Player Matchup

Ix Chel
Ix Chel
Bellanyxxia
Ix Chel
Level 66
God Stats
6W - 2L
1,646 SR
Queue Stats
79W - 91L
1,379 Elo+
Solo
Kukulkan
Kukulkan
MadPsyentist189
Kukulkan
Level 68
God Stats
0W - 2L
1,335 SR
Queue Stats
0W - 3L
1,360 Elo+
Solo
Kumbhakarna
Kumbhakarna
SirSP00G
Kumbhakarna
Level 118
God Stats
9W - 11L
1,604 SR
Queue Stats
280W - 293L
1,430 Elo+
Solo
Fenrir
Fenrir
XxPSYLOCIBINOxX
Fenrir
Level 89
God Stats
131W - 143L
1,488 SR
Queue Stats
413W - 402L
1,395 Elo+
Solo
Nu Wa
Nu Wa
Zirrah
Nu Wa
Level 120
God Stats
5W - 2L
1,801 SR
Queue Stats
6W - 5L
1,586 Elo+
Solo
Team Averages
Level 92
1,575 SR
1,430 Elo+

VS

Team Averages
Level 92
1,501 SR
1,515 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Antoni99
Izanami
Level 64
God Stats
37W - 36L
1,490 SR
Queue Stats
141W - 128L
1,421 Elo+
Solo
Cerberus
Cerberus
MACHOA1FA
Cerberus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 72L
1,621 Elo+
Party 2
Sun Wukong
Sun Wukong
OrdinaryTrain30
Sun Wukong
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
225W - 102L
1,594 Elo+
Party 2
Nu Wa
Nu Wa
ZombieINChick
Nu Wa
Level 51
God Stats
186W - 187L
1,517 SR
Queue Stats
191W - 200L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bellanyxxia
Ix Chel
16
4 / 6 / 5
10,952
1,095
9,998
14,094
4,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
15
0 / 5 / 7
9,483
948
10,186
9,428
2,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
SirSP00G
Kumbhakarna
14
2 / 0 / 5
9,670
967
11,504
15,152
11,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
3 / 4 / 3
9,831
983
4,534
14,252
4,094
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Zirrah
Nu Wa
14
0 / 3 / 0
8,362
836
828
3,247
718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

150

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
4 / 1 / 9
10,730
1,073
13,798
5,103
1,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Antoni99
Izanami
16
2 / 2 / 9
10,386
1,039
8,498
8,620
2,878
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
MACHOA1FA
Cerberus
17
3 / 2 / 12
11,288
1,129
9,666
13,545
15,017
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
OrdinaryTrain30
Sun Wukong
16
5 / 3 / 9
10,919
1,092
7,750
9,842
10,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 1 / 10
10,785
1,079
13,009
3,764
1,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
9
Kills
18
18
Deaths
9
20
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
1
9
8.5
W
Izanami
Antoni99
Izanami
2
2
9
3.25
L
Ix Chel
Bellanyxxia
Ix Chel
4
6
5
1.08
W
Cerberus
MACHOA1FA
Cerberus
3
2
12
4.5
L
Kukulkan
0
5
7
0.7
W
Sun Wukong
OrdinaryTrain30
Sun Wukong
5
3
9
3.17
L
Kumbhakarna
SirSP00G
Kumbhakarna
2
0
5
4.5
L
3
4
3
1.13
L
Nu Wa
Zirrah
Nu Wa
0
3
0
0
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,050
Damage
52,721
56,173
Taken
40,874
24,242
Mitigated
30,534
5,242
Healing
7,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
13,798
544
0
1,172
5,103
1,528
0
4,268
639
36,170
0
W
Izanami
Antoni99
Izanami
8,498
4,342
0
1,290
8,620
2,878
0
6,243
2,113
0
34,213
L
Ix Chel
Bellanyxxia
Ix Chel
9,998
1,075
619
2,534
14,094
4,788
0
8,787
5,091
45,331
0
W
Cerberus
MACHOA1FA
Cerberus
9,666
495
0
3,292
13,545
15,017
0
9,527
3,419
14,546
727
L
Kukulkan
10,186
722
0
0
9,428
2,962
0
7,307
2,036
26,710
0
W
Sun Wukong
OrdinaryTrain30
Sun Wukong
7,750
2,488
0
1,900
9,842
10,009
0
7,188
2,410
0
18,725
L
Kumbhakarna
SirSP00G
Kumbhakarna
11,504
772
31
53
15,152
11,680
0
9,262
5,805
17,570
575
L
4,534
1,189
0
2,005
14,252
4,094
0
7,878
6,202
0
10,969
L
Nu Wa
Zirrah
Nu Wa
828
192
0
0
3,247
718
0
2,262
918
5,295
0
W
13,009
5,034
0
212
3,764
1,102
0
3,330
352
28,272
1,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,298
Gold Earned
54,108
174
Minions Killed
199
3
Camps Cleared
8
702,173
Distance Traveled
919,967
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,730
1,073
68
7
0
192,001
0
W
Izanami
10,386
1,039
56
6
4
176,672
0
L
Ix Chel
10,952
1,095
99
10
1
172,038
0
W
Cerberus
11,288
1,129
24
2
1
174,842
0
L
Kukulkan
9,483
948
42
4
1
113,919
0
W
Sun Wukong
10,919
1,092
15
2
2
179,834
0
L
Kumbhakarna
9,670
967
14
1
1
204,467
0
L
Fenrir
9,831
983
10
1
0
174,138
0
L
Nu Wa
8,362
836
9
1
0
37,611
0
W
Nu Wa
10,785
1,079
36
4
1
196,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role