Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Ardvarrkk
Thoth
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 97L
1,570 Elo+
Solo
Surtr
Surtr
PhotonDread
Surtr
Level 66
God Stats
2W - 4L
1,589 SR
Queue Stats
13W - 15L
1,520 Elo+
Solo
Anhur
Anhur
jphtaylor
Anhur
Level 69
God Stats
2W - 7L
1,374 SR
Queue Stats
637W - 594L
1,513 Elo+
Solo
Team Averages
Level 98
1,493 SR
1,521 Elo+

VS

Team Averages
Level 94
1,398 SR
1,491 Elo+
Surtr
Surtr
IzackSenju
Surtr
Level 83
God Stats
20W - 17L
1,537 SR
Queue Stats
188W - 178L
1,474 Elo+
Solo
Apollo
Apollo
JFO4Real
Apollo
Level 124
God Stats
1W - 2L
1,307 SR
Queue Stats
164W - 143L
1,499 Elo+
Solo
Cerberus
Cerberus
TTVBlaver1
Cerberus
Level 148
God Stats
1W - 1L
1,249 SR
Queue Stats
41W - 40L
1,494 Elo+
Party 1
Baron Samedi
Baron Samedi
ZanyHyena
Baron Samedi
Level 29
God Stats
6W - 4L
1,485 SR
Queue Stats
40W - 38L
1,498 Elo+
Party 1
Kali
Kali
iCurlyyy
Kali
Level 86
God Stats
7W - 6L
1,413 SR
Queue Stats
155W - 140L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 4 / 1
5,969
543
5,142
8,194
5,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
 
Erlang Shen
11
2 / 2 / 0
5,856
532
3,321
8,180
3,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Thoth
Ardvarrkk
Thoth
10
0 / 3 / 1
5,837
531
4,364
5,725
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 2 / 0
5,751
523
3,945
8,680
6,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anhur
jphtaylor
Anhur
6
1 / 1 / 0
4,653
423
1,742
2,391
585
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
10
1 / 2 / 1
6,178
562
3,802
7,606
3,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
JFO4Real
Apollo
12
2 / 1 / 2
6,441
586
4,261
5,844
1,772
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
TTVBlaver1
Cerberus
10
2 / 1 / 4
6,262
569
4,561
10,993
6,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Baron Samedi
ZanyHyena
Baron Samedi
10
0 / 0 / 4
5,635
512
4,073
6,142
2,122
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kali
13
6 / 0 / 1
7,225
657
4,224
7,874
2,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
11
12
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
4
1
0.38
L
Erlang Shen
 
Erlang Shen
2
2
0
1
L
Thoth
Ardvarrkk
Thoth
0
3
1
0.17
W
Surtr
1
2
1
0.75
W
Apollo
JFO4Real
Apollo
2
1
2
3
L
0
2
0
0
W
Cerberus
TTVBlaver1
Cerberus
2
1
4
4
W
Baron Samedi
ZanyHyena
Baron Samedi
0
0
4
2
W
Kali
6
0
1
6.5
L
Anhur
jphtaylor
Anhur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,514
Damage
20,921
33,170
Taken
38,459
16,730
Mitigated
16,183
10,705
Healing
19,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,142
681
0
2,090
8,194
5,534
161
386
7,368
39,936
0
L
Erlang Shen
 
Erlang Shen
3,321
1,743
0
3,647
8,180
3,014
0
1,388
6,719
0
46,949
L
Thoth
Ardvarrkk
Thoth
4,364
81
0
701
5,725
1,466
0
4,151
1,574
34,808
0
W
Surtr
3,802
1,412
0
3,226
7,606
3,389
0
3,681
3,330
704
34,094
W
Apollo
JFO4Real
Apollo
4,261
3,258
0
3,313
5,844
1,772
0
88
5,756
0
50,469
L
3,945
1,157
76
3,216
8,680
6,131
0
2,303
6,377
611
23,873
W
Cerberus
TTVBlaver1
Cerberus
4,561
164
0
4,103
10,993
6,310
0
2,030
8,677
26,138
1,641
W
Baron Samedi
ZanyHyena
Baron Samedi
4,073
397
196
2,839
6,142
2,122
0
1,818
3,960
41,748
0
W
Kali
4,224
2,242
0
6,154
7,874
2,590
0
762
7,008
0
40,766
L
Anhur
jphtaylor
Anhur
1,742
1,268
0
975
2,391
585
0
617
1,774
0
17,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,066
Gold Earned
31,741
322
Minions Killed
384
0
Camps Cleared
0
1,003,897
Distance Traveled
1,100,751
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,969
543
83
8
0
167,287
1
L
Erlang Shen
5,856
532
74
7
0
248,010
0
L
Thoth
5,837
531
90
8
0
229,056
2
W
Surtr
6,178
562
69
6
0
161,483
0
W
Apollo
6,441
586
93
8
0
229,921
3
L
Surtr
5,751
523
41
4
0
256,197
0
W
Cerberus
6,262
569
69
6
0
217,287
3
W
Baron Samedi
5,635
512
62
6
0
235,919
3
W
Kali
7,225
657
91
8
0
256,141
2
L
Anhur
4,653
423
34
3
0
103,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role