Player Matchup

Mulan
Mulan
ECHO198711
Mulan
Level 142
God Stats
13W - 14L
1,574 SR
Queue Stats
172W - 157L
1,511 Elo+
Party 1
Anubis
Anubis
Muslimwhale
Anubis
Level 160
God Stats
3W - 7L
1,433 SR
Queue Stats
151W - 151L
1,506 Elo+
Party 1
Hou Yi
Hou Yi
Wababamama
Hou Yi
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 81L
1,471 Elo+
Party 1
Surtr
Surtr
ZuesOnlyfans
Surtr
Level 137
God Stats
13W - 10L
1,695 SR
Queue Stats
83W - 78L
1,499 Elo+
Party 1
Cthulhu
Cthulhu
welsy1122
Cthulhu
Level 115
God Stats
121W - 91L
1,609 SR
Queue Stats
450W - 418L
1,602 Elo+
Solo
Team Averages
Level 139
1,562 SR
1,518 Elo+

VS

Team Averages
Level 158
1,625 SR
1,573 Elo+
Cerberus
Cerberus
BongRipzForJesus
Cerberus
Level 173
God Stats
4W - 3L
1,657 SR
Queue Stats
157W - 148L
1,544 Elo+
Party 2
Bakasura
Bakasura
HOLYMOLY21
Bakasura
Level 180
God Stats
8W - 6L
1,437 SR
Queue Stats
110W - 80L
1,576 Elo+
Solo
Chang'e
Chang'e
Rugmatt
Chang'e
Level 148
God Stats
9W - 2L
1,802 SR
Queue Stats
78W - 61L
1,623 Elo+
Party 2
Apollo
Apollo
Smackbro
Apollo
Level 168
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 19L
1,634 Elo+
Solo
Sylvanus
Sylvanus
UziWars
Sylvanus
Level 121
God Stats
3W - 0L
1,729 SR
Queue Stats
10W - 11L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
9
0 / 1 / 1
4,729
473
5,016
5,744
3,906
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
10
2 / 5 / 1
5,789
579
5,183
5,924
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Wababamama
Hou Yi
11
0 / 1 / 0
5,869
587
2,363
6,168
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 4 / 1
5,928
593
6,435
8,687
3,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
welsy1122
Cthulhu
11
2 / 4 / 0
6,573
657
5,970
8,769
5,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,451
545
2,957
9,073
4,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bakasura
HOLYMOLY21
Bakasura
13
9 / 1 / 2
7,122
712
7,963
9,760
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chang'e
Rugmatt
Chang'e
11
3 / 2 / 3
5,861
586
4,272
7,424
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Smackbro
Apollo
11
1 / 0 / 2
6,035
604
4,494
6,211
1,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sylvanus
UziWars
Sylvanus
9
1 / 1 / 6
5,810
581
2,874
9,068
5,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
7
Kills
15
15
Deaths
7
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
3
2
0.67
L
Mulan
0
1
1
0.5
W
Bakasura
HOLYMOLY21
Bakasura
9
1
2
10
L
Anubis
2
5
1
0.5
W
Chang'e
Rugmatt
Chang'e
3
2
3
2.25
W
Apollo
Smackbro
Apollo
1
0
2
2
W
Sylvanus
UziWars
Sylvanus
1
1
6
4
L
Hou Yi
Wababamama
Hou Yi
0
1
0
0
L
3
4
1
0.88
L
Cthulhu
welsy1122
Cthulhu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,967
Damage
22,560
35,292
Taken
41,536
16,359
Mitigated
16,903
7,497
Healing
18,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,957
445
0
2,775
9,073
4,514
0
4,024
4,588
26,476
0
L
Mulan
5,016
342
203
1,349
5,744
3,906
0
1,683
3,714
0
21,777
W
Bakasura
HOLYMOLY21
Bakasura
7,963
4,389
0
4,312
9,760
3,597
0
1,966
7,506
0
36,209
L
Anubis
5,183
47
0
988
5,924
2,150
0
2,386
2,526
29,107
541
W
Chang'e
Rugmatt
Chang'e
4,272
187
800
2,762
7,424
1,735
0
1,968
5,200
33,442
1,343
W
Apollo
Smackbro
Apollo
4,494
2,842
0
1,657
6,211
1,804
0
29
6,182
0
46,002
W
Sylvanus
UziWars
Sylvanus
2,874
978
2,913
3,219
9,068
5,253
0
2,000
6,900
17,447
0
L
Hou Yi
Wababamama
Hou Yi
2,363
984
0
1,613
6,168
1,676
0
730
5,438
0
42,565
L
6,435
2,900
0
2,402
8,687
3,006
0
1,986
6,149
1,357
46,213
L
Cthulhu
welsy1122
Cthulhu
5,970
852
0
942
8,769
5,621
0
2,957
5,011
39,790
1,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,888
Gold Earned
30,279
358
Minions Killed
350
0
Camps Cleared
0
989,394
Distance Traveled
1,042,879
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,451
545
82
8
0
200,566
3
L
Mulan
4,729
473
34
3
0
227,998
0
W
Bakasura
7,122
712
82
8
0
230,398
0
L
Anubis
5,789
579
71
7
0
179,481
0
W
Chang'e
5,861
586
74
7
0
203,351
2
W
Apollo
6,035
604
86
9
0
203,000
2
W
Sylvanus
5,810
581
26
3
0
205,564
2
L
Hou Yi
5,869
587
91
9
0
177,449
0
L
Surtr
5,928
593
68
7
0
207,397
0
L
Cthulhu
6,573
657
94
9
0
197,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role