Player Matchup

Ymir
Ymir
ARKANAX07
Ymir
Level 158
God Stats
13W - 10L
1,673 SR
Queue Stats
259W - 227L
1,576 Elo+
Party 1
Anubis
Anubis
AlguacilPistache
Anubis
Level 155
God Stats
1W - 2L
1,313 SR
Queue Stats
47W - 55L
1,556 Elo+
Party 1
Hercules
Hercules
P4poll4
Hercules
Level 158
God Stats
2W - 3L
1,359 SR
Queue Stats
63W - 68L
1,617 Elo+
Party 1
Rama
Rama
Pxndx1139
Rama
Level 45
God Stats
7W - 8L
1,490 SR
Queue Stats
42W - 34L
1,585 Elo+
Party 1
Discordia
Discordia
jazca04
Discordia
Level 135
God Stats
4W - 6L
1,622 SR
Queue Stats
43W - 65L
1,534 Elo+
Party 1
Team Averages
Level 130
1,491 SR
1,574 Elo+

VS

Team Averages
Level 91
1,484 SR
1,532 Elo+
Janus
Janus
DavidPTY113
Janus
Level 127
God Stats
15W - 23L
1,386 SR
Queue Stats
94W - 95L
1,433 Elo+
Solo
Bellona
Bellona
ImTh3Scatmannnn
Bellona
Level 9
God Stats
1W - 2L
1,703 SR
Queue Stats
3W - 3L
1,800 Elo+
Solo
Heimdallr
Heimdallr
RenegadeBeaver9
Heimdallr
Level 126
God Stats
3W - 8L
1,401 SR
Queue Stats
36W - 50L
1,468 Elo+
Party 2
Geb
Geb
SolarStorm57
Geb
Level 125
God Stats
3W - 4L
1,509 SR
Queue Stats
17W - 32L
1,425 Elo+
Party 2
Anubis
Anubis
Tanjiro_cp3
Anubis
Level 68
God Stats
1W - 1L
1,422 SR
Queue Stats
25W - 24L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
3 / 1 / 11
9,784
978
5,699
11,553
11,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 2 / 9
10,192
1,019
14,931
9,638
4,772
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
P4poll4
Hercules
15
2 / 2 / 11
9,160
916
7,879
11,421
11,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
15
1 / 3 / 8
9,182
918
8,447
8,218
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
jazca04
Discordia
16
5 / 0 / 5
10,425
1,043
4,496
2,463
629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,990
799
3,768
6,356
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 1 / 0
8,672
867
6,095
8,313
8,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
RenegadeBeaver9
Heimdallr
14
1 / 2 / 3
8,373
837
4,823
7,564
2,663
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 2 / 3
8,800
880
5,889
12,155
10,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Anubis
12
1 / 9 / 4
7,766
777
4,615
11,761
4,672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
18
Kills
8
8
Deaths
18
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
1
11
8.5
W
7
2
9
5.75
L
0
4
3
0.38
L
5
1
0
5
W
Hercules
P4poll4
Hercules
2
2
11
3.75
W
Rama
1
3
8
1.67
L
Heimdallr
RenegadeBeaver9
Heimdallr
1
2
3
1.25
L
1
2
3
1.25
L
Anubis
1
9
4
0.33
W
Discordia
jazca04
Discordia
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,452
Damage
25,190
43,293
Taken
46,149
30,613
Mitigated
27,790
13,200
Healing
4,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,699
1,099
0
2,753
11,553
11,237
915
2,762
8,515
13,776
978
W
14,931
561
0
3,878
9,638
4,772
1,184
3,290
5,995
35,510
0
L
3,768
206
0
473
6,356
1,965
0
3,192
3,008
19,525
369
L
6,095
752
0
371
8,313
8,192
0
4,225
3,959
0
12,039
W
Hercules
P4poll4
Hercules
7,879
2,979
0
4,688
11,421
11,240
491
3,767
7,515
0
15,746
W
Rama
8,447
5,937
0
1,381
8,218
2,735
3,724
2,515
5,479
0
32,029
L
Heimdallr
RenegadeBeaver9
Heimdallr
4,823
1,414
0
986
7,564
2,663
0
3,023
4,467
0
23,763
L
5,889
206
0
1,148
12,155
10,298
0
7,182
4,816
18,919
247
L
Anubis
4,615
145
115
1,201
11,761
4,672
0
7,057
4,504
6,323
0
W
Discordia
jazca04
Discordia
4,496
181
0
500
2,463
629
1,902
1,001
1,386
37,828
296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,743
Gold Earned
41,601
242
Minions Killed
130
0
Camps Cleared
0
1,066,673
Distance Traveled
835,008
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,784
978
20
2
0
236,640
0
W
Anubis
10,192
1,019
53
5
0
211,398
0
L
Janus
7,990
799
46
5
0
124,625
2
L
Bellona
8,672
867
11
1
0
209,707
0
W
Hercules
9,160
916
29
3
0
219,647
0
W
Rama
9,182
918
55
6
0
218,192
0
L
Heimdallr
8,373
837
42
4
0
178,964
0
L
Geb
8,800
880
29
3
0
201,256
0
L
Anubis
7,766
777
2
0
0
120,456
0
W
Discordia
10,425
1,043
85
9
0
180,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role