
God Stats
2W - 0L
1,751 SR
Queue Stats
10W - 10L
1,511 Elo+
Solo
Erlang Shen
Erlang Shen
ruin570
Erlang Shen
Level 163
God Stats
9W - 6L
1,568 SR
Queue Stats
108W - 104L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
4 / 5 / 2
10,163
598
8,672
13,488
3,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
7 / 4 / 3
9,330
549
11,055
17,638
7,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 2
7,664
451
4,712
15,456
14,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cupid
Lechuga58
Cupid
13
1 / 5 / 2
8,175
481
8,683
14,100
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
Miniwaa
Xbalanque
13
0 / 2 / 2
7,257
427
5,855
13,030
6,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GrrStorm
Cthulhu
15
1 / 1 / 5
9,299
547
10,573
13,179
12,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
ImmortalItachi
Discordia
17
3 / 5 / 4
9,890
582
10,474
9,851
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
Spanishlegacy91
Danzaburou
15
2 / 3 / 2
8,461
498
9,787
10,423
4,108
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
mastaspid
Guan Yu
16
3 / 2 / 6
10,282
605
11,743
16,881
16,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Erlang Shen
ruin570
Erlang Shen
17
9 / 2 / 5
10,387
611
9,797
15,998
9,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
13
Kills
18
18
Deaths
13
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hel
4
5
2
1
L
7
4
3
2.13
W
Cthulhu
GrrStorm
Cthulhu
1
1
5
3.5
W
Discordia
ImmortalItachi
Discordia
3
5
4
1
L
1
2
2
1
L
Cupid
Lechuga58
Cupid
1
5
2
0.4
L
Xbalanque
Miniwaa
Xbalanque
0
2
2
0.5
W
Danzaburou
Spanishlegacy91
Danzaburou
2
3
2
1
W
Guan Yu
mastaspid
Guan Yu
3
2
6
3
W
Erlang Shen
ruin570
Erlang Shen
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,977
Damage
52,374
73,712
Taken
66,332
34,310
Mitigated
45,078
32,860
Healing
20,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
8,672
745
3,216
6,024
13,488
3,832
184
7,934
5,554
68,489
1,353
L
11,055
2,751
0
4,734
17,638
7,192
0
3,626
14,012
0
69,612
W
Cthulhu
GrrStorm
Cthulhu
10,573
589
177
4,158
13,179
12,733
91
2,156
10,991
47,532
2,834
W
Discordia
ImmortalItachi
Discordia
10,474
120
0
711
9,851
2,932
489
5,867
3,445
72,337
892
L
4,712
353
5,188
5,591
15,456
14,218
0
3,904
11,552
30,057
1,418
L
Cupid
Lechuga58
Cupid
8,683
4,929
0
5,382
14,100
2,722
0
955
13,145
0
54,836
L
Xbalanque
Miniwaa
Xbalanque
5,855
2,615
0
2,725
13,030
6,346
0
3,878
9,152
0
52,167
W
Danzaburou
Spanishlegacy91
Danzaburou
9,787
4,608
0
4,347
10,423
4,108
550
2,526
7,857
0
75,105
W
Guan Yu
mastaspid
Guan Yu
11,743
649
805
3,929
16,881
16,182
80
328
16,553
0
72,452
W
Erlang Shen
ruin570
Erlang Shen
9,797
5,259
0
6,577
15,998
9,123
518
1,503
14,413
0
83,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,589
Gold Earned
48,319
491
Minions Killed
543
0
Camps Cleared
0
1,642,180
Distance Traveled
1,695,892
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,163
598
131
8
0
332,856
2
L
Da Ji
9,330
549
111
7
0
376,255
0
W
Cthulhu
9,299
547
55
3
0
347,830
0
W
Discordia
9,890
582
127
7
0
335,919
0
L
Terra
7,664
451
46
3
0
354,997
1
L
Cupid
8,175
481
107
6
0
303,945
2
L
Xbalanque
7,257
427
96
6
0
274,127
7
W
Danzaburou
8,461
498
145
9
0
304,716
0
W
Guan Yu
10,282
605
110
6
0
341,411
2
W
Erlang Shen
10,387
611
106
6
0
366,016
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role