Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Araite
Yemoja
Level 165
God Stats
0W - 1L
1,716 SR
Queue Stats
2W - 3L
1,576 Elo+
Party 1
Bakasura
Bakasura
Calipsity
Bakasura
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Surtr
Surtr
Chompyyyy
Surtr
Level 154
God Stats
0W - 1L
1,562 SR
Queue Stats
7W - 5L
1,728 Elo+
Party 1
Eset
Eset
stupidguy100
Eset
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,783 Elo+
Party 1
Team Averages
Level 120
1,555 SR
1,617 Elo+

VS

Team Averages
Level 152
1,425 SR
1,513 Elo+
Charybdis
Charybdis
 
Charybdis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BOlNG Sandia
Fenrir
Level 126
God Stats
1W - 1L
1,345 SR
Queue Stats
79W - 79L
1,460 Elo+
Party 2
Erlang Shen
Erlang Shen
HarunoOG
Erlang Shen
Level 155
God Stats
3W - 2L
1,622 SR
Queue Stats
201W - 204L
1,475 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SirPandaH
Kumbhakarna
Level 182
God Stats
5W - 2L
1,567 SR
Queue Stats
150W - 153L
1,561 Elo+
Party 3
Agni
Agni
illuminagui
Agni
Level 153
God Stats
4W - 7L
1,090 SR
Queue Stats
156W - 153L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 3 / 0
5,158
516
3,049
6,853
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yemoja
Araite
Yemoja
7
0 / 0 / 0
4,527
453
708
1,332
645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
Calipsity
Bakasura
7
0 / 4 / 0
4,135
414
103
5,857
1,592
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Surtr
Chompyyyy
Surtr
10
3 / 4 / 0
6,112
611
7,677
9,144
5,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
2 / 6 / 0
5,666
567
4,172
8,376
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
3 / 0 / 1
7,389
739
4,617
6,696
1,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
11
7 / 0 / 4
6,577
658
4,269
5,903
2,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Erlang Shen
HarunoOG
Erlang Shen
11
0 / 3 / 3
6,005
601
3,909
9,747
3,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kumbhakarna
SirPandaH
Kumbhakarna
10
2 / 0 / 3
6,191
619
2,843
5,515
3,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 2
6,291
629
3,684
4,791
1,455
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
5
Kills
14
17
Deaths
5
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
0
0
W
Charybdis
 
Charybdis
3
0
1
3.5
L
Yemoja
Araite
Yemoja
0
0
0
0
W
Fenrir
7
0
4
9
L
Bakasura
Calipsity
Bakasura
0
4
0
0
L
Surtr
Chompyyyy
Surtr
3
4
0
0.75
W
Erlang Shen
HarunoOG
Erlang Shen
0
3
3
0.5
W
Kumbhakarna
SirPandaH
Kumbhakarna
2
0
3
3.5
W
2
2
2
1.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,709
Damage
19,322
31,562
Taken
32,652
12,290
Mitigated
12,792
8,698
Healing
13,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,049
1,190
0
2,805
6,853
1,661
0
303
6,550
0
34,259
W
Charybdis
 
Charybdis
4,617
2,591
0
4,712
6,696
1,842
93
0
6,696
0
66,752
L
Yemoja
Araite
Yemoja
708
334
348
249
1,332
645
0
556
776
3,601
0
W
Fenrir
4,269
842
0
762
5,903
2,214
0
1,047
4,782
0
31,791
L
Bakasura
Calipsity
Bakasura
103
0
0
1,131
5,857
1,592
0
442
5,415
0
15,171
L
Surtr
Chompyyyy
Surtr
7,677
3,624
0
2,120
9,144
5,890
0
105
9,039
1,840
33,197
W
Erlang Shen
HarunoOG
Erlang Shen
3,909
1,771
0
4,205
9,747
3,873
0
586
8,716
0
35,711
W
Kumbhakarna
SirPandaH
Kumbhakarna
2,843
325
0
2,048
5,515
3,408
0
1,358
4,157
21,947
1,741
W
3,684
226
0
1,539
4,791
1,455
0
2,579
2,212
46,022
706
L
4,172
749
0
2,045
8,376
2,502
0
4,951
3,425
41,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,598
Gold Earned
32,453
223
Minions Killed
349
0
Camps Cleared
0
992,595
Distance Traveled
1,100,697
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,158
516
59
6
0
179,976
0
W
Charybdis
7,389
739
121
12
0
189,669
3
L
Yemoja
4,527
453
7
1
0
191,108
0
W
Fenrir
6,577
658
53
5
0
270,514
0
L
Bakasura
4,135
414
36
4
0
221,507
0
L
Surtr
6,112
611
48
5
0
209,973
0
W
Erlang Shen
6,005
601
77
8
0
195,492
0
W
Kumbhakarna
6,191
619
24
2
0
222,788
0
W
Agni
6,291
629
74
7
0
222,234
0
L
Eset
5,666
567
73
7
0
190,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role