Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Musicalmaster14
Artemis
Level 149
God Stats
4W - 3L
1,685 SR
Queue Stats
176W - 225L
1,443 Elo+
Party 1
Kukulkan
Kukulkan
STUNTMAN xx 32
Kukulkan
Level 144
God Stats
5W - 8L
1,379 SR
Queue Stats
47W - 50L
1,486 Elo+
Solo
Charon
Charon
Splashybroom
Charon
Level 68
God Stats
18W - 13L
1,776 SR
Queue Stats
95W - 99L
1,600 Elo+
Solo
Team Averages
Level 128
1,568 SR
1,506 Elo+

VS

Team Averages
Level 143
1,598 SR
1,553 Elo+
Nox
Nox
TrashAlain
Nox
Level 159
God Stats
24W - 5L
1,818 SR
Queue Stats
434W - 163L
1,637 Elo+
Party 2
Neith
Neith
okoklol
Neith
Level 126
God Stats
10W - 13L
1,403 SR
Queue Stats
342W - 348L
1,514 Elo+
Solo
Nemesis
Nemesis
superMarioisPro
Nemesis
Level 148
God Stats
2W - 4L
1,353 SR
Queue Stats
185W - 204L
1,597 Elo+
Solo
Charon
Charon
switch the 3rd
Charon
Level 156
God Stats
26W - 31L
1,697 SR
Queue Stats
603W - 664L
1,458 Elo+
Solo
Achilles
Achilles
Нурминский
Achilles
Level 128
God Stats
12W - 2L
1,718 SR
Queue Stats
14W - 5L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 0 / 0
5,505
1,101
1,661
2,668
1,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
 
Achilles
9
0 / 1 / 0
4,930
986
82
1,253
668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
5,330
1,066
4,162
1,960
566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
10
0 / 2 / 0
5,268
1,054
2,727
3,084
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charon
10
0 / 3 / 0
5,253
1,051
5,380
7,454
3,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Team 1 Tickets

349

VS

Team 2 Tickets

422

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 4
6,016
1,203
3,008
3,029
1,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
okoklol
Neith
10
0 / 0 / 2
5,439
1,088
972
3,377
982
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 4
5,982
1,196
1,795
3,046
1,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 4
6,042
1,208
3,404
3,461
1,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
2 / 0 / 3
5,851
1,170
6,177
4,122
2,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
7
7
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
L
Achilles
 
Achilles
0
1
0
0
L
0
1
0
0
L
Kukulkan
0
2
0
0
L
Charon
0
3
0
0
W
2
0
4
4
W
Neith
okoklol
Neith
0
0
2
1
W
1
0
4
3
W
2
0
4
4
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,012
Damage
15,356
16,419
Taken
17,035
7,294
Mitigated
7,642
1,850
Healing
2,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,661
394
746
724
2,668
1,715
0
699
1,898
3,927
0
L
Achilles
 
Achilles
82
0
0
30
1,253
668
0
649
542
0
1,514
L
4,162
1,047
0
0
1,960
566
0
679
1,241
0
13,914
L
Kukulkan
2,727
117
0
250
3,084
1,014
0
1,342
1,705
11,417
0
L
Charon
5,380
368
0
100
7,454
3,331
0
3,043
4,192
10,621
0
W
3,008
459
0
808
3,029
1,360
0
1,608
1,263
15,211
0
W
Neith
okoklol
Neith
972
80
0
571
3,377
982
0
1,882
1,261
0
9,435
W
1,795
339
0
165
3,046
1,032
0
1,321
1,489
0
14,499
W
3,404
0
0
0
3,461
1,285
0
2,287
956
6,392
0
W
6,177
1,199
0
1,000
4,122
2,983
0
1,674
2,269
0
7,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,286
Gold Earned
29,330
69
Minions Killed
90
4
Camps Cleared
4
346,902
Distance Traveled
491,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,505
1,101
4
1
1
72,728
0
L
Achilles
4,930
986
2
0
1
15,792
0
L
Artemis
5,330
1,066
13
3
1
84,339
0
L
Kukulkan
5,268
1,054
27
5
0
87,012
0
L
Charon
5,253
1,051
23
5
1
87,031
0
W
Nox
6,016
1,203
17
3
0
95,647
0
W
Neith
5,439
1,088
25
5
2
92,839
0
W
Nemesis
5,982
1,196
35
7
2
107,920
0
W
Charon
6,042
1,208
11
2
0
91,082
0
W
Achilles
5,851
1,170
2
0
0
104,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role