Player Matchup

Cthulhu
Cthulhu
CaptainCartoon
Cthulhu
Level 158
God Stats
1W - 3L
1,286 SR
Queue Stats
175W - 128L
1,554 Elo+
Party 2
Skadi
Skadi
Neonbakon
Skadi
Level 83
God Stats
7W - 4L
1,537 SR
Queue Stats
40W - 31L
1,573 Elo+
Solo
Shiva
Shiva
RiotingPanda777
Shiva
Level 161
God Stats
14W - 7L
1,653 SR
Queue Stats
174W - 129L
1,563 Elo+
Party 2
Anubis
Anubis
Soupsdeath
Anubis
Level 60
God Stats
36W - 29L
1,541 SR
Queue Stats
208W - 241L
1,496 Elo+
Solo
Hades
Hades
TheWestChampion
Hades
Level 137
God Stats
9W - 10L
1,457 SR
Queue Stats
249W - 295L
1,496 Elo+
Solo
Team Averages
Level 120
1,495 SR
1,537 Elo+

VS

Team Averages
Level 85
1,600 SR
1,464 Elo+
King Arthur
King Arthur
Blaze_Calamity
King Arthur
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,323 Elo+
Party 1
Arachne
Arachne
GAMER_TREY03
Arachne
Level 41
God Stats
15W - 9L
1,742 SR
Queue Stats
25W - 21L
1,579 Elo+
Solo
Hera
Hera
Juniiberry
Hera
Level 129
God Stats
64W - 59L
1,511 SR
Queue Stats
1,100W - 1,222L
1,443 Elo+
Solo
Hou Yi
Hou Yi
PhantomWizard
Hou Yi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,383 Elo+
Party 1
Kuzenbo
Kuzenbo
SlaterBruhthers
Kuzenbo
Level 111
God Stats
1W - 1L
1,745 SR
Queue Stats
56W - 59L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 16
8,955
1,279
10,760
5,985
5,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Neonbakon
Skadi
15
8 / 0 / 13
9,862
1,409
13,729
3,085
1,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

15
7 / 0 / 16
9,783
1,398
13,424
9,505
6,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Soupsdeath
Anubis
15
4 / 0 / 13
8,674
1,239
6,877
2,347
1,292
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 1 / 14
8,971
1,282
10,340
4,811
2,858
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

398

VS

Team 2 Tickets

122

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blaze_Calamity
King Arthur
12
0 / 4 / 1
7,298
1,043
6,234
14,272
9,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
GAMER_TREY03
Arachne
12
0 / 8 / 1
7,141
1,020
2,902
14,380
5,526
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
0 / 2 / 1
7,014
1,002
2,324
3,474
864
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 0
7,329
1,047
3,239
8,923
4,512
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

12
0 / 9 / 1
7,813
1,116
6,523
17,897
17,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
5
28
Kills
1
1
Deaths
28
72
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Blaze_Calamity
King Arthur
0
4
1
0.13
W
4
0
16
12
L
Arachne
GAMER_TREY03
Arachne
0
8
1
0.06
L
0
2
1
0.25
W
Skadi
Neonbakon
Skadi
8
0
13
14.5
L
1
5
0
0.2
W
7
0
16
15
L
0
9
1
0.06
W
Anubis
Soupsdeath
Anubis
4
0
13
10.5
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,130
Damage
21,222
25,733
Taken
58,946
17,718
Mitigated
37,236
7,851
Healing
2,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Blaze_Calamity
King Arthur
6,234
683
0
260
14,272
9,054
0
7,602
6,229
0
22,363
W
10,760
267
323
772
5,985
5,835
0
1,212
4,773
22,221
991
L
Arachne
GAMER_TREY03
Arachne
2,902
2,174
0
1,140
14,380
5,526
0
5,107
8,749
0
8,997
L
2,324
391
0
0
3,474
864
0
1,146
2,182
10,079
0
W
Skadi
Neonbakon
Skadi
13,729
6,214
0
667
3,085
1,368
0
1,632
1,453
0
30,892
L
3,239
602
0
0
8,923
4,512
0
4,099
4,685
0
6,637
W
13,424
2,292
812
1,518
9,505
6,365
0
3,230
6,275
0
25,260
L
6,523
2,485
0
602
17,897
17,280
0
7,742
9,728
13,069
0
W
Anubis
Soupsdeath
Anubis
6,877
43
535
933
2,347
1,292
0
1,239
1,108
21,237
0
W
10,340
740
525
1,766
4,811
2,858
0
1,534
3,277
22,653
1,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,245
Gold Earned
36,595
209
Minions Killed
87
5
Camps Cleared
3
768,767
Distance Traveled
615,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,298
1,043
37
5
0
159,710
0
W
Cthulhu
8,955
1,279
34
5
0
179,863
0
L
Arachne
7,141
1,020
9
1
1
124,766
0
L
Hera
7,014
1,002
20
3
0
66,744
0
W
Skadi
9,862
1,409
47
7
3
144,777
0
L
Hou Yi
7,329
1,047
8
1
0
132,133
0
W
Shiva
9,783
1,398
41
6
0
151,730
0
L
Kuzenbo
7,813
1,116
13
2
2
132,428
0
W
Anubis
8,674
1,239
19
3
1
149,014
0
W
Hades
8,971
1,282
68
10
1
143,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role