Player Matchup

Janus
Janus
 
Janus
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
BombVoyagé
Da Ji
Level 159
God Stats
5W - 4L
1,710 SR
Queue Stats
122W - 81L
1,623 Elo+
Party 2
Heimdallr
Heimdallr
HippyTrippie
Heimdallr
Level 148
God Stats
2W - 1L
1,271 SR
Queue Stats
181W - 165L
1,591 Elo+
Party 1
Bellona
Bellona
WasabiFace1
Bellona
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 44L
1,516 Elo+
Party 1
Bacchus
Bacchus
lordofwookies
Bacchus
Level 99
God Stats
21W - 18L
1,539 SR
Queue Stats
246W - 239L
1,529 Elo+
Party 1
Team Averages
Level 149
1,504 SR
1,552 Elo+

VS

Team Averages
Level 134
1,625 SR
1,543 Elo+
Zhong Kui
Zhong Kui
AtticusBadacus
Zhong Kui
Level 159
God Stats
13W - 7L
1,748 SR
Queue Stats
257W - 252L
1,526 Elo+
Solo
Danzaburou
Danzaburou
FinalSam123
Danzaburou
Level 120
God Stats
4W - 1L
1,971 SR
Queue Stats
21W - 21L
1,503 Elo+
Party 3
Charon
Charon
Iwasranover
Charon
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 91L
1,542 Elo+
Party 3
Merlin
Merlin
hornyandgay
Merlin
Level 67
God Stats
3W - 3L
1,620 SR
Queue Stats
142W - 100L
1,609 Elo+
Solo
Chaac
Chaac
jaredfun01
Chaac
Level 158
God Stats
4W - 3L
1,287 SR
Queue Stats
94W - 83L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 1 / 3
9,467
676
5,349
7,241
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 2 / 5
7,220
516
4,713
11,410
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
HippyTrippie
Heimdallr
13
5 / 0 / 2
7,337
524
6,807
7,813
2,962
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
WasabiFace1
Bellona
13
3 / 0 / 0
8,296
593
6,394
12,437
9,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
11
1 / 2 / 5
7,244
517
6,978
11,057
10,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AtticusBadacus
Zhong Kui
14
2 / 3 / 1
8,067
576
9,424
13,365
9,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Danzaburou
FinalSam123
Danzaburou
11
1 / 3 / 1
6,965
498
7,380
9,706
3,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charon
12
2 / 1 / 1
8,140
581
6,486
11,570
9,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Merlin
12
0 / 2 / 1
6,728
481
1,286
4,679
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
11
0 / 5 / 1
6,318
451
4,937
11,381
4,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
5
5
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
3
4.5
L
Zhong Kui
AtticusBadacus
Zhong Kui
2
3
1
0.83
W
2
2
5
2.25
L
Danzaburou
FinalSam123
Danzaburou
1
3
1
0.5
W
Heimdallr
HippyTrippie
Heimdallr
5
0
2
6
L
Charon
2
1
1
2.5
W
Bellona
WasabiFace1
Bellona
3
0
0
3
L
Merlin
0
2
1
0.25
L
Chaac
0
5
1
0.1
W
Bacchus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,241
Damage
29,513
49,958
Taken
50,701
29,252
Mitigated
27,895
15,888
Healing
16,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,349
458
0
1,156
7,241
2,407
80
2,099
5,142
73,948
1,311
L
Zhong Kui
AtticusBadacus
Zhong Kui
9,424
1,714
0
6,935
13,365
9,642
0
1,684
11,527
54,631
1,700
W
4,713
1,330
0
4,445
11,410
3,682
0
1,927
9,414
0
44,783
L
Danzaburou
FinalSam123
Danzaburou
7,380
2,583
0
2,544
9,706
3,340
0
4,292
5,380
0
52,462
W
Heimdallr
HippyTrippie
Heimdallr
6,807
3,065
0
3,476
7,813
2,962
0
1,978
5,835
0
52,877
L
Charon
6,486
1,554
0
1,999
11,570
9,078
0
3,742
7,794
27,463
0
W
Bellona
WasabiFace1
Bellona
6,394
2,897
0
4,164
12,437
9,411
817
7,067
4,454
0
47,739
L
Merlin
1,286
128
0
535
4,679
1,387
0
1,379
3,116
35,017
0
L
Chaac
4,937
282
0
4,338
11,381
4,448
0
1,452
9,889
0
43,592
W
Bacchus
6,978
812
0
2,647
11,057
10,790
0
3,453
7,564
27,101
1,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,564
Gold Earned
36,218
450
Minions Killed
380
0
Camps Cleared
0
1,425,115
Distance Traveled
1,323,615
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,467
676
150
11
0
302,233
0
L
Zhong Kui
8,067
576
106
8
0
226,008
3
W
Da Ji
7,220
516
76
5
0
317,812
0
L
Danzaburou
6,965
498
97
7
0
279,267
0
W
Heimdallr
7,337
524
77
6
0
271,723
0
L
Charon
8,140
581
21
2
0
263,291
2
W
Bellona
8,296
593
99
7
0
236,124
0
L
Merlin
6,728
481
86
6
0
224,030
0
L
Chaac
6,318
451
70
5
0
331,019
0
W
Bacchus
7,244
517
48
3
0
297,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role