Player Matchup

Surtr
Surtr
IzackSenju
Surtr
Level 83
God Stats
20W - 16L
1,557 SR
Queue Stats
188W - 177L
1,484 Elo+
Solo
Skadi
Skadi
Vinny_Hong-_
Skadi
Level 158
God Stats
27W - 17L
1,644 SR
Queue Stats
200W - 178L
1,567 Elo+
Party 1
Kumbhakarna
Kumbhakarna
bebo_4PR
Kumbhakarna
Level 200
God Stats
5W - 2L
1,699 SR
Queue Stats
529W - 508L
1,590 Elo+
Party 1
Chang'e
Chang'e
itsxXJorlanXx
Chang'e
Level 128
God Stats
3W - 2L
1,541 SR
Queue Stats
204W - 163L
1,582 Elo+
Solo
Bacchus
Bacchus
xXian_R34x
Bacchus
Level 103
God Stats
7W - 3L
1,611 SR
Queue Stats
91W - 83L
1,584 Elo+
Party 1
Team Averages
Level 134
1,610 SR
1,561 Elo+

VS

Team Averages
Level 142
1,495 SR
1,597 Elo+
Ix Chel
Ix Chel
Goten412
Ix Chel
Level 149
God Stats
11W - 11L
1,594 SR
Queue Stats
38W - 29L
1,643 Elo+
Party 2
Medusa
Medusa
KingKazama13
Medusa
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 33L
1,641 Elo+
Party 2
Ymir
Ymir
Lv12Smurf
Ymir
Level 158
God Stats
0W - 2L
1,236 SR
Queue Stats
114W - 86L
1,621 Elo+
Party 2
Achilles
Achilles
Maloif
Achilles
Level 112
God Stats
5W - 8L
1,545 SR
Queue Stats
145W - 139L
1,474 Elo+
Solo
Fenrir
Fenrir
Slayer5337
Fenrir
Level 158
God Stats
6W - 9L
1,602 SR
Queue Stats
182W - 161L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
14
2 / 2 / 1
8,592
661
7,930
10,948
6,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
10 / 0 / 6
8,492
653
10,976
4,058
1,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kumbhakarna
bebo_4PR
Kumbhakarna
14
7 / 1 / 7
7,809
601
8,596
11,312
4,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
14
1 / 3 / 4
7,288
561
7,996
8,317
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
xXian_R34x
Bacchus
11
4 / 2 / 11
7,699
592
5,369
8,823
9,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Goten412
Ix Chel
11
1 / 5 / 2
6,956
535
6,489
8,695
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
9
0 / 12 / 1
5,615
432
956
11,021
2,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
10
2 / 1 / 3
6,921
532
2,711
7,724
5,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Maloif
Achilles
13
3 / 4 / 0
6,830
525
9,415
15,570
9,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Slayer5337
Fenrir
12
2 / 2 / 4
6,781
522
3,515
10,791
3,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
24
Kills
8
8
Deaths
24
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Goten412
Ix Chel
1
5
2
0.4
W
Surtr
2
2
1
1.25
L
Medusa
0
12
1
0.04
L
Ymir
2
1
3
3.5
L
Achilles
Maloif
Achilles
3
4
0
0.75
L
Fenrir
Slayer5337
Fenrir
2
2
4
2
W
10
0
6
13
W
Kumbhakarna
bebo_4PR
Kumbhakarna
7
1
7
10.5
W
Chang'e
1
3
4
1
W
Bacchus
xXian_R34x
Bacchus
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,867
Damage
23,086
43,458
Taken
53,801
24,488
Mitigated
22,929
16,465
Healing
16,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Goten412
Ix Chel
6,489
1,250
669
1,677
8,695
2,397
160
7,340
1,316
41,633
941
W
Surtr
7,930
2,745
0
5,520
10,948
6,241
290
158
10,029
1,477
62,820
L
Medusa
956
87
0
106
11,021
2,197
0
2,396
8,625
0
26,319
L
Ymir
2,711
349
0
2,470
7,724
5,861
0
2,965
4,759
16,929
1,554
L
Achilles
Maloif
Achilles
9,415
2,465
0
5,675
15,570
9,155
0
3,769
10,949
0
48,992
L
Fenrir
Slayer5337
Fenrir
3,515
828
0
5,990
10,791
3,319
0
4,878
5,913
0
50,092
W
10,976
4,483
0
975
4,058
1,354
610
281
3,740
0
60,791
W
Kumbhakarna
bebo_4PR
Kumbhakarna
8,596
1,946
0
3,278
11,312
4,775
0
2,287
8,799
35,150
11,320
W
Chang'e
7,996
279
989
3,817
8,317
2,779
0
2,548
5,498
58,535
0
W
Bacchus
xXian_R34x
Bacchus
5,369
845
113
1,773
8,823
9,339
19
2,668
5,928
23,664
1,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,880
Gold Earned
33,103
427
Minions Killed
306
0
Camps Cleared
0
1,326,621
Distance Traveled
1,214,360
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,956
535
95
7
0
228,197
3
W
Surtr
8,592
661
119
9
0
250,260
4
L
Medusa
5,615
432
28
2
0
233,059
1
L
Ymir
6,921
532
21
2
0
246,773
0
L
Achilles
6,830
525
76
6
0
217,557
0
L
Fenrir
6,781
522
86
7
0
288,774
0
W
Skadi
8,492
653
95
7
0
271,098
0
W
Kumbhakarna
7,809
601
70
5
0
281,432
0
W
Chang'e
7,288
561
103
8
0
266,484
7
W
Bacchus
7,699
592
40
3
0
257,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role