Player Matchup

Fenrir
Fenrir
PraxicDawnblade
Fenrir
Level 27
God Stats
5W - 3L
1,613 SR
Queue Stats
6W - 4L
1,537 Elo+
Party 1
Anhur
Anhur
Rigoesbueno
Anhur
Level 85
God Stats
2W - 2L
1,457 SR
Queue Stats
112W - 102L
1,492 Elo+
Solo
Mulan
Mulan
WhiteTiger4179
Mulan
Level 47
God Stats
10W - 9L
1,689 SR
Queue Stats
212W - 205L
1,415 Elo+
Solo
Poseidon
Poseidon
ejay375
Poseidon
Level 104
God Stats
4W - 1L
1,512 SR
Queue Stats
240W - 220L
1,515 Elo+
Party 1
Horus
Horus
spiIIed_miIk
Horus
Level 122
God Stats
58W - 43L
1,655 SR
Queue Stats
364W - 342L
1,496 Elo+
Party 1
Team Averages
Level 77
1,585 SR
1,491 Elo+

VS

Team Averages
Level 74
1,637 SR
1,514 Elo+
Charybdis
Charybdis
CaptainFuse3759
Charybdis
Level 122
God Stats
23W - 10L
1,962 SR
Queue Stats
71W - 68L
1,558 Elo+
Party 2
Chaac
Chaac
Klick Prince
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
SrPool1981Br
Sylvanus
Level 45
God Stats
29W - 26L
1,618 SR
Queue Stats
153W - 145L
1,543 Elo+
Solo
Arachne
Arachne
darkeagle52
Arachne
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 77L
1,490 Elo+
Party 2
Zeus
Zeus
jeffzmybro
Zeus
Level 87
God Stats
2W - 3L
1,602 SR
Queue Stats
54W - 55L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,266
527
756
4,241
1,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 3 / 1
5,331
533
2,483
7,451
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
7 / 1 / 2
7,590
759
6,429
7,426
3,566
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
ejay375
Poseidon
11
1 / 0 / 4
6,501
650
4,886
3,821
1,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 3
5,551
555
3,645
8,062
4,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CaptainFuse3759
Charybdis
11
5 / 1 / 1
6,387
639
5,082
6,477
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

8
0 / 5 / 0
4,827
483
2,646
8,108
3,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
SrPool1981Br
Sylvanus
9
1 / 1 / 5
6,047
605
4,645
6,418
4,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
darkeagle52
Arachne
8
1 / 2 / 0
4,906
491
1,040
6,360
2,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

11
0 / 2 / 0
6,334
633
2,128
5,481
1,440
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
11
Kills
7
7
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CaptainFuse3759
Charybdis
5
1
1
5.5
L
0
5
0
0
W
1
1
0
1
W
1
3
1
0.5
L
Sylvanus
SrPool1981Br
Sylvanus
1
1
5
3.5
W
7
1
2
8
L
Arachne
darkeagle52
Arachne
1
2
0
0.5
W
Poseidon
ejay375
Poseidon
1
0
4
3
L
0
2
0
0
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,199
Damage
15,541
31,001
Taken
32,844
13,206
Mitigated
13,399
11,546
Healing
10,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CaptainFuse3759
Charybdis
5,082
2,463
0
2,379
6,477
1,614
398
698
5,729
0
43,167
L
2,646
744
0
869
8,108
3,373
96
0
8,108
0
17,957
W
756
20
0
630
4,241
1,615
0
128
4,113
0
29,602
W
2,483
1,195
0
2,888
7,451
1,936
16
2,314
5,137
0
30,829
L
Sylvanus
SrPool1981Br
Sylvanus
4,645
856
1,979
2,261
6,418
4,610
93
677
5,667
20,133
1,218
W
6,429
1,343
0
4,177
7,426
3,566
0
375
7,051
0
41,366
L
Arachne
darkeagle52
Arachne
1,040
888
0
569
6,360
2,362
0
259
6,081
0
24,904
W
Poseidon
ejay375
Poseidon
4,886
398
0
453
3,821
1,173
43
2,524
1,297
43,074
519
L
2,128
0
0
2,570
5,481
1,440
92
2,750
2,373
52,813
0
W
3,645
1,515
520
2,878
8,062
4,916
0
1,720
6,342
0
14,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,239
Gold Earned
28,501
310
Minions Killed
278
0
Camps Cleared
0
1,060,820
Distance Traveled
987,504
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,387
639
70
7
0
191,951
1
L
Chaac
4,827
483
35
4
0
218,161
0
W
Fenrir
5,266
527
63
6
0
255,993
0
W
Anhur
5,331
533
58
6
0
194,752
0
L
Sylvanus
6,047
605
33
3
0
149,363
0
W
Mulan
7,590
759
78
8
0
167,029
2
L
Arachne
4,906
491
40
4
0
224,534
2
W
Poseidon
6,501
650
93
9
0
231,762
1
L
Zeus
6,334
633
100
10
0
203,495
0
W
Horus
5,551
555
18
2
0
211,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role